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using UnityEditor;
using UnityEngine;
namespace Plugins.Isolationist.Editor
{
[InitializeOnLoad]
public static class IsolationistSkipTypes
{
static IsolationistSkipTypes()
{
// Add Cameras
EditorIsolateCommand.AddCameraType(typeof(Camera));
// Add Lights
EditorIsolateCommand.AddLightType(typeof(Light));
EditorIsolateCommand.AddLightType(typeof(ReflectionProbe));
}
}
}