using UnityEditor; using UnityEngine; namespace Plugins.Isolationist.Editor { [InitializeOnLoad] public static class IsolationistSkipTypes { static IsolationistSkipTypes() { // Add Cameras EditorIsolateCommand.AddCameraType(typeof(Camera)); // Add Lights EditorIsolateCommand.AddLightType(typeof(Light)); EditorIsolateCommand.AddLightType(typeof(ReflectionProbe)); } } }