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5 years ago
  1. using UnityEditor;
  2. using UnityEngine;
  3. namespace Plugins.Isolationist.Editor
  4. {
  5. [InitializeOnLoad]
  6. public static class IsolationistSkipTypes
  7. {
  8. static IsolationistSkipTypes()
  9. {
  10. // Add Cameras
  11. EditorIsolateCommand.AddCameraType(typeof(Camera));
  12. // Add Lights
  13. EditorIsolateCommand.AddLightType(typeof(Light));
  14. EditorIsolateCommand.AddLightType(typeof(ReflectionProbe));
  15. }
  16. }
  17. }