using UnityEditor;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[InitializeOnLoad]
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public class InvalidDataChecker
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{
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private static string[] m_invalidData = { "674ea7bed6b1cd94b8057074298096db", //"/Samples",
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"2738539936eacef409be91f148b2a4a0", //"/Resources",
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"c880e50f07f2be9499d414ac6f9f3a7a", //"/Templates",
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"563f992b9989cf547ac59bf748442c17"};//"/Textures"};
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//private static string m_ASEFolderPath;
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private static string m_invalidDataCollected = string.Empty;
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static InvalidDataChecker()
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{
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bool foundInvalidData = false;
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//m_ASEFolderPath = AssetDatabase.GUIDToAssetPath( IOUtils.ASEFolderGUID );
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int count = 0;
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for ( int i = 0; i < m_invalidData.Length; i++ )
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{
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//m_invalidData[ i ] = m_ASEFolderPath + m_invalidData[ i ];
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m_invalidData[ i ] = AssetDatabase.GUIDToAssetPath( m_invalidData[ i ] );
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if ( AssetDatabase.IsValidFolder( m_invalidData[ i ] ) )
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{
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foundInvalidData = true;
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m_invalidDataCollected += m_invalidData[ i ]+"\n";
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count += 1;
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}
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}
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if ( count < 5 )
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{
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for ( ; count < 5; count++ )
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{
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m_invalidDataCollected += "\n";
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}
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}
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if ( foundInvalidData )
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{
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InvalidDataPopUp window = ( InvalidDataPopUp ) EditorWindow.GetWindow( typeof( InvalidDataPopUp ), true, "Found Invalid Data" );
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window.minSize = new Vector2( 502, 265 );
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window.maxSize = new Vector2( 502, 265 );
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window.Show();
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}
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}
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public static void CleanInvalidData()
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{
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for ( int i = 0; i < m_invalidData.Length; i++ )
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{
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if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] ) )
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{
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Debug.Log( "Removed invalid " + m_invalidData[ i ] );
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if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] + ".meta" ) )
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{
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Debug.Log( "Removed invalid " + m_invalidData[ i ] + ".meta" );
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}
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}
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}
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AssetDatabase.Refresh();
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}
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public static string InvalidDataCollected { get { return m_invalidDataCollected; } }
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}
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public class InvalidDataPopUp : EditorWindow
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{
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private readonly GUIContent m_buttonContent = new GUIContent( "Remove Invalid Data" );
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private Vector2 m_scrollPosition = Vector2.zero;
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public void OnGUI()
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{
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GUILayout.BeginVertical();
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{
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GUIStyle labelStyle = new GUIStyle( EditorStyles.label );
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labelStyle.alignment = TextAnchor.MiddleCenter;
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labelStyle.wordWrap = true;
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GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) );
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GUILayout.Space( 5 );
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GUILayout.Label( "Invalid/Legacy Data was found on your previous ASE folder which needs to be removed in order for it to work correctly." , labelStyle, GUILayout.ExpandWidth( true ) );
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GUILayout.Space( 5 );
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GUILayout.Label( "Below are the detected files/folders which require to be removed.", labelStyle, GUILayout.ExpandWidth( true ) );
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GUILayout.Space( 5 );
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m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition ,GUILayout.Height(85));
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GUILayout.TextArea( InvalidDataChecker.InvalidDataCollected );
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GUILayout.EndScrollView();
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GUILayout.Label( "VERY IMPORTANT: If you have assets of yours inside these folders you need to move them to another location before hitting the button below or they will be PERMANENTLY DELETED", labelStyle, GUILayout.ExpandWidth( true ) );
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GUILayout.Space( 5 );
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GUILayout.BeginHorizontal();
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{
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GUILayout.Space( 151 );
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if ( GUILayout.Button( m_buttonContent, GUILayout.Width( 200 ) ) )
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{
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InvalidDataChecker.CleanInvalidData();
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Close();
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}
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.EndVertical();
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}
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}
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}
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