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- using UnityEditor;
- using UnityEngine;
-
- namespace AmplifyShaderEditor
- {
- [InitializeOnLoad]
- public class InvalidDataChecker
- {
- private static string[] m_invalidData = { "674ea7bed6b1cd94b8057074298096db", //"/Samples",
- "2738539936eacef409be91f148b2a4a0", //"/Resources",
- "c880e50f07f2be9499d414ac6f9f3a7a", //"/Templates",
- "563f992b9989cf547ac59bf748442c17"};//"/Textures"};
- //private static string m_ASEFolderPath;
- private static string m_invalidDataCollected = string.Empty;
- static InvalidDataChecker()
- {
- bool foundInvalidData = false;
- //m_ASEFolderPath = AssetDatabase.GUIDToAssetPath( IOUtils.ASEFolderGUID );
- int count = 0;
- for ( int i = 0; i < m_invalidData.Length; i++ )
- {
- //m_invalidData[ i ] = m_ASEFolderPath + m_invalidData[ i ];
- m_invalidData[ i ] = AssetDatabase.GUIDToAssetPath( m_invalidData[ i ] );
- if ( AssetDatabase.IsValidFolder( m_invalidData[ i ] ) )
- {
- foundInvalidData = true;
- m_invalidDataCollected += m_invalidData[ i ]+"\n";
- count += 1;
- }
- }
- if ( count < 5 )
- {
- for ( ; count < 5; count++ )
- {
- m_invalidDataCollected += "\n";
- }
- }
-
- if ( foundInvalidData )
- {
- InvalidDataPopUp window = ( InvalidDataPopUp ) EditorWindow.GetWindow( typeof( InvalidDataPopUp ), true, "Found Invalid Data" );
- window.minSize = new Vector2( 502, 265 );
- window.maxSize = new Vector2( 502, 265 );
- window.Show();
- }
- }
-
-
- public static void CleanInvalidData()
- {
- for ( int i = 0; i < m_invalidData.Length; i++ )
- {
- if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] ) )
- {
- Debug.Log( "Removed invalid " + m_invalidData[ i ] );
- if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] + ".meta" ) )
- {
- Debug.Log( "Removed invalid " + m_invalidData[ i ] + ".meta" );
- }
- }
- }
- AssetDatabase.Refresh();
- }
-
- public static string InvalidDataCollected { get { return m_invalidDataCollected; } }
- }
-
- public class InvalidDataPopUp : EditorWindow
- {
- private readonly GUIContent m_buttonContent = new GUIContent( "Remove Invalid Data" );
- private Vector2 m_scrollPosition = Vector2.zero;
- public void OnGUI()
- {
- GUILayout.BeginVertical();
- {
- GUIStyle labelStyle = new GUIStyle( EditorStyles.label );
- labelStyle.alignment = TextAnchor.MiddleCenter;
- labelStyle.wordWrap = true;
- GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) );
- GUILayout.Space( 5 );
- GUILayout.Label( "Invalid/Legacy Data was found on your previous ASE folder which needs to be removed in order for it to work correctly." , labelStyle, GUILayout.ExpandWidth( true ) );
- GUILayout.Space( 5 );
- GUILayout.Label( "Below are the detected files/folders which require to be removed.", labelStyle, GUILayout.ExpandWidth( true ) );
- GUILayout.Space( 5 );
-
- m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition ,GUILayout.Height(85));
-
- GUILayout.TextArea( InvalidDataChecker.InvalidDataCollected );
- GUILayout.EndScrollView();
-
-
- GUILayout.Label( "VERY IMPORTANT: If you have assets of yours inside these folders you need to move them to another location before hitting the button below or they will be PERMANENTLY DELETED", labelStyle, GUILayout.ExpandWidth( true ) );
- GUILayout.Space( 5 );
-
- GUILayout.BeginHorizontal();
- {
- GUILayout.Space( 151 );
- if ( GUILayout.Button( m_buttonContent, GUILayout.Width( 200 ) ) )
- {
- InvalidDataChecker.CleanInvalidData();
- Close();
- }
- }
- GUILayout.EndHorizontal();
- }
- GUILayout.EndVertical();
-
- }
- }
- }
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