using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [InitializeOnLoad] public class InvalidDataChecker { private static string[] m_invalidData = { "674ea7bed6b1cd94b8057074298096db", //"/Samples", "2738539936eacef409be91f148b2a4a0", //"/Resources", "c880e50f07f2be9499d414ac6f9f3a7a", //"/Templates", "563f992b9989cf547ac59bf748442c17"};//"/Textures"}; //private static string m_ASEFolderPath; private static string m_invalidDataCollected = string.Empty; static InvalidDataChecker() { bool foundInvalidData = false; //m_ASEFolderPath = AssetDatabase.GUIDToAssetPath( IOUtils.ASEFolderGUID ); int count = 0; for ( int i = 0; i < m_invalidData.Length; i++ ) { //m_invalidData[ i ] = m_ASEFolderPath + m_invalidData[ i ]; m_invalidData[ i ] = AssetDatabase.GUIDToAssetPath( m_invalidData[ i ] ); if ( AssetDatabase.IsValidFolder( m_invalidData[ i ] ) ) { foundInvalidData = true; m_invalidDataCollected += m_invalidData[ i ]+"\n"; count += 1; } } if ( count < 5 ) { for ( ; count < 5; count++ ) { m_invalidDataCollected += "\n"; } } if ( foundInvalidData ) { InvalidDataPopUp window = ( InvalidDataPopUp ) EditorWindow.GetWindow( typeof( InvalidDataPopUp ), true, "Found Invalid Data" ); window.minSize = new Vector2( 502, 265 ); window.maxSize = new Vector2( 502, 265 ); window.Show(); } } public static void CleanInvalidData() { for ( int i = 0; i < m_invalidData.Length; i++ ) { if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] ) ) { Debug.Log( "Removed invalid " + m_invalidData[ i ] ); if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] + ".meta" ) ) { Debug.Log( "Removed invalid " + m_invalidData[ i ] + ".meta" ); } } } AssetDatabase.Refresh(); } public static string InvalidDataCollected { get { return m_invalidDataCollected; } } } public class InvalidDataPopUp : EditorWindow { private readonly GUIContent m_buttonContent = new GUIContent( "Remove Invalid Data" ); private Vector2 m_scrollPosition = Vector2.zero; public void OnGUI() { GUILayout.BeginVertical(); { GUIStyle labelStyle = new GUIStyle( EditorStyles.label ); labelStyle.alignment = TextAnchor.MiddleCenter; labelStyle.wordWrap = true; GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); GUILayout.Label( "Invalid/Legacy Data was found on your previous ASE folder which needs to be removed in order for it to work correctly." , labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); GUILayout.Label( "Below are the detected files/folders which require to be removed.", labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition ,GUILayout.Height(85)); GUILayout.TextArea( InvalidDataChecker.InvalidDataCollected ); GUILayout.EndScrollView(); GUILayout.Label( "VERY IMPORTANT: If you have assets of yours inside these folders you need to move them to another location before hitting the button below or they will be PERMANENTLY DELETED", labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); GUILayout.BeginHorizontal(); { GUILayout.Space( 151 ); if ( GUILayout.Button( m_buttonContent, GUILayout.Width( 200 ) ) ) { InvalidDataChecker.CleanInvalidData(); Close(); } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); } } }