- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class PlayerController : MonoBehaviour {
-
- public bool isLocked = false;
-
- public float power;
- public float radius;
- public float time;
-
- public GameObject waveRing;
-
- void Start() {
-
- NotificationServer.register("show GameUI", showGameUI);
- NotificationServer.register("hide GameUI", hideGameUI);
-
-
- }
-
- // Update is called once per frame
- void Update () {
-
- if (Input.GetButtonDown("Fire1") && !isLocked) {
- Debug.Log("Click");
- RaycastHit hit;
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
-
- LayerMask rayMask = (1 << 4);
-
- Debug.DrawRay(ray.origin, ray.direction * 100, Color.green);
-
- if (Physics.Raycast(ray, out hit, Mathf.Infinity,rayMask)) {
-
- WaterController waterScript = hit.collider.gameObject.GetComponent<WaterController>();
- Debug.DrawLine(Camera.main.transform.position, hit.point, Color.red,1);
-
- Debug.Log("I hit: " + hit.transform.name);
- if (waterScript != null)
- waterScript.CreateWave(hit.point, radius, power);
-
- }
-
-
- }
-
- }
-
- private void showGameUI() {
- Debug.Log("UI open");
- isLocked = false;
- }
-
- private void hideGameUI() {
- Debug.Log("UI close");
- isLocked = true;
- }
-
- }
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