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@ -4,7 +4,7 @@ using UnityEngine; |
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public class PlayerController : MonoBehaviour { |
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private static bool isLocked = false; |
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public bool isLocked = false; |
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public float power; |
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public float radius; |
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@ -12,6 +12,14 @@ public class PlayerController : MonoBehaviour { |
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public GameObject waveRing; |
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void Start() { |
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NotificationServer.register("show GameUI", showGameUI); |
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NotificationServer.register("hide GameUI", hideGameUI); |
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} |
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// Update is called once per frame
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void Update () { |
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@ -26,14 +34,6 @@ public class PlayerController : MonoBehaviour { |
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if (Physics.Raycast(ray, out hit, Mathf.Infinity,rayMask)) { |
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Vector3 pos = hit.point; |
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pos.y += 1; |
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Quaternion rot = Quaternion.Euler(-90, 0, 0); |
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if (waveRing != null) |
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Destroy(Instantiate(waveRing, pos, rot),4); |
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WaterController waterScript = hit.collider.gameObject.GetComponent<WaterController>(); |
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Debug.DrawLine(Camera.main.transform.position, hit.point, Color.red,1); |
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@ -48,12 +48,14 @@ public class PlayerController : MonoBehaviour { |
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} |
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/// <summary>
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/// if true stops player from being able to click on water
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/// </summary>
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/// <param name="input"></param>
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public static void lockControls(bool input) { |
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isLocked = input; |
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private void showGameUI() { |
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Debug.Log("UI open"); |
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isLocked = false; |
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} |
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private void hideGameUI() { |
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Debug.Log("UI close"); |
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isLocked = true; |
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} |
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} |