Browse Source

Can hit walls. also controls lockable

master
Joshua Reason 7 years ago
parent
commit
4dc44205d4
9 changed files with 62 additions and 174 deletions
  1. +3
    -2
      IronToad_UnityProject/Assets/Animations.meta
  2. +0
    -82
      IronToad_UnityProject/Assets/Art/Models/lightHouse_LOW.obj.meta
  3. +0
    -82
      IronToad_UnityProject/Assets/Art/Models/pier.obj.meta
  4. +12
    -5
      IronToad_UnityProject/Assets/Scripts/BoatController.cs
  5. +11
    -3
      IronToad_UnityProject/Assets/Scripts/PlayerController.cs
  6. +9
    -0
      IronToad_UnityProject/Assets/Sound/Music.meta
  7. +9
    -0
      IronToad_UnityProject/Assets/Sound/SFX.meta
  8. +9
    -0
      IronToad_UnityProject/Assets/Textures.meta
  9. +9
    -0
      IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta

IronToad_UnityProject/Assets/Sound.meta~33da7c3282ca6f5c80ab157e88e7a3f2b299d2eb.meta~5def2651a9a68039ca23aa6ed804786939978fb1.meta → IronToad_UnityProject/Assets/Animations.meta View File

@ -1,6 +1,7 @@
fileFormatVersion: 2
guid: 8fe9694a87e3fd545b420671f19f0beb
timeCreated: 1485009964
guid: 653e5549e4b277c4facae79f936bb3e6
folderAsset: yes
timeCreated: 1484972317
licenseType: Free
DefaultImporter:
userData:

+ 0
- 82
IronToad_UnityProject/Assets/Art/Models/lightHouse_LOW.obj.meta View File

@ -1,82 +0,0 @@
fileFormatVersion: 2
guid: 919eb0dba9aa0da44aec3a80f1cf98ea
timeCreated: 1485000000
licenseType: Free
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: lighthouse
100002: //RootNode
400000: lighthouse
400002: //RootNode
2300000: lighthouse
3300000: lighthouse
4300000: lighthouse
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

+ 0
- 82
IronToad_UnityProject/Assets/Art/Models/pier.obj.meta View File

@ -1,82 +0,0 @@
fileFormatVersion: 2
guid: 37549450629db464abffe54861590cf3
timeCreated: 1485008673
licenseType: Free
ModelImporter:
serializedVersion: 19
fileIDToRecycleName:
100000: pCylinder3
100002: //RootNode
400000: pCylinder3
400002: //RootNode
2300000: pCylinder3
3300000: pCylinder3
4300000: pCylinder3
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

+ 12
- 5
IronToad_UnityProject/Assets/Scripts/BoatController.cs View File

@ -9,10 +9,10 @@ public class BoatController : BuoyantObject {
// Use this for initialization
void Start () {
}
void Start() {
}
void Update() {
lookAtDir(Vector3.ProjectOnPlane(rb.velocity, Vector3.up));
}
@ -20,8 +20,15 @@ public class BoatController : BuoyantObject {
// Update is called once per frame
void lookAtDir(Vector3 inputDir) {
Quaternion targetRotation = Quaternion.LookRotation(inputDir,Vector3.up);
Quaternion targetRotation = Quaternion.LookRotation(inputDir, Vector3.up);
float str = Mathf.Min(trunSpeed * Time.deltaTime, 1);
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, str);
}
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.CompareTag("Rock"))
NotificationServer.notify("show GameOverPanel");
}
}

+ 11
- 3
IronToad_UnityProject/Assets/Scripts/PlayerController.cs View File

@ -4,6 +4,8 @@ using UnityEngine;
public class PlayerController : MonoBehaviour {
private static bool isLocked = false;
public float power;
public float radius;
public float time;
@ -13,7 +15,7 @@ public class PlayerController : MonoBehaviour {
// Update is called once per frame
void Update () {
if (Input.GetButtonDown("Fire1")) {
if (Input.GetButtonDown("Fire1") && !isLocked) {
Debug.Log("Click");
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
@ -44,8 +46,14 @@ public class PlayerController : MonoBehaviour {
}
}
/// <summary>
/// if true stops player from being able to click on water
/// </summary>
/// <param name="input"></param>
public static void lockControls(bool input) {
isLocked = input;
}
}

+ 9
- 0
IronToad_UnityProject/Assets/Sound/Music.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 1715d56e0d2b68246a82993db31014ab
folderAsset: yes
timeCreated: 1485006712
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
IronToad_UnityProject/Assets/Sound/SFX.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: de5a3adcedb96f64183518ac89622ade
folderAsset: yes
timeCreated: 1485006712
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
IronToad_UnityProject/Assets/Textures.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 2a6e699820a38a544acfc0015eb679a2
folderAsset: yes
timeCreated: 1484972317
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

+ 9
- 0
IronToad_UnityProject/Assets/_Scenes/GreyBox_Prototype.meta View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 338533d5d159c00478a9fb5321b7d922
folderAsset: yes
timeCreated: 1485007190
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Loading…
Cancel
Save