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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Multiplayer
{
public class LoginMsgID
{
public const short QueryName = 300;
public const short Name = 301;
public const short EnterLobby = 302;
public const short LobbyCount = 303;
public const short Seed = 304;
public const short RemotePlayerJoin = 305;
public const short RemotePlayerExit = 306 ;
public const short QueryGameRunning = 307;
}
}