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515 B

5 years ago
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Multiplayer
  5. {
  6. public class LoginMsgID
  7. {
  8. public const short QueryName = 300;
  9. public const short Name = 301;
  10. public const short EnterLobby = 302;
  11. public const short LobbyCount = 303;
  12. public const short Seed = 304;
  13. public const short RemotePlayerJoin = 305;
  14. public const short RemotePlayerExit = 306 ;
  15. public const short QueryGameRunning = 307;
  16. }
  17. }