using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Multiplayer { public class LoginMsgID { public const short QueryName = 300; public const short Name = 301; public const short EnterLobby = 302; public const short LobbyCount = 303; public const short Seed = 304; public const short RemotePlayerJoin = 305; public const short RemotePlayerExit = 306 ; public const short QueryGameRunning = 307; } }