Author | SHA1 | Message | Date |
---|---|---|---|
Joshua Reason | e3b575323f | Not sure what changes i'm working on | 3 years ago |
DESKTOP-B4ME9GF\Joshua Reason | f261c57aa5 | Updated TimeScale Edifor | 6 years ago |
DESKTOP-B4ME9GF\Joshua Reason | 8180868a6a | Started work on Time Scale Editor | 6 years ago |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using System.Linq; | |||
using UnityEngine; | |||
using UnityEditor; | |||
using UnityEngine.SceneManagement; | |||
public class SelectionEditor : EditorWindow | |||
{ | |||
public class Data | |||
{ | |||
public bool isKinematic = false; | |||
} | |||
Vector2 m_selectionScroll; | |||
GameObject[] selectedGameObjects => m_selecteData.Keys.ToArray(); | |||
Scene[] activeScenes; | |||
string[] activeSceneNames; | |||
#region Settings | |||
bool m_SettingsFoldout = true; | |||
float simulationTime = 5; | |||
bool showSimulation; | |||
bool m_CollisionBetweenScenes = true; | |||
bool m_CollideWithNonSelected; | |||
#endregion Settings | |||
Dictionary<GameObject, Data> m_selecteData = new Dictionary<GameObject, Data>(); | |||
[MenuItem("Tools/Selection Test")] | |||
public static void OpenEditor() | |||
{ | |||
SelectionEditor window = (SelectionEditor)EditorWindow.GetWindow(typeof(SelectionEditor)); | |||
} | |||
private void OnEnable() | |||
{ | |||
OnSelectionChange(); | |||
} | |||
void OnGUI() | |||
{ | |||
SettingsGUI(); | |||
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); | |||
SelectionGUI(); | |||
ButtonGUI(); | |||
} | |||
public void SettingsGUI() | |||
{ | |||
m_SettingsFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(m_SettingsFoldout,"Base Settings", EditorStyles.foldoutHeader); | |||
if (m_SettingsFoldout) | |||
{ | |||
EditorGUI.indentLevel++; | |||
EditorGUILayout.BeginHorizontal(); | |||
simulationTime = EditorGUILayout.FloatField("Simulation Time", simulationTime); | |||
showSimulation = EditorGUILayout.Toggle("Show Simulation", showSimulation); | |||
EditorGUILayout.EndHorizontal(); | |||
m_CollisionBetweenScenes = EditorGUILayout.Toggle(new GUIContent("Multi-Scene Collision", "Allow objects from different scenes to collide"), m_CollisionBetweenScenes); | |||
m_CollideWithNonSelected = EditorGUILayout.Toggle(new GUIContent("Non-selected Collision", "Allow selected objects to collide with existing colliders"), m_CollideWithNonSelected); | |||
} | |||
EditorGUI.EndFoldoutHeaderGroup(); | |||
EditorGUI.indentLevel--; | |||
} | |||
public void SelectionGUI() | |||
{ | |||
GUILayout.BeginHorizontal(); | |||
GUILayout.Label("Selection -", EditorStyles.boldLabel); | |||
if (activeSceneNames.Length > 0) | |||
GUILayout.Label($"({string.Join(", ", activeSceneNames)})"); | |||
GUILayout.FlexibleSpace(); | |||
GUILayout.EndHorizontal(); | |||
//Rect _scrollRect = GUILayoutUtility.GetRect(position.width - 20, 50); | |||
//GUI.Box(_scrollRect,""); | |||
m_selectionScroll = EditorGUILayout.BeginScrollView(m_selectionScroll); | |||
EditorGUI.indentLevel++; | |||
foreach (GameObject selected in selectedGameObjects) | |||
{ | |||
if (m_selecteData[selected].isKinematic) | |||
GUI.color = Color.red; | |||
EditorGUILayout.BeginHorizontal(); | |||
EditorGUILayout.LabelField(new GUIContent(selected.name, PrefabUtility.GetIconForGameObject(selected))); | |||
GUILayout.FlexibleSpace(); | |||
if (GUILayout.Button(m_selecteData[selected].isKinematic ? "Simulate" : "Kinematic")) | |||
{ | |||
m_selecteData[selected].isKinematic = !m_selecteData[selected].isKinematic; | |||
} | |||
GUI.color = Color.white; | |||
EditorGUILayout.EndHorizontal(); | |||
} | |||
EditorGUI.indentLevel--; | |||
EditorGUILayout.EndScrollView(); | |||
} | |||
public void ButtonGUI() | |||
{ | |||
GUILayout.FlexibleSpace(); | |||
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); | |||
GUILayout.BeginHorizontal(); | |||
GUILayout.FlexibleSpace(); | |||
GUILayout.Button("Start", GUILayout.Width(position.width / 2)); | |||
GUILayout.FlexibleSpace(); | |||
GUILayout.EndHorizontal(); | |||
} | |||
private void OnSelectionChange() | |||
{ | |||
GameObject[] _objectsToRemove = selectedGameObjects.Except(Selection.gameObjects).ToArray(); | |||
GameObject[] _objectsToAdd = Selection.gameObjects.Except(selectedGameObjects).ToArray(); | |||
foreach (GameObject gameObject in _objectsToRemove) | |||
m_selecteData.Remove(gameObject); | |||
foreach (GameObject gameObject in _objectsToAdd) | |||
m_selecteData.Add(gameObject, new Data()); | |||
m_selecteData.OrderBy(p => p.Key.transform.GetGlobalIndex()); | |||
activeScenes = selectedGameObjects.Select(p => p.scene).Distinct().ToArray(); | |||
activeSceneNames = activeScenes.Select(p => !string.IsNullOrEmpty(p.name) ? p.name : "Untitled").ToArray(); | |||
Repaint(); | |||
} | |||
} |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEditor; | |||
using UnityEngine.UI; | |||
public class TimeScaleWindow : EditorWindow | |||
{ | |||
// Add menu named "My Window" to the Window menu | |||
private int weightedTimeScale = 1; | |||
private bool isPaused = false; | |||
private Color defaultColor; | |||
[MenuItem("Tools/TimeScale")] | |||
static void Init() | |||
{ | |||
// Get existing open window or if none, make a new one: | |||
TimeScaleWindow window = (TimeScaleWindow)EditorWindow.GetWindow(typeof(TimeScaleWindow),false,"Time Scale"); | |||
Rect rect = window.position; | |||
rect.width = 300; | |||
rect.height = EditorGUIUtility.singleLineHeight * 4; | |||
window.minSize = new Vector2(rect.width, rect.height); | |||
window.maxSize = new Vector2(rect.width, rect.height); | |||
window.position = rect; | |||
window.Show(); | |||
} | |||
void OnGUI() | |||
{ | |||
GUILayout.BeginHorizontal(); | |||
if (GUILayout.Button("<<")) NextPower(-1); | |||
if (GUILayout.Button("<")) weightedTimeScale--; | |||
if (GUILayout.Button(">")) weightedTimeScale++; | |||
if (GUILayout.Button(">>")) NextPower(1); | |||
GUILayout.EndHorizontal(); | |||
weightedTimeScale = (int)GUILayout.HorizontalSlider(weightedTimeScale, -98f, 100f); | |||
weightedTimeScale = Mathf.Clamp(weightedTimeScale,-98,100); | |||
GUILayout.Space(EditorGUIUtility.singleLineHeight); | |||
GUILayout.BeginHorizontal(); | |||
if (GUILayout.Button("Pause")) isPaused = true; | |||
var centeredStyle = new GUIStyle(EditorStyles.label); | |||
centeredStyle.alignment = TextAnchor.UpperCenter; | |||
centeredStyle.normal.textColor = EditorStyles.label.normal.textColor; | |||
if (isPaused) | |||
centeredStyle.normal.textColor = Color.red; | |||
GUILayout.Label(DisplayString(weightedTimeScale), centeredStyle); | |||
if (GUILayout.Button("Play")) isPaused = false; | |||
GUILayout.EndHorizontal(); | |||
Time.timeScale = ConvertWeightedToRaw(weightedTimeScale); | |||
} | |||
private float ConvertWeightedToRaw(float input) | |||
{ | |||
if (isPaused) | |||
return 0; | |||
if (input >= 1) | |||
return Mathf.Lerp(0, 100, input / 100); | |||
else | |||
return 1 / (-input + 2); | |||
} | |||
private void NextPower(int dir) | |||
{ | |||
int sign = (int)Mathf.Sign(weightedTimeScale - 1); | |||
int prevValue = (sign >= 0) ? Mathf.Abs(weightedTimeScale) : Mathf.Abs(weightedTimeScale) + 2; | |||
int nextValue = Mathf.NextPowerOfTwo(prevValue); | |||
if (weightedTimeScale == 0) | |||
{ | |||
weightedTimeScale = 1; | |||
if (dir < 0) | |||
weightedTimeScale = -2; | |||
return; | |||
} | |||
if (Mathf.Sign(dir) != Mathf.Sign(weightedTimeScale)) | |||
nextValue /= 2; | |||
else if (prevValue == nextValue) | |||
nextValue = Mathf.NextPowerOfTwo(prevValue + 1); | |||
if (sign <= 0) | |||
nextValue -= 2; | |||
weightedTimeScale = nextValue * sign; | |||
} | |||
private string DisplayString(float input) | |||
{ | |||
string retVal = ""; | |||
if (isPaused) | |||
retVal += "(Paused) "; | |||
if (input > 0) | |||
retVal += input.ToString(); | |||
else | |||
retVal += "1/" + (-input + 2); | |||
return retVal; | |||
} | |||
} |
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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public static class TransformUtility | |||
{ | |||
public static float GetGlobalIndex(this Transform transform) | |||
{ | |||
float retVal = transform.GetSiblingIndex() + 1; | |||
transform = transform.parent; | |||
while (transform != null) | |||
{ | |||
retVal /= 10; | |||
retVal += transform.GetSiblingIndex() + 1; | |||
transform = transform.parent; | |||
} | |||
return retVal; | |||
} | |||
} |
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=== Wed Nov 11 08:52:43 2020 | |||
Packages were changed. | |||
Update Mode: updateDependencies | |||
The following packages were added: | |||
com.unity.2d.sprite@1.0.0 | |||
com.unity.2d.tilemap@1.0.0 | |||
com.unity.ads@3.4.9 | |||
com.unity.analytics@3.3.5 | |||
com.unity.collab-proxy@1.3.9 | |||
com.unity.ide.rider@1.2.1 | |||
com.unity.ide.visualstudio@2.0.2 | |||
com.unity.ide.vscode@1.2.2 | |||
com.unity.modules.ai@1.0.0 | |||
com.unity.modules.androidjni@1.0.0 | |||
com.unity.modules.animation@1.0.0 | |||
com.unity.modules.assetbundle@1.0.0 | |||
com.unity.modules.audio@1.0.0 | |||
com.unity.modules.cloth@1.0.0 | |||
com.unity.modules.director@1.0.0 | |||
com.unity.modules.imageconversion@1.0.0 | |||
com.unity.modules.imgui@1.0.0 | |||
com.unity.modules.jsonserialize@1.0.0 | |||
com.unity.modules.particlesystem@1.0.0 | |||
com.unity.modules.physics@1.0.0 | |||
com.unity.modules.physics2d@1.0.0 | |||
com.unity.modules.screencapture@1.0.0 | |||
com.unity.modules.terrain@1.0.0 | |||
com.unity.modules.terrainphysics@1.0.0 | |||
com.unity.modules.tilemap@1.0.0 | |||
com.unity.modules.ui@1.0.0 | |||
com.unity.modules.uielements@1.0.0 | |||
com.unity.modules.umbra@1.0.0 | |||
com.unity.modules.unityanalytics@1.0.0 | |||
com.unity.modules.unitywebrequest@1.0.0 | |||
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com.unity.modules.unitywebrequestaudio@1.0.0 | |||
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com.unity.modules.unitywebrequestwww@1.0.0 | |||
com.unity.modules.vehicles@1.0.0 | |||
com.unity.modules.video@1.0.0 | |||
com.unity.modules.vr@1.0.0 | |||
com.unity.modules.wind@1.0.0 | |||
com.unity.modules.xr@1.0.0 | |||
com.unity.purchasing@2.1.0 | |||
com.unity.test-framework@1.1.16 | |||
com.unity.textmeshpro@3.0.1 | |||
com.unity.timeline@1.2.6 | |||
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