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Not sure what changes i'm working on

TimeScaleControl
Joshua Reason 3 years ago
parent
commit
e3b575323f
22 changed files with 1212 additions and 12 deletions
  1. +8
    -0
      Assets/Editor/Editor AddOn/Physics Simulator.meta
  2. +138
    -0
      Assets/Editor/Editor AddOn/Physics Simulator/SelectionEditor.cs
  3. +11
    -0
      Assets/Editor/Editor AddOn/Physics Simulator/SelectionEditor.cs.meta
  4. +15
    -8
      Assets/Editor/Editor AddOn/TimeScaleEditor/TimeScaleWindow.cs
  5. +8
    -0
      Assets/Editor/Editor AddOn/Utility.meta
  6. +21
    -0
      Assets/Editor/Editor AddOn/Utility/TransformUtility.cs
  7. +11
    -0
      Assets/Editor/Editor AddOn/Utility/TransformUtility.cs.meta
  8. +128
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      Assets/Prefab Test.prefab
  9. +7
    -0
      Assets/Prefab Test.prefab.meta
  10. +8
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      Assets/Scenes.meta
  11. +300
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      Assets/Scenes/New Scene.unity
  12. +7
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      Assets/Scenes/New Scene.unity.meta
  13. +51
    -0
      Logs/Packages-Update.log
  14. +47
    -2
      Packages/manifest.json
  15. +377
    -0
      Packages/packages-lock.json
  16. +43
    -0
      ProjectSettings/PackageManagerSettings.asset
  17. +2
    -1
      ProjectSettings/ProjectVersion.txt
  18. +1
    -1
      ProjectSettings/TimeManager.asset
  19. BIN
      ProjectSettings/VFXManager.asset
  20. BIN
      ProjectSettings/VersionControlSettings.asset
  21. +10
    -0
      ProjectSettings/XRSettings.asset
  22. +19
    -0
      UserSettings/EditorUserSettings.asset

+ 8
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Assets/Editor/Editor AddOn/Physics Simulator.meta View File

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+ 138
- 0
Assets/Editor/Editor AddOn/Physics Simulator/SelectionEditor.cs View File

@ -0,0 +1,138 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
public class SelectionEditor : EditorWindow
{
public class Data
{
public bool isKinematic = false;
}
Vector2 m_selectionScroll;
GameObject[] selectedGameObjects => m_selecteData.Keys.ToArray();
Scene[] activeScenes;
string[] activeSceneNames;
#region Settings
bool m_SettingsFoldout = true;
float simulationTime = 5;
bool showSimulation;
bool m_CollisionBetweenScenes = true;
bool m_CollideWithNonSelected;
#endregion Settings
Dictionary<GameObject, Data> m_selecteData = new Dictionary<GameObject, Data>();
[MenuItem("Tools/Selection Test")]
public static void OpenEditor()
{
SelectionEditor window = (SelectionEditor)EditorWindow.GetWindow(typeof(SelectionEditor));
}
private void OnEnable()
{
OnSelectionChange();
}
void OnGUI()
{
SettingsGUI();
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
SelectionGUI();
ButtonGUI();
}
public void SettingsGUI()
{
m_SettingsFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(m_SettingsFoldout,"Base Settings", EditorStyles.foldoutHeader);
if (m_SettingsFoldout)
{
EditorGUI.indentLevel++;
EditorGUILayout.BeginHorizontal();
simulationTime = EditorGUILayout.FloatField("Simulation Time", simulationTime);
showSimulation = EditorGUILayout.Toggle("Show Simulation", showSimulation);
EditorGUILayout.EndHorizontal();
m_CollisionBetweenScenes = EditorGUILayout.Toggle(new GUIContent("Multi-Scene Collision", "Allow objects from different scenes to collide"), m_CollisionBetweenScenes);
m_CollideWithNonSelected = EditorGUILayout.Toggle(new GUIContent("Non-selected Collision", "Allow selected objects to collide with existing colliders"), m_CollideWithNonSelected);
}
EditorGUI.EndFoldoutHeaderGroup();
EditorGUI.indentLevel--;
}
public void SelectionGUI()
{
GUILayout.BeginHorizontal();
GUILayout.Label("Selection -", EditorStyles.boldLabel);
if (activeSceneNames.Length > 0)
GUILayout.Label($"({string.Join(", ", activeSceneNames)})");
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
//Rect _scrollRect = GUILayoutUtility.GetRect(position.width - 20, 50);
//GUI.Box(_scrollRect,"");
m_selectionScroll = EditorGUILayout.BeginScrollView(m_selectionScroll);
EditorGUI.indentLevel++;
foreach (GameObject selected in selectedGameObjects)
{
if (m_selecteData[selected].isKinematic)
GUI.color = Color.red;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(new GUIContent(selected.name, PrefabUtility.GetIconForGameObject(selected)));
GUILayout.FlexibleSpace();
if (GUILayout.Button(m_selecteData[selected].isKinematic ? "Simulate" : "Kinematic"))
{
m_selecteData[selected].isKinematic = !m_selecteData[selected].isKinematic;
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
}
EditorGUI.indentLevel--;
EditorGUILayout.EndScrollView();
}
public void ButtonGUI()
{
GUILayout.FlexibleSpace();
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Button("Start", GUILayout.Width(position.width / 2));
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
private void OnSelectionChange()
{
GameObject[] _objectsToRemove = selectedGameObjects.Except(Selection.gameObjects).ToArray();
GameObject[] _objectsToAdd = Selection.gameObjects.Except(selectedGameObjects).ToArray();
foreach (GameObject gameObject in _objectsToRemove)
m_selecteData.Remove(gameObject);
foreach (GameObject gameObject in _objectsToAdd)
m_selecteData.Add(gameObject, new Data());
m_selecteData.OrderBy(p => p.Key.transform.GetGlobalIndex());
activeScenes = selectedGameObjects.Select(p => p.scene).Distinct().ToArray();
activeSceneNames = activeScenes.Select(p => !string.IsNullOrEmpty(p.name) ? p.name : "Untitled").ToArray();
Repaint();
}
}

+ 11
- 0
Assets/Editor/Editor AddOn/Physics Simulator/SelectionEditor.cs.meta View File

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+ 15
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Assets/Editor/Editor AddOn/TimeScaleEditor/TimeScaleWindow.cs View File

@ -11,19 +11,27 @@ public class TimeScaleWindow : EditorWindow
private int weightedTimeScale = 1;
private bool isPaused = false;
private Color defaultColor;
[MenuItem("AddOn/TimeScale")]
[MenuItem("Tools/TimeScale")]
static void Init()
{
// Get existing open window or if none, make a new one:
TimeScaleWindow window = (TimeScaleWindow)EditorWindow.GetWindow(typeof(TimeScaleWindow));
TimeScaleWindow window = (TimeScaleWindow)EditorWindow.GetWindow(typeof(TimeScaleWindow),false,"Time Scale");
Rect rect = window.position;
rect.width = 300;
rect.height = EditorGUIUtility.singleLineHeight * 4;
window.minSize = new Vector2(rect.width, rect.height);
window.maxSize = new Vector2(rect.width, rect.height);
window.position = rect;
window.Show();
}
void OnGUI()
{
GUILayout.Label("Base Settings", EditorStyles.boldLabel);
GUILayout.BeginHorizontal();
if (GUILayout.Button("<<")) NextPower(-1);
@ -33,17 +41,16 @@ public class TimeScaleWindow : EditorWindow
if (GUILayout.Button(">>")) NextPower(1);
GUILayout.EndHorizontal();
weightedTimeScale = (int)GUILayout.HorizontalSlider(weightedTimeScale, -98f, 100f);
weightedTimeScale = Mathf.Clamp(weightedTimeScale,-98,100);
GUILayout.Space(EditorGUIUtility.singleLineHeight);
GUILayout.BeginHorizontal();
if (GUILayout.Button("Pause")) isPaused = true;
var centeredStyle = GUI.skin.GetStyle("Label");
var centeredStyle = new GUIStyle(EditorStyles.label);
centeredStyle.alignment = TextAnchor.UpperCenter;
centeredStyle.normal.textColor = Color.black;
centeredStyle.normal.textColor = EditorStyles.label.normal.textColor;
if (isPaused)
centeredStyle.normal.textColor = Color.red;

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+ 21
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Assets/Editor/Editor AddOn/Utility/TransformUtility.cs View File

@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class TransformUtility
{
public static float GetGlobalIndex(this Transform transform)
{
float retVal = transform.GetSiblingIndex() + 1;
transform = transform.parent;
while (transform != null)
{
retVal /= 10;
retVal += transform.GetSiblingIndex() + 1;
transform = transform.parent;
}
return retVal;
}
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=== Wed Nov 11 08:52:43 2020
Packages were changed.
Update Mode: updateDependencies
The following packages were added:
com.unity.2d.sprite@1.0.0
com.unity.2d.tilemap@1.0.0
com.unity.ads@3.4.9
com.unity.analytics@3.3.5
com.unity.collab-proxy@1.3.9
com.unity.ide.rider@1.2.1
com.unity.ide.visualstudio@2.0.2
com.unity.ide.vscode@1.2.2
com.unity.modules.ai@1.0.0
com.unity.modules.androidjni@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0
com.unity.purchasing@2.1.0
com.unity.test-framework@1.1.16
com.unity.textmeshpro@3.0.1
com.unity.timeline@1.2.6
com.unity.xr.legacyinputhelpers@2.1.4

+ 47
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Packages/manifest.json View File

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