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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using System.Linq; | |||||
using UnityEngine; | |||||
using UnityEditor; | |||||
using UnityEngine.SceneManagement; | |||||
public class SelectionEditor : EditorWindow | |||||
{ | |||||
public class Data | |||||
{ | |||||
public bool isKinematic = false; | |||||
} | |||||
Vector2 m_selectionScroll; | |||||
GameObject[] selectedGameObjects => m_selecteData.Keys.ToArray(); | |||||
Scene[] activeScenes; | |||||
string[] activeSceneNames; | |||||
#region Settings | |||||
bool m_SettingsFoldout = true; | |||||
float simulationTime = 5; | |||||
bool showSimulation; | |||||
bool m_CollisionBetweenScenes = true; | |||||
bool m_CollideWithNonSelected; | |||||
#endregion Settings | |||||
Dictionary<GameObject, Data> m_selecteData = new Dictionary<GameObject, Data>(); | |||||
[MenuItem("Tools/Selection Test")] | |||||
public static void OpenEditor() | |||||
{ | |||||
SelectionEditor window = (SelectionEditor)EditorWindow.GetWindow(typeof(SelectionEditor)); | |||||
} | |||||
private void OnEnable() | |||||
{ | |||||
OnSelectionChange(); | |||||
} | |||||
void OnGUI() | |||||
{ | |||||
SettingsGUI(); | |||||
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); | |||||
SelectionGUI(); | |||||
ButtonGUI(); | |||||
} | |||||
public void SettingsGUI() | |||||
{ | |||||
m_SettingsFoldout = EditorGUILayout.BeginFoldoutHeaderGroup(m_SettingsFoldout,"Base Settings", EditorStyles.foldoutHeader); | |||||
if (m_SettingsFoldout) | |||||
{ | |||||
EditorGUI.indentLevel++; | |||||
EditorGUILayout.BeginHorizontal(); | |||||
simulationTime = EditorGUILayout.FloatField("Simulation Time", simulationTime); | |||||
showSimulation = EditorGUILayout.Toggle("Show Simulation", showSimulation); | |||||
EditorGUILayout.EndHorizontal(); | |||||
m_CollisionBetweenScenes = EditorGUILayout.Toggle(new GUIContent("Multi-Scene Collision", "Allow objects from different scenes to collide"), m_CollisionBetweenScenes); | |||||
m_CollideWithNonSelected = EditorGUILayout.Toggle(new GUIContent("Non-selected Collision", "Allow selected objects to collide with existing colliders"), m_CollideWithNonSelected); | |||||
} | |||||
EditorGUI.EndFoldoutHeaderGroup(); | |||||
EditorGUI.indentLevel--; | |||||
} | |||||
public void SelectionGUI() | |||||
{ | |||||
GUILayout.BeginHorizontal(); | |||||
GUILayout.Label("Selection -", EditorStyles.boldLabel); | |||||
if (activeSceneNames.Length > 0) | |||||
GUILayout.Label($"({string.Join(", ", activeSceneNames)})"); | |||||
GUILayout.FlexibleSpace(); | |||||
GUILayout.EndHorizontal(); | |||||
//Rect _scrollRect = GUILayoutUtility.GetRect(position.width - 20, 50); | |||||
//GUI.Box(_scrollRect,""); | |||||
m_selectionScroll = EditorGUILayout.BeginScrollView(m_selectionScroll); | |||||
EditorGUI.indentLevel++; | |||||
foreach (GameObject selected in selectedGameObjects) | |||||
{ | |||||
if (m_selecteData[selected].isKinematic) | |||||
GUI.color = Color.red; | |||||
EditorGUILayout.BeginHorizontal(); | |||||
EditorGUILayout.LabelField(new GUIContent(selected.name, PrefabUtility.GetIconForGameObject(selected))); | |||||
GUILayout.FlexibleSpace(); | |||||
if (GUILayout.Button(m_selecteData[selected].isKinematic ? "Simulate" : "Kinematic")) | |||||
{ | |||||
m_selecteData[selected].isKinematic = !m_selecteData[selected].isKinematic; | |||||
} | |||||
GUI.color = Color.white; | |||||
EditorGUILayout.EndHorizontal(); | |||||
} | |||||
EditorGUI.indentLevel--; | |||||
EditorGUILayout.EndScrollView(); | |||||
} | |||||
public void ButtonGUI() | |||||
{ | |||||
GUILayout.FlexibleSpace(); | |||||
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); | |||||
GUILayout.BeginHorizontal(); | |||||
GUILayout.FlexibleSpace(); | |||||
GUILayout.Button("Start", GUILayout.Width(position.width / 2)); | |||||
GUILayout.FlexibleSpace(); | |||||
GUILayout.EndHorizontal(); | |||||
} | |||||
private void OnSelectionChange() | |||||
{ | |||||
GameObject[] _objectsToRemove = selectedGameObjects.Except(Selection.gameObjects).ToArray(); | |||||
GameObject[] _objectsToAdd = Selection.gameObjects.Except(selectedGameObjects).ToArray(); | |||||
foreach (GameObject gameObject in _objectsToRemove) | |||||
m_selecteData.Remove(gameObject); | |||||
foreach (GameObject gameObject in _objectsToAdd) | |||||
m_selecteData.Add(gameObject, new Data()); | |||||
m_selecteData.OrderBy(p => p.Key.transform.GetGlobalIndex()); | |||||
activeScenes = selectedGameObjects.Select(p => p.scene).Distinct().ToArray(); | |||||
activeSceneNames = activeScenes.Select(p => !string.IsNullOrEmpty(p.name) ? p.name : "Untitled").ToArray(); | |||||
Repaint(); | |||||
} | |||||
} |
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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public static class TransformUtility | |||||
{ | |||||
public static float GetGlobalIndex(this Transform transform) | |||||
{ | |||||
float retVal = transform.GetSiblingIndex() + 1; | |||||
transform = transform.parent; | |||||
while (transform != null) | |||||
{ | |||||
retVal /= 10; | |||||
retVal += transform.GetSiblingIndex() + 1; | |||||
transform = transform.parent; | |||||
} | |||||
return retVal; | |||||
} | |||||
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=== Wed Nov 11 08:52:43 2020 | |||||
Packages were changed. | |||||
Update Mode: updateDependencies | |||||
The following packages were added: | |||||
com.unity.2d.sprite@1.0.0 | |||||
com.unity.2d.tilemap@1.0.0 | |||||
com.unity.ads@3.4.9 | |||||
com.unity.analytics@3.3.5 | |||||
com.unity.collab-proxy@1.3.9 | |||||
com.unity.ide.rider@1.2.1 | |||||
com.unity.ide.visualstudio@2.0.2 | |||||
com.unity.ide.vscode@1.2.2 | |||||
com.unity.modules.ai@1.0.0 | |||||
com.unity.modules.androidjni@1.0.0 | |||||
com.unity.modules.animation@1.0.0 | |||||
com.unity.modules.assetbundle@1.0.0 | |||||
com.unity.modules.audio@1.0.0 | |||||
com.unity.modules.cloth@1.0.0 | |||||
com.unity.modules.director@1.0.0 | |||||
com.unity.modules.imageconversion@1.0.0 | |||||
com.unity.modules.imgui@1.0.0 | |||||
com.unity.modules.jsonserialize@1.0.0 | |||||
com.unity.modules.particlesystem@1.0.0 | |||||
com.unity.modules.physics@1.0.0 | |||||
com.unity.modules.physics2d@1.0.0 | |||||
com.unity.modules.screencapture@1.0.0 | |||||
com.unity.modules.terrain@1.0.0 | |||||
com.unity.modules.terrainphysics@1.0.0 | |||||
com.unity.modules.tilemap@1.0.0 | |||||
com.unity.modules.ui@1.0.0 | |||||
com.unity.modules.uielements@1.0.0 | |||||
com.unity.modules.umbra@1.0.0 | |||||
com.unity.modules.unityanalytics@1.0.0 | |||||
com.unity.modules.unitywebrequest@1.0.0 | |||||
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com.unity.modules.vehicles@1.0.0 | |||||
com.unity.modules.video@1.0.0 | |||||
com.unity.modules.vr@1.0.0 | |||||
com.unity.modules.wind@1.0.0 | |||||
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com.unity.purchasing@2.1.0 | |||||
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com.unity.textmeshpro@3.0.1 | |||||
com.unity.timeline@1.2.6 | |||||
com.unity.xr.legacyinputhelpers@2.1.4 |
@ -1,4 +1,49 @@ | |||||
{ | { | ||||
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