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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class HideInPrefabExample : MonoBehaviour { | |||||
[Header ("Drag Me into scene to show hidden properties.")] | |||||
[HideInPrefab] | |||||
public float HiddenFloat = 5; //Hidden in prefab inspector | |||||
public float ShownFloat = 6; //Not hidden in prefab inspector | |||||
[HideInInspector] | |||||
public float AlwaysHiddenFloat = 7; //Always hidden (Unity's default implementation) | |||||
[HideInPrefab] | |||||
public GameObject HiddenGameObject; //Hidden in Prefab inspector | |||||
public GameObject ShownGameObject; //NotHidden in Prefab inspector | |||||
} |
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using UnityEngine; | |||||
#if UNITY_EDITOR | |||||
using UnityEditor; | |||||
#endif | |||||
public class HideInPrefabAttribute : PropertyAttribute | |||||
{ | |||||
} | |||||
[CustomPropertyDrawer(typeof(HideInPrefabAttribute))] | |||||
public class HideInPrefabDrawer : PropertyDrawer | |||||
{ | |||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |||||
{ | |||||
PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject); | |||||
if (type != PrefabType.Prefab) | |||||
EditorGUI.PropertyField(position, property, label); | |||||
} | |||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |||||
{ | |||||
PrefabType type = PrefabUtility.GetPrefabType(property.serializedObject.targetObject); | |||||
if (type == PrefabType.Prefab) | |||||
return 0; | |||||
return base.GetPropertyHeight(property, label); | |||||
} | |||||
} |
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