|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class HideInPrefabExample : MonoBehaviour {
|
|
|
|
[Header ("Drag Me into scene to show hidden properties.")]
|
|
|
|
|
|
[HideInPrefab]
|
|
public float HiddenFloat = 5; //Hidden in prefab inspector
|
|
public float ShownFloat = 6; //Not hidden in prefab inspector
|
|
[HideInInspector]
|
|
public float AlwaysHiddenFloat = 7; //Always hidden (Unity's default implementation)
|
|
|
|
[HideInPrefab]
|
|
public GameObject HiddenGameObject; //Hidden in Prefab inspector
|
|
public GameObject ShownGameObject; //NotHidden in Prefab inspector
|
|
}
|