//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Unparents this object and optionally destroys it after the sound
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// has played
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class SoundDeparent : MonoBehaviour
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{
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public bool destroyAfterPlayOnce = true;
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private AudioSource thisAudioSource;
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//-------------------------------------------------
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void Awake()
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{
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thisAudioSource = GetComponent<AudioSource>();
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}
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//-------------------------------------------------
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void Start()
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{
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// move the sound object out from under the parent
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gameObject.transform.parent = null;
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if ( destroyAfterPlayOnce )
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Destroy( gameObject, thisAudioSource.clip.length );
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}
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}
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}
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