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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Unparents this object and optionally destroys it after the sound
- // has played
- //
- //=============================================================================
-
- using UnityEngine;
- using System.Collections;
-
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class SoundDeparent : MonoBehaviour
- {
- public bool destroyAfterPlayOnce = true;
- private AudioSource thisAudioSource;
-
-
- //-------------------------------------------------
- void Awake()
- {
- thisAudioSource = GetComponent<AudioSource>();
-
- }
-
-
- //-------------------------------------------------
- void Start()
- {
- // move the sound object out from under the parent
- gameObject.transform.parent = null;
-
- if ( destroyAfterPlayOnce )
- Destroy( gameObject, thisAudioSource.clip.length );
- }
- }
- }
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