Assignment for RMIT Mixed Reality in 2020
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Sets this GameObject as inactive when it loses focus from the hand
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class HideOnHandFocusLost : MonoBehaviour
{
//-------------------------------------------------
private void OnHandFocusLost( Hand hand )
{
gameObject.SetActive( false );
}
}
}