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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Sets this GameObject as inactive when it loses focus from the hand
- //
- //=============================================================================
-
- using UnityEngine;
- using System.Collections;
-
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class HideOnHandFocusLost : MonoBehaviour
- {
- //-------------------------------------------------
- private void OnHandFocusLost( Hand hand )
- {
- gameObject.SetActive( false );
- }
- }
- }
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