using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnvironmentRotator : MonoBehaviour
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{
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[SerializeField]
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private RotationController m_ship;
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// Update is called once per frame
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void Update()
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{
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if (m_ship != null)
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transform.RotateAround(m_ship.Position, m_ship.RotationAxis, 360/m_ship.EnvironmentRotationPeriod * Time.deltaTime);
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}
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private void Reset()
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{
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m_ship = FindObjectOfType<RotationController>();
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}
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}
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