using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnvironmentRotator : MonoBehaviour { [SerializeField] private RotationController m_ship; // Update is called once per frame void Update() { if (m_ship != null) transform.RotateAround(m_ship.Position, m_ship.RotationAxis, 360/m_ship.EnvironmentRotationPeriod * Time.deltaTime); } private void Reset() { m_ship = FindObjectOfType(); } }