Assignment for RMIT Mixed Reality in 2020
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PauseAfter : MonoBehaviour
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{
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public float time = 1;
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public float currentTime;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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currentTime = Time.time;
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if (currentTime >= time)
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UnityEditor.EditorApplication.isPaused = true;
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}
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}
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