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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class PauseAfter : MonoBehaviour
- {
-
- public float time = 1;
- public float currentTime;
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
- currentTime = Time.time;
- if (currentTime >= time)
- UnityEditor.EditorApplication.isPaused = true;
- }
- }
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