Assignment for RMIT Mixed Reality in 2020
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// Base System|SDK_Base|004
namespace VRTK
{
/// <summary>
/// The Base System SDK script provides a bridge to core system SDK methods.
/// </summary>
/// <remarks>
/// This is an abstract class to implement the interface required by all implemented SDKs.
/// </remarks>
public abstract class SDK_BaseSystem : SDK_Base
{
/// <summary>
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
/// </summary>
/// <returns>Returns true if the display is extending the desktop</returns>
public abstract bool IsDisplayOnDesktop();
/// <summary>
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
/// </summary>
/// <returns>Returns true if the Unity app should render with low resources.</returns>
public abstract bool ShouldAppRenderWithLowResources();
/// <summary>
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
/// </summary>
/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
public abstract void ForceInterleavedReprojectionOn(bool force);
}
}