// --------------------------------------------------------------------------------------------------------------------
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// <author>
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// HiddenMonk
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// http://answers.unity3d.com/users/496850/hiddenmonk.html
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//
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// Johannes Deml
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// send@johannesdeml.com
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// </author>
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// --------------------------------------------------------------------------------------------------------------------
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namespace VRTK.Supyrb
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{
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using System;
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using UnityEngine;
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using UnityEditor;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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/// <summary>
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/// Extension class for SerializedProperties
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/// See also: http://answers.unity3d.com/questions/627090/convert-serializedproperty-to-custom-class.html
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/// </summary>
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public static class SerializedPropertyExtensions
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{
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/// <summary>
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/// Get the object the serialized property holds by using reflection
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/// </summary>
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/// <typeparam name="T">The object type that the property contains</typeparam>
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/// <param name="property"></param>
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/// <returns>Returns the object type T if it is the type the property actually contains</returns>
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public static T GetValue<T>(this SerializedProperty property)
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{
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return GetNestedObject<T>(property.propertyPath, GetSerializedPropertyRootComponent(property));
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}
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/// <summary>
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/// Set the value of a field of the property with the type T
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/// </summary>
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/// <typeparam name="T">The type of the field that is set</typeparam>
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/// <param name="property">The serialized property that should be set</param>
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/// <param name="value">The new value for the specified property</param>
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/// <returns>Returns if the operation was successful or failed</returns>
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public static bool SetValue<T>(this SerializedProperty property, T value)
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{
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object obj = GetSerializedPropertyRootComponent(property);
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//Iterate to parent object of the value, necessary if it is a nested object
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string[] fieldStructure = property.propertyPath.Split('.');
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for (int i = 0; i < fieldStructure.Length - 1; i++)
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{
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obj = GetFieldOrPropertyValue<object>(fieldStructure[i], obj);
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}
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string fieldName = fieldStructure.Last();
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return SetFieldOrPropertyValue(fieldName, obj, value);
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}
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/// <summary>
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/// Get the component of a serialized property
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/// </summary>
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/// <param name="property">The property that is part of the component</param>
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/// <returns>The root component of the property</returns>
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public static Component GetSerializedPropertyRootComponent(SerializedProperty property)
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{
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return (Component)property.serializedObject.targetObject;
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}
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/// <summary>
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/// Iterates through objects to handle objects that are nested in the root object
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/// </summary>
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/// <typeparam name="T">The type of the nested object</typeparam>
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/// <param name="path">Path to the object through other properties e.g. PlayerInformation.Health</param>
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/// <param name="obj">The root object from which this path leads to the property</param>
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/// <param name="includeAllBases">Include base classes and interfaces as well</param>
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/// <returns>Returns the nested object casted to the type T</returns>
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public static T GetNestedObject<T>(string path, object obj, bool includeAllBases = false)
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{
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foreach (string part in path.Split('.'))
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{
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obj = GetFieldOrPropertyValue<object>(part, obj, includeAllBases);
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}
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return (T)obj;
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}
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public static T GetFieldOrPropertyValue<T>(string fieldName, object obj, bool includeAllBases = false, BindingFlags bindings = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
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{
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FieldInfo field = obj.GetType().GetField(fieldName, bindings);
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if (field != null)
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{
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return (T)field.GetValue(obj);
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}
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PropertyInfo property = obj.GetType().GetProperty(fieldName, bindings);
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if (property != null)
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{
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return (T)property.GetValue(obj, null);
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}
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if (includeAllBases)
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{
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foreach (Type type in GetBaseClassesAndInterfaces(obj.GetType()))
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{
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field = type.GetField(fieldName, bindings);
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if (field != null)
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{
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return (T)field.GetValue(obj);
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}
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property = type.GetProperty(fieldName, bindings);
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if (property != null)
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{
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return (T)property.GetValue(obj, null);
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}
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}
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}
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return default(T);
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}
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public static bool SetFieldOrPropertyValue(string fieldName, object obj, object value, bool includeAllBases = false, BindingFlags bindings = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)
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{
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FieldInfo field = obj.GetType().GetField(fieldName, bindings);
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if (field != null)
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{
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field.SetValue(obj, value);
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return true;
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}
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PropertyInfo property = obj.GetType().GetProperty(fieldName, bindings);
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if (property != null)
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{
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property.SetValue(obj, value, null);
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return true;
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}
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if (includeAllBases)
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{
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foreach (Type type in GetBaseClassesAndInterfaces(obj.GetType()))
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{
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field = type.GetField(fieldName, bindings);
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if (field != null)
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{
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field.SetValue(obj, value);
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return true;
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}
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property = type.GetProperty(fieldName, bindings);
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if (property != null)
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{
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property.SetValue(obj, value, null);
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return true;
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}
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}
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}
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return false;
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}
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public static IEnumerable<Type> GetBaseClassesAndInterfaces(this Type type, bool includeSelf = false)
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{
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List<Type> allTypes = new List<Type>();
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if (includeSelf)
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{
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allTypes.Add(type);
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}
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if (type.BaseType == typeof(object))
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{
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allTypes.AddRange(type.GetInterfaces());
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}
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else
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{
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allTypes.AddRange(
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Enumerable
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.Repeat(type.BaseType, 1)
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.Concat(type.GetInterfaces())
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.Concat(type.BaseType.GetBaseClassesAndInterfaces())
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.Distinct());
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}
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return allTypes;
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}
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}
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}
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