// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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public class PreMadeShaders
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{
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public static readonly string FlatColorSequenceId = "Flat Color";
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private Dictionary<string, ActionSequence> m_actionLib;
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public PreMadeShaders()
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{
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m_actionLib = new Dictionary<string, ActionSequence>();
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ActionSequence sequence = new ActionSequence( FlatColorSequenceId );
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sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) );
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sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) );
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m_actionLib.Add( sequence.Name, sequence );
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}
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public ActionSequence GetSequence( string name )
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{
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if ( m_actionLib.ContainsKey( name ) )
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{
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return m_actionLib[ name ];
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}
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return null;
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}
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public void Destroy()
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{
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var items = m_actionLib.GetEnumerator();
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while ( items.MoveNext() )
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{
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items.Current.Value.Destroy();
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}
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m_actionLib.Clear();
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m_actionLib = null;
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}
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public ActionSequence FlatColorSequence
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{
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get { return m_actionLib[ FlatColorSequenceId ]; }
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}
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}
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}
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