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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- using UnityEngine;
-
- using System.Collections.Generic;
- namespace AmplifyShaderEditor
- {
- public class PreMadeShaders
- {
- public static readonly string FlatColorSequenceId = "Flat Color";
- private Dictionary<string, ActionSequence> m_actionLib;
- public PreMadeShaders()
- {
- m_actionLib = new Dictionary<string, ActionSequence>();
- ActionSequence sequence = new ActionSequence( FlatColorSequenceId );
- sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) );
- sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) );
- m_actionLib.Add( sequence.Name, sequence );
- }
-
- public ActionSequence GetSequence( string name )
- {
- if ( m_actionLib.ContainsKey( name ) )
- {
- return m_actionLib[ name ];
- }
- return null;
- }
-
- public void Destroy()
- {
- var items = m_actionLib.GetEnumerator();
- while ( items.MoveNext() )
- {
- items.Current.Value.Destroy();
- }
- m_actionLib.Clear();
- m_actionLib = null;
- }
-
- public ActionSequence FlatColorSequence
- {
- get { return m_actionLib[ FlatColorSequenceId ]; }
- }
- }
- }
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