Assignment for RMIT Mixed Reality in 2020
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackFloat : IFallbackVars
{
[SerializeField]
private float m_current;
[SerializeField]
private float m_previous;
public FallbackFloat()
{
m_current = 0;
m_previous = 0;
}
public FallbackFloat( float data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
float aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public float Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}