// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackFloat : IFallbackVars { [SerializeField] private float m_current; [SerializeField] private float m_previous; public FallbackFloat() { m_current = 0; m_previous = 0; } public FallbackFloat( float data ) { m_current = data; m_previous = data; } public void Revert() { float aux = m_current; m_current = m_previous; m_previous = aux; } public float Current { get { return m_current; } set { m_previous = m_current; m_current = value; } } public override string ToString() { return m_current.ToString(); } } }