// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using UnityEditorInternal;
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namespace AmplifyShaderEditor
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{
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public sealed class NodeParametersWindow : MenuParent
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{
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private int m_lastSelectedNode = -1;
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private const string TitleStr = "Node Properties";
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private GUIStyle m_nodePropertiesStyle;
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private GUIContent m_dummyContent = new GUIContent();
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private GUIStyle m_propertyAdjustment;
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private ReorderableList m_functionInputsReordableList = null;
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private int m_functionInputsLastCount = 0;
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private ReorderableList m_functionSwitchesReordableList = null;
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private int m_functionSwitchesLastCount = 0;
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private ReorderableList m_functionOutputsReordableList = null;
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private int m_functionOutputsLastCount = 0;
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private ReorderableList m_propertyReordableList = null;
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private int m_lastCount = 0;
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private bool m_forceUpdate = false;
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[SerializeField]
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private List<PropertyNode> m_propertyReordableNodes = new List<PropertyNode>();
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// width and height are between [0,1] and represent a percentage of the total screen area
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public NodeParametersWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 285, 0, string.Empty, MenuAnchor.TOP_LEFT, MenuAutoSize.MATCH_VERTICAL )
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{
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SetMinimizedArea( -225, 0, 260, 0 );
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}
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public void OnShaderFunctionLoad()
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{
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m_functionInputsReordableList = null;
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m_functionSwitchesReordableList = null;
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m_functionOutputsReordableList = null;
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}
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public bool Draw( Rect parentPosition, ParentNode selectedNode, Vector2 mousePosition, int mouseButtonId, bool hasKeyboardFocus )
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{
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bool changeCheck = false;
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base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboardFocus );
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if ( m_nodePropertiesStyle == null )
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{
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m_nodePropertiesStyle = UIUtils.GetCustomStyle( CustomStyle.NodePropertiesTitle );
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m_nodePropertiesStyle.normal.textColor = m_nodePropertiesStyle.active.textColor = EditorGUIUtility.isProSkin ? new Color( 1f, 1f, 1f ) : new Color( 0f, 0f, 0f );
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}
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if ( m_isMaximized )
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{
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KeyCode key = Event.current.keyCode;
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if ( m_isMouseInside || hasKeyboardFocus )
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{
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if ( key == ShortcutsManager.ScrollUpKey )
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{
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m_currentScrollPos.y -= 10;
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if ( m_currentScrollPos.y < 0 )
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{
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m_currentScrollPos.y = 0;
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}
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Event.current.Use();
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}
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if ( key == ShortcutsManager.ScrollDownKey )
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{
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m_currentScrollPos.y += 10;
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Event.current.Use();
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}
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}
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if( m_forceUpdate )
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{
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if( m_propertyReordableList != null )
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m_propertyReordableList.ReleaseKeyboardFocus();
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m_propertyReordableList = null;
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if ( m_functionInputsReordableList != null )
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m_functionInputsReordableList.ReleaseKeyboardFocus();
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m_functionInputsReordableList = null;
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if( m_functionSwitchesReordableList != null )
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m_functionSwitchesReordableList.ReleaseKeyboardFocus();
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m_functionSwitchesReordableList = null;
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if ( m_functionOutputsReordableList != null )
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m_functionOutputsReordableList.ReleaseKeyboardFocus();
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m_functionOutputsReordableList = null;
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m_forceUpdate = false;
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}
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GUILayout.BeginArea( m_transformedArea, m_content, m_style );
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{
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//Draw selected node parameters
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if ( selectedNode != null )
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{
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// this hack is need because without it the several FloatFields/Textfields/... would show wrong values ( different from the ones they were assigned to show )
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if ( m_lastSelectedNode != selectedNode.UniqueId )
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{
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m_lastSelectedNode = selectedNode.UniqueId;
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GUI.FocusControl( "" );
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}
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EditorGUILayout.BeginVertical();
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{
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EditorGUILayout.Separator();
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if ( selectedNode.UniqueId == ParentWindow.CurrentGraph.CurrentMasterNodeId )
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{
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m_dummyContent.text = "Output Node";
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}
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else
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{
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if ( selectedNode.Attributes != null )
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{
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m_dummyContent.text = selectedNode.Attributes.Name;
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}
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else if ( selectedNode is CommentaryNode )
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{
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m_dummyContent.text = "Commentary";
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}
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else
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{
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m_dummyContent.text = TitleStr;
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}
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}
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EditorGUILayout.LabelField( m_dummyContent, m_nodePropertiesStyle );
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EditorGUILayout.Separator();
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//UIUtils.RecordObject( selectedNode , "Changing properties on node " + selectedNode.UniqueId);
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m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
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float labelWidth = EditorGUIUtility.labelWidth;
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//if( selectedNode.TextLabelWidth > 0 )
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// EditorGUIUtility.labelWidth = selectedNode.TextLabelWidth;
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//else
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EditorGUIUtility.labelWidth = TransformedArea.width * 0.42f;
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changeCheck = selectedNode.SafeDrawProperties();
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EditorGUIUtility.labelWidth = labelWidth;
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EditorGUILayout.EndScrollView();
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}
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EditorGUILayout.EndVertical();
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if ( changeCheck )
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{
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if ( selectedNode.ConnStatus == NodeConnectionStatus.Connected )
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ParentWindow.SetSaveIsDirty();
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}
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}
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else
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{
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//Draw Graph Params
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EditorGUILayout.BeginVertical();
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{
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EditorGUILayout.Separator();
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EditorGUILayout.LabelField( "Graph Properties", m_nodePropertiesStyle );
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EditorGUILayout.Separator();
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m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
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float labelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = 90;
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bool generalIsVisible = m_parentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions;
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NodeUtils.DrawPropertyGroup( ref generalIsVisible, " General", DrawGeneralFunction );
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m_parentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions = generalIsVisible;
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AmplifyShaderFunction function = ParentWindow.CurrentGraph.CurrentShaderFunction;
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if( function != null )
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{
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//function.AdditionalIncludes.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
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//function.AdditionalPragmas.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
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function.AdditionalDirectives.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
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}
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bool inputIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionInputs;
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NodeUtils.DrawPropertyGroup( ref inputIsVisible, " Function Inputs", DrawFunctionInputs );
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m_parentWindow.InnerWindowVariables.ExpandedFunctionInputs = inputIsVisible;
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bool swicthIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionSwitches;
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NodeUtils.DrawPropertyGroup( ref swicthIsVisible, " Function Switches", DrawFunctionSwitches );
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m_parentWindow.InnerWindowVariables.ExpandedFunctionSwitches = swicthIsVisible;
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bool outputIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionOutputs;
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NodeUtils.DrawPropertyGroup( ref outputIsVisible, " Function Outputs", DrawFunctionOutputs );
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m_parentWindow.InnerWindowVariables.ExpandedFunctionOutputs = outputIsVisible;
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bool properties = ParentWindow.InnerWindowVariables.ExpandedProperties;
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NodeUtils.DrawPropertyGroup( ref properties, " Material Properties", DrawFunctionProperties );
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ParentWindow.InnerWindowVariables.ExpandedProperties = properties;
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EditorGUIUtility.labelWidth = labelWidth;
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EditorGUILayout.EndScrollView();
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}
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EditorGUILayout.EndVertical();
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}
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}
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// Close window area
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GUILayout.EndArea();
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}
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PostDraw();
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return changeCheck;
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}
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public void DrawGeneralFunction()
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{
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AmplifyShaderFunction function = ParentWindow.CurrentGraph.CurrentShaderFunction;
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if ( function == null )
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return;
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float cacheWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = 115;
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SerializedObject serializedObject = new UnityEditor.SerializedObject( function );
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if ( serializedObject != null )
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{
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SerializedProperty temo = serializedObject.FindProperty( "m_description" );
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EditorGUILayout.PropertyField( temo, new GUIContent( " Description" ) );
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SerializedProperty cat = serializedObject.FindProperty( "m_nodeCategory" );
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SerializedProperty ppos = serializedObject.FindProperty( "m_previewPosition" );
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EditorGUILayout.PropertyField( ppos, new GUIContent( "Preview Position" ) );
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cat.intValue = ParentWindow.CurrentGraph.CurrentOutputNode.EditorGUILayoutPopup( "Category", cat.intValue, UIUtils.CategoryPresets );
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if( cat.enumValueIndex == 0 )
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{
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SerializedProperty custCat = serializedObject.FindProperty( "m_customNodeCategory" );
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EditorGUILayout.PropertyField( custCat, new GUIContent( "Custom" ) );
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}
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SerializedProperty hidden = serializedObject.FindProperty( "m_hidden" );
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EditorGUILayout.PropertyField( hidden, new GUIContent( "Hidden" ) );
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serializedObject.ApplyModifiedProperties();
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}
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EditorGUIUtility.labelWidth = cacheWidth;
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}
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public void DrawFunctionInputs()
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{
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List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
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if ( m_functionInputsReordableList == null || functionInputNodes.Count != m_functionInputsLastCount )
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{
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functionInputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
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m_functionInputsReordableList = new ReorderableList( functionInputNodes, typeof( FunctionInput ), true, false, false, false );
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m_functionInputsReordableList.headerHeight = 0;
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m_functionInputsReordableList.footerHeight = 0;
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m_functionInputsReordableList.showDefaultBackground = false;
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m_functionInputsReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
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{
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EditorGUI.LabelField( rect, functionInputNodes[ index ].InputName );
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};
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m_functionInputsReordableList.onChangedCallback = ( list ) =>
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{
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//for ( int i = 0; i < functionInputNodes.Count; i++ )
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//{
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// functionInputNodes[ i ].OrderIndex = i;
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//}
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ForceInputReorder( ref functionInputNodes );
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};
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m_functionInputsLastCount = m_functionInputsReordableList.count;
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}
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if ( m_functionInputsReordableList != null )
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{
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if ( m_propertyAdjustment == null )
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{
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m_propertyAdjustment = new GUIStyle();
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m_propertyAdjustment.padding.left = 17;
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}
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EditorGUILayout.BeginVertical( m_propertyAdjustment );
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m_functionInputsReordableList.DoLayoutList();
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EditorGUILayout.EndVertical();
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}
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}
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public void ForceInputReorder( ref List<FunctionInput> functionInputNodes )
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{
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for( int i = 0; i < functionInputNodes.Count; i++ )
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{
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functionInputNodes[ i ].OrderIndex = i;
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}
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}
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public void DrawFunctionSwitches()
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{
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List<FunctionSwitch> functionSwitchNodes = UIUtils.FunctionSwitchList();
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if( m_functionSwitchesReordableList == null || functionSwitchNodes.Count != m_functionSwitchesLastCount )
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{
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functionSwitchNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
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UIUtils.UpdateFunctionSwitchArr();
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m_functionSwitchesReordableList = new ReorderableList( functionSwitchNodes, typeof( FunctionSwitch ), true, false, false, false );
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m_functionSwitchesReordableList.headerHeight = 0;
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m_functionSwitchesReordableList.footerHeight = 0;
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m_functionSwitchesReordableList.showDefaultBackground = false;
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m_functionSwitchesReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
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{
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EditorGUI.LabelField( rect, functionSwitchNodes[ index ].OptionLabel );
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};
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m_functionSwitchesReordableList.onChangedCallback = ( list ) =>
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{
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ForceSwitchesReorder(ref functionSwitchNodes );
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};
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m_functionSwitchesLastCount = m_functionSwitchesReordableList.count;
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}
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if( m_functionSwitchesReordableList != null )
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{
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if( m_propertyAdjustment == null )
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{
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m_propertyAdjustment = new GUIStyle();
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m_propertyAdjustment.padding.left = 17;
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}
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EditorGUILayout.BeginVertical( m_propertyAdjustment );
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m_functionSwitchesReordableList.DoLayoutList();
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EditorGUILayout.EndVertical();
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}
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}
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public void ForceSwitchesReorder( ref List<FunctionSwitch> functionSwitchNodes )
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{
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for( int i = 0; i < functionSwitchNodes.Count; i++ )
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{
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functionSwitchNodes[ i ].OrderIndex = i;
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}
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UIUtils.UpdateFunctionSwitchArr();
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}
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public void DrawFunctionOutputs()
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{
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List<FunctionOutput> functionOutputNodes = UIUtils.FunctionOutputList();
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if ( m_functionOutputsReordableList == null || functionOutputNodes.Count != m_functionOutputsLastCount )
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{
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functionOutputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
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m_functionOutputsReordableList = new ReorderableList( functionOutputNodes, typeof( FunctionOutput ), true, false, false, false );
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m_functionOutputsReordableList.headerHeight = 0;
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m_functionOutputsReordableList.footerHeight = 0;
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m_functionOutputsReordableList.showDefaultBackground = false;
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m_functionOutputsReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
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{
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EditorGUI.LabelField( rect, functionOutputNodes[ index ].OutputName );
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};
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m_functionOutputsReordableList.onChangedCallback = ( list ) =>
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{
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for ( int i = 0; i < functionOutputNodes.Count; i++ )
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{
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functionOutputNodes[ i ].OrderIndex = i;
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}
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};
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m_functionOutputsLastCount = m_functionOutputsReordableList.count;
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}
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if ( m_functionOutputsReordableList != null )
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{
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if ( m_propertyAdjustment == null )
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{
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m_propertyAdjustment = new GUIStyle();
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m_propertyAdjustment.padding.left = 17;
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}
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EditorGUILayout.BeginVertical( m_propertyAdjustment );
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m_functionOutputsReordableList.DoLayoutList();
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EditorGUILayout.EndVertical();
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}
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}
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private void RefreshVisibleList( ref List<PropertyNode> allNodes )
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{
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// temp reference for lambda expression
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List<PropertyNode> nodes = allNodes;
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m_propertyReordableNodes.Clear();
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for( int i = 0; i < nodes.Count; i++ )
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{
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ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
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if( ( rnode == null || !rnode.IsInside ) && ( !m_propertyReordableNodes.Exists( x => x.PropertyName.Equals( nodes[ i ].PropertyName ) ) ) )
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m_propertyReordableNodes.Add( nodes[ i ] );
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}
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m_propertyReordableNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
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}
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public void DrawFunctionProperties()
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{
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List<PropertyNode> nodes = UIUtils.PropertyNodesList();
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if( nodes.Count != m_lastCount )
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{
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RefreshVisibleList( ref nodes );
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m_lastCount = nodes.Count;
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}
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if( m_propertyReordableList == null )
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{
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m_propertyReordableList = new ReorderableList( m_propertyReordableNodes, typeof( PropertyNode ), true, false, false, false )
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{
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headerHeight = 0,
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footerHeight = 0,
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showDefaultBackground = false,
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drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
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{
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var first = rect;
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first.width *= 0.60f;
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EditorGUI.LabelField( first, m_propertyReordableNodes[ index ].PropertyInspectorName );
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var second = rect;
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second.width *= 0.4f;
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second.x += first.width;
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if( GUI.Button( second, m_propertyReordableNodes[ index ].PropertyName, new GUIStyle( "AssetLabel Partial" ) ) )
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{
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UIUtils.FocusOnNode( m_propertyReordableNodes[ index ], 1, false );
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}
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},
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onReorderCallback = ( list ) =>
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{
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ReorderList( ref nodes );
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}
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};
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ReorderList( ref nodes );
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}
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if( m_propertyReordableList != null )
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{
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if( m_propertyAdjustment == null )
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{
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m_propertyAdjustment = new GUIStyle();
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m_propertyAdjustment.padding.left = 17;
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}
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EditorGUILayout.BeginVertical( m_propertyAdjustment );
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m_propertyReordableList.DoLayoutList();
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EditorGUILayout.EndVertical();
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}
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}
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public void ForceReordering()
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{
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List<PropertyNode> nodes = UIUtils.PropertyNodesList();
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ReorderList( ref nodes );
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List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
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ForceInputReorder( ref functionInputNodes );
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List<FunctionSwitch> functionSwitchNodes = UIUtils.FunctionSwitchList();
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ForceSwitchesReorder( ref functionSwitchNodes );
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//RecursiveLog();
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}
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private void RecursiveLog()
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{
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List<PropertyNode> nodes = UIUtils.PropertyNodesList();
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nodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
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for( int i = 0; i < nodes.Count; i++ )
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{
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if( ( nodes[ i ] is ReordenatorNode ) )
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( nodes[ i ] as ReordenatorNode ).RecursiveLog();
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else
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Debug.Log( nodes[ i ].OrderIndex + " " + nodes[ i ].PropertyName );
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}
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}
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private void ReorderList( ref List<PropertyNode> nodes )
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{
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// clear lock list before reordering because of multiple sf being used
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for( int i = 0; i < nodes.Count; i++ )
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{
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ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
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if ( rnode != null )
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rnode.RecursiveClear();
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}
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int propoffset = 0;
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int count = 0;
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for ( int i = 0; i < m_propertyReordableNodes.Count; i++ )
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{
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ReordenatorNode renode = m_propertyReordableNodes[ i ] as ReordenatorNode;
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if ( renode != null )
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{
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if ( !renode.IsInside )
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{
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m_propertyReordableNodes[ i ].OrderIndex = count + propoffset;
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if ( renode.PropertyListCount > 0 )
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{
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propoffset += renode.RecursiveCount();
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// the same reordenator can exist multiple times, apply ordering to all of them
|
|
for( int j = 0; j < nodes.Count; j++ )
|
|
{
|
|
ReordenatorNode pnode = ( nodes[ j ] as ReordenatorNode );
|
|
if ( pnode != null && pnode.PropertyName.Equals( renode.PropertyName ) )
|
|
{
|
|
pnode.OrderIndex = renode.RawOrderIndex;
|
|
pnode.RecursiveSetOrderOffset( renode.RawOrderIndex, true );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_propertyReordableNodes[ i ].OrderIndex = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_propertyReordableNodes[ i ].OrderIndex = count + propoffset;
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Destroy()
|
|
{
|
|
base.Destroy();
|
|
m_functionInputsReordableList = null;
|
|
m_functionOutputsReordableList = null;
|
|
m_propertyReordableList = null;
|
|
}
|
|
|
|
public bool ForceUpdate
|
|
{
|
|
get { return m_forceUpdate; }
|
|
set { m_forceUpdate = value; }
|
|
}
|
|
}
|
|
}
|