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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- using UnityEditorInternal;
-
- namespace AmplifyShaderEditor
- {
- public sealed class NodeParametersWindow : MenuParent
- {
- private int m_lastSelectedNode = -1;
- private const string TitleStr = "Node Properties";
- private GUIStyle m_nodePropertiesStyle;
- private GUIContent m_dummyContent = new GUIContent();
- private GUIStyle m_propertyAdjustment;
-
- private ReorderableList m_functionInputsReordableList = null;
- private int m_functionInputsLastCount = 0;
-
- private ReorderableList m_functionSwitchesReordableList = null;
- private int m_functionSwitchesLastCount = 0;
-
- private ReorderableList m_functionOutputsReordableList = null;
- private int m_functionOutputsLastCount = 0;
-
- private ReorderableList m_propertyReordableList = null;
- private int m_lastCount = 0;
-
- private bool m_forceUpdate = false;
-
- [SerializeField]
- private List<PropertyNode> m_propertyReordableNodes = new List<PropertyNode>();
-
- // width and height are between [0,1] and represent a percentage of the total screen area
- public NodeParametersWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 285, 0, string.Empty, MenuAnchor.TOP_LEFT, MenuAutoSize.MATCH_VERTICAL )
- {
- SetMinimizedArea( -225, 0, 260, 0 );
- }
-
- public void OnShaderFunctionLoad()
- {
- m_functionInputsReordableList = null;
- m_functionSwitchesReordableList = null;
- m_functionOutputsReordableList = null;
- }
-
- public bool Draw( Rect parentPosition, ParentNode selectedNode, Vector2 mousePosition, int mouseButtonId, bool hasKeyboardFocus )
- {
- bool changeCheck = false;
- base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboardFocus );
- if ( m_nodePropertiesStyle == null )
- {
- m_nodePropertiesStyle = UIUtils.GetCustomStyle( CustomStyle.NodePropertiesTitle );
- m_nodePropertiesStyle.normal.textColor = m_nodePropertiesStyle.active.textColor = EditorGUIUtility.isProSkin ? new Color( 1f, 1f, 1f ) : new Color( 0f, 0f, 0f );
- }
-
- if ( m_isMaximized )
- {
- KeyCode key = Event.current.keyCode;
- if ( m_isMouseInside || hasKeyboardFocus )
- {
- if ( key == ShortcutsManager.ScrollUpKey )
- {
- m_currentScrollPos.y -= 10;
- if ( m_currentScrollPos.y < 0 )
- {
- m_currentScrollPos.y = 0;
- }
- Event.current.Use();
- }
-
- if ( key == ShortcutsManager.ScrollDownKey )
- {
- m_currentScrollPos.y += 10;
- Event.current.Use();
- }
- }
-
- if( m_forceUpdate )
- {
- if( m_propertyReordableList != null )
- m_propertyReordableList.ReleaseKeyboardFocus();
- m_propertyReordableList = null;
-
- if ( m_functionInputsReordableList != null )
- m_functionInputsReordableList.ReleaseKeyboardFocus();
- m_functionInputsReordableList = null;
-
- if( m_functionSwitchesReordableList != null )
- m_functionSwitchesReordableList.ReleaseKeyboardFocus();
- m_functionSwitchesReordableList = null;
-
- if ( m_functionOutputsReordableList != null )
- m_functionOutputsReordableList.ReleaseKeyboardFocus();
- m_functionOutputsReordableList = null;
- m_forceUpdate = false;
- }
-
- GUILayout.BeginArea( m_transformedArea, m_content, m_style );
- {
- //Draw selected node parameters
- if ( selectedNode != null )
- {
- // this hack is need because without it the several FloatFields/Textfields/... would show wrong values ( different from the ones they were assigned to show )
- if ( m_lastSelectedNode != selectedNode.UniqueId )
- {
- m_lastSelectedNode = selectedNode.UniqueId;
- GUI.FocusControl( "" );
- }
-
- EditorGUILayout.BeginVertical();
- {
- EditorGUILayout.Separator();
- if ( selectedNode.UniqueId == ParentWindow.CurrentGraph.CurrentMasterNodeId )
- {
- m_dummyContent.text = "Output Node";
- }
- else
- {
- if ( selectedNode.Attributes != null )
- {
-
- m_dummyContent.text = selectedNode.Attributes.Name;
- }
- else if ( selectedNode is CommentaryNode )
- {
- m_dummyContent.text = "Commentary";
- }
- else
- {
- m_dummyContent.text = TitleStr;
- }
- }
-
- EditorGUILayout.LabelField( m_dummyContent, m_nodePropertiesStyle );
-
- EditorGUILayout.Separator();
- //UIUtils.RecordObject( selectedNode , "Changing properties on node " + selectedNode.UniqueId);
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
- float labelWidth = EditorGUIUtility.labelWidth;
- //if( selectedNode.TextLabelWidth > 0 )
- // EditorGUIUtility.labelWidth = selectedNode.TextLabelWidth;
- //else
- EditorGUIUtility.labelWidth = TransformedArea.width * 0.42f;
-
- changeCheck = selectedNode.SafeDrawProperties();
- EditorGUIUtility.labelWidth = labelWidth;
- EditorGUILayout.EndScrollView();
- }
- EditorGUILayout.EndVertical();
-
- if ( changeCheck )
- {
- if ( selectedNode.ConnStatus == NodeConnectionStatus.Connected )
- ParentWindow.SetSaveIsDirty();
- }
- }
- else
- {
- //Draw Graph Params
- EditorGUILayout.BeginVertical();
- {
- EditorGUILayout.Separator();
- EditorGUILayout.LabelField( "Graph Properties", m_nodePropertiesStyle );
- EditorGUILayout.Separator();
-
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
- float labelWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = 90;
-
- bool generalIsVisible = m_parentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions;
- NodeUtils.DrawPropertyGroup( ref generalIsVisible, " General", DrawGeneralFunction );
- m_parentWindow.InnerWindowVariables.ExpandedGeneralShaderOptions = generalIsVisible;
- AmplifyShaderFunction function = ParentWindow.CurrentGraph.CurrentShaderFunction;
- if( function != null )
- {
- //function.AdditionalIncludes.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
- //function.AdditionalPragmas.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
- function.AdditionalDirectives.Draw( ParentWindow.CurrentGraph.CurrentOutputNode );
- }
-
- bool inputIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionInputs;
- NodeUtils.DrawPropertyGroup( ref inputIsVisible, " Function Inputs", DrawFunctionInputs );
- m_parentWindow.InnerWindowVariables.ExpandedFunctionInputs = inputIsVisible;
-
- bool swicthIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionSwitches;
- NodeUtils.DrawPropertyGroup( ref swicthIsVisible, " Function Switches", DrawFunctionSwitches );
- m_parentWindow.InnerWindowVariables.ExpandedFunctionSwitches = swicthIsVisible;
-
- bool outputIsVisible = m_parentWindow.InnerWindowVariables.ExpandedFunctionOutputs;
- NodeUtils.DrawPropertyGroup( ref outputIsVisible, " Function Outputs", DrawFunctionOutputs );
- m_parentWindow.InnerWindowVariables.ExpandedFunctionOutputs = outputIsVisible;
-
- bool properties = ParentWindow.InnerWindowVariables.ExpandedProperties;
- NodeUtils.DrawPropertyGroup( ref properties, " Material Properties", DrawFunctionProperties );
- ParentWindow.InnerWindowVariables.ExpandedProperties = properties;
-
- EditorGUIUtility.labelWidth = labelWidth;
- EditorGUILayout.EndScrollView();
- }
- EditorGUILayout.EndVertical();
- }
- }
- // Close window area
- GUILayout.EndArea();
- }
-
- PostDraw();
- return changeCheck;
- }
-
- public void DrawGeneralFunction()
- {
- AmplifyShaderFunction function = ParentWindow.CurrentGraph.CurrentShaderFunction;
- if ( function == null )
- return;
-
- float cacheWidth = EditorGUIUtility.labelWidth;
- EditorGUIUtility.labelWidth = 115;
-
- SerializedObject serializedObject = new UnityEditor.SerializedObject( function );
-
- if ( serializedObject != null )
- {
- SerializedProperty temo = serializedObject.FindProperty( "m_description" );
- EditorGUILayout.PropertyField( temo, new GUIContent( " Description" ) );
-
- SerializedProperty cat = serializedObject.FindProperty( "m_nodeCategory" );
- SerializedProperty ppos = serializedObject.FindProperty( "m_previewPosition" );
-
- EditorGUILayout.PropertyField( ppos, new GUIContent( "Preview Position" ) );
- cat.intValue = ParentWindow.CurrentGraph.CurrentOutputNode.EditorGUILayoutPopup( "Category", cat.intValue, UIUtils.CategoryPresets );
-
- if( cat.enumValueIndex == 0 )
- {
- SerializedProperty custCat = serializedObject.FindProperty( "m_customNodeCategory" );
- EditorGUILayout.PropertyField( custCat, new GUIContent( "Custom" ) );
- }
- SerializedProperty hidden = serializedObject.FindProperty( "m_hidden" );
- EditorGUILayout.PropertyField( hidden, new GUIContent( "Hidden" ) );
- serializedObject.ApplyModifiedProperties();
- }
- EditorGUIUtility.labelWidth = cacheWidth;
- }
-
-
- public void DrawFunctionInputs()
- {
- List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
-
- if ( m_functionInputsReordableList == null || functionInputNodes.Count != m_functionInputsLastCount )
- {
- functionInputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
-
- m_functionInputsReordableList = new ReorderableList( functionInputNodes, typeof( FunctionInput ), true, false, false, false );
- m_functionInputsReordableList.headerHeight = 0;
- m_functionInputsReordableList.footerHeight = 0;
- m_functionInputsReordableList.showDefaultBackground = false;
-
- m_functionInputsReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- EditorGUI.LabelField( rect, functionInputNodes[ index ].InputName );
- };
-
- m_functionInputsReordableList.onChangedCallback = ( list ) =>
- {
- //for ( int i = 0; i < functionInputNodes.Count; i++ )
- //{
- // functionInputNodes[ i ].OrderIndex = i;
- //}
- ForceInputReorder( ref functionInputNodes );
- };
-
- m_functionInputsLastCount = m_functionInputsReordableList.count;
- }
-
- if ( m_functionInputsReordableList != null )
- {
- if ( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_functionInputsReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- public void ForceInputReorder( ref List<FunctionInput> functionInputNodes )
- {
- for( int i = 0; i < functionInputNodes.Count; i++ )
- {
- functionInputNodes[ i ].OrderIndex = i;
- }
- }
-
- public void DrawFunctionSwitches()
- {
- List<FunctionSwitch> functionSwitchNodes = UIUtils.FunctionSwitchList();
-
- if( m_functionSwitchesReordableList == null || functionSwitchNodes.Count != m_functionSwitchesLastCount )
- {
- functionSwitchNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
-
- UIUtils.UpdateFunctionSwitchArr();
-
- m_functionSwitchesReordableList = new ReorderableList( functionSwitchNodes, typeof( FunctionSwitch ), true, false, false, false );
- m_functionSwitchesReordableList.headerHeight = 0;
- m_functionSwitchesReordableList.footerHeight = 0;
- m_functionSwitchesReordableList.showDefaultBackground = false;
-
- m_functionSwitchesReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- EditorGUI.LabelField( rect, functionSwitchNodes[ index ].OptionLabel );
- };
-
- m_functionSwitchesReordableList.onChangedCallback = ( list ) =>
- {
- ForceSwitchesReorder(ref functionSwitchNodes );
- };
-
- m_functionSwitchesLastCount = m_functionSwitchesReordableList.count;
- }
-
- if( m_functionSwitchesReordableList != null )
- {
- if( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_functionSwitchesReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- public void ForceSwitchesReorder( ref List<FunctionSwitch> functionSwitchNodes )
- {
- for( int i = 0; i < functionSwitchNodes.Count; i++ )
- {
- functionSwitchNodes[ i ].OrderIndex = i;
- }
-
- UIUtils.UpdateFunctionSwitchArr();
- }
-
- public void DrawFunctionOutputs()
- {
- List<FunctionOutput> functionOutputNodes = UIUtils.FunctionOutputList();
-
- if ( m_functionOutputsReordableList == null || functionOutputNodes.Count != m_functionOutputsLastCount )
- {
- functionOutputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
-
- m_functionOutputsReordableList = new ReorderableList( functionOutputNodes, typeof( FunctionOutput ), true, false, false, false );
- m_functionOutputsReordableList.headerHeight = 0;
- m_functionOutputsReordableList.footerHeight = 0;
- m_functionOutputsReordableList.showDefaultBackground = false;
-
- m_functionOutputsReordableList.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- EditorGUI.LabelField( rect, functionOutputNodes[ index ].OutputName );
- };
-
- m_functionOutputsReordableList.onChangedCallback = ( list ) =>
- {
- for ( int i = 0; i < functionOutputNodes.Count; i++ )
- {
- functionOutputNodes[ i ].OrderIndex = i;
- }
- };
-
- m_functionOutputsLastCount = m_functionOutputsReordableList.count;
- }
-
- if ( m_functionOutputsReordableList != null )
- {
- if ( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_functionOutputsReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- private void RefreshVisibleList( ref List<PropertyNode> allNodes )
- {
- // temp reference for lambda expression
- List<PropertyNode> nodes = allNodes;
- m_propertyReordableNodes.Clear();
-
- for( int i = 0; i < nodes.Count; i++ )
- {
- ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
- if( ( rnode == null || !rnode.IsInside ) && ( !m_propertyReordableNodes.Exists( x => x.PropertyName.Equals( nodes[ i ].PropertyName ) ) ) )
- m_propertyReordableNodes.Add( nodes[ i ] );
- }
-
- m_propertyReordableNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
- }
-
- public void DrawFunctionProperties()
- {
- List<PropertyNode> nodes = UIUtils.PropertyNodesList();
-
- if( nodes.Count != m_lastCount )
- {
- RefreshVisibleList( ref nodes );
- m_lastCount = nodes.Count;
- }
-
- if( m_propertyReordableList == null )
- {
- m_propertyReordableList = new ReorderableList( m_propertyReordableNodes, typeof( PropertyNode ), true, false, false, false )
- {
- headerHeight = 0,
- footerHeight = 0,
- showDefaultBackground = false,
-
- drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
- {
- var first = rect;
- first.width *= 0.60f;
- EditorGUI.LabelField( first, m_propertyReordableNodes[ index ].PropertyInspectorName );
- var second = rect;
- second.width *= 0.4f;
- second.x += first.width;
- if( GUI.Button( second, m_propertyReordableNodes[ index ].PropertyName, new GUIStyle( "AssetLabel Partial" ) ) )
- {
- UIUtils.FocusOnNode( m_propertyReordableNodes[ index ], 1, false );
- }
- },
-
- onReorderCallback = ( list ) =>
- {
- ReorderList( ref nodes );
- }
- };
- ReorderList( ref nodes );
- }
-
- if( m_propertyReordableList != null )
- {
- if( m_propertyAdjustment == null )
- {
- m_propertyAdjustment = new GUIStyle();
- m_propertyAdjustment.padding.left = 17;
- }
- EditorGUILayout.BeginVertical( m_propertyAdjustment );
- m_propertyReordableList.DoLayoutList();
- EditorGUILayout.EndVertical();
- }
- }
-
- public void ForceReordering()
- {
- List<PropertyNode> nodes = UIUtils.PropertyNodesList();
- ReorderList( ref nodes );
-
- List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
- ForceInputReorder( ref functionInputNodes );
-
- List<FunctionSwitch> functionSwitchNodes = UIUtils.FunctionSwitchList();
- ForceSwitchesReorder( ref functionSwitchNodes );
- //RecursiveLog();
- }
-
- private void RecursiveLog()
- {
- List<PropertyNode> nodes = UIUtils.PropertyNodesList();
- nodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
- for( int i = 0; i < nodes.Count; i++ )
- {
- if( ( nodes[ i ] is ReordenatorNode ) )
- ( nodes[ i ] as ReordenatorNode ).RecursiveLog();
- else
- Debug.Log( nodes[ i ].OrderIndex + " " + nodes[ i ].PropertyName );
- }
- }
-
-
- private void ReorderList( ref List<PropertyNode> nodes )
- {
- // clear lock list before reordering because of multiple sf being used
- for( int i = 0; i < nodes.Count; i++ )
- {
- ReordenatorNode rnode = nodes[ i ] as ReordenatorNode;
- if ( rnode != null )
- rnode.RecursiveClear();
- }
-
- int propoffset = 0;
- int count = 0;
- for ( int i = 0; i < m_propertyReordableNodes.Count; i++ )
- {
- ReordenatorNode renode = m_propertyReordableNodes[ i ] as ReordenatorNode;
- if ( renode != null )
- {
- if ( !renode.IsInside )
- {
- m_propertyReordableNodes[ i ].OrderIndex = count + propoffset;
-
- if ( renode.PropertyListCount > 0 )
- {
- propoffset += renode.RecursiveCount();
-
- // the same reordenator can exist multiple times, apply ordering to all of them
- for( int j = 0; j < nodes.Count; j++ )
- {
- ReordenatorNode pnode = ( nodes[ j ] as ReordenatorNode );
- if ( pnode != null && pnode.PropertyName.Equals( renode.PropertyName ) )
- {
- pnode.OrderIndex = renode.RawOrderIndex;
- pnode.RecursiveSetOrderOffset( renode.RawOrderIndex, true );
- }
- }
- }
- else
- {
- count++;
- }
- }
- else
- {
- m_propertyReordableNodes[ i ].OrderIndex = 0;
- }
- }
- else
- {
- m_propertyReordableNodes[ i ].OrderIndex = count + propoffset;
- count++;
- }
- }
- }
-
- public override void Destroy()
- {
- base.Destroy();
- m_functionInputsReordableList = null;
- m_functionOutputsReordableList = null;
- m_propertyReordableList = null;
- }
-
- public bool ForceUpdate
- {
- get { return m_forceUpdate; }
- set { m_forceUpdate = value; }
- }
- }
- }
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