#region License and information
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/* * * * *
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*
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* Unity extension for the SimpleJSON framework. It does only work together with
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* the SimpleJSON.cs
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* It provides several helpers and conversion operators to serialize/deserialize
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* common Unity types such as Vector2/3/4, Rect, RectOffset, Quaternion and
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* Matrix4x4 as JSONObject or JSONArray.
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* This extension will add 3 static settings to the JSONNode class:
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* ( VectorContainerType, QuaternionContainerType, RectContainerType ) which
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* control what node type should be used for serializing the given type. So a
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* Vector3 as array would look like [12,32,24] and {"x":12, "y":32, "z":24} as
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* object.
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*
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*
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2017 Markus Göbel (Bunny83)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* * * * */
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#endregion License and information
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using UnityEngine;
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// renaming the namespace to avoid conflict
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namespace OVRSimpleJSON // SimpleJSON
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{
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public enum JSONContainerType { Array, Object }
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public partial class JSONNode
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{
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public static JSONContainerType VectorContainerType = JSONContainerType.Array;
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public static JSONContainerType QuaternionContainerType = JSONContainerType.Array;
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public static JSONContainerType RectContainerType = JSONContainerType.Array;
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private static JSONNode GetContainer(JSONContainerType aType)
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{
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if (aType == JSONContainerType.Array)
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return new JSONArray();
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return new JSONObject();
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}
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#region implicit conversion operators
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public static implicit operator JSONNode(Vector2 aVec)
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{
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JSONNode n = GetContainer(VectorContainerType);
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n.WriteVector2(aVec);
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return n;
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}
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public static implicit operator JSONNode(Vector3 aVec)
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{
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JSONNode n = GetContainer(VectorContainerType);
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n.WriteVector3(aVec);
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return n;
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}
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public static implicit operator JSONNode(Vector4 aVec)
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{
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JSONNode n = GetContainer(VectorContainerType);
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n.WriteVector4(aVec);
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return n;
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}
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public static implicit operator JSONNode(Quaternion aRot)
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{
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JSONNode n = GetContainer(QuaternionContainerType);
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n.WriteQuaternion(aRot);
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return n;
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}
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public static implicit operator JSONNode(Rect aRect)
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{
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JSONNode n = GetContainer(RectContainerType);
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n.WriteRect(aRect);
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return n;
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}
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public static implicit operator JSONNode(RectOffset aRect)
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{
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JSONNode n = GetContainer(RectContainerType);
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n.WriteRectOffset(aRect);
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return n;
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}
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public static implicit operator Vector2(JSONNode aNode)
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{
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return aNode.ReadVector2();
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}
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public static implicit operator Vector3(JSONNode aNode)
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{
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return aNode.ReadVector3();
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}
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public static implicit operator Vector4(JSONNode aNode)
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{
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return aNode.ReadVector4();
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}
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public static implicit operator Quaternion(JSONNode aNode)
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{
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return aNode.ReadQuaternion();
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}
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public static implicit operator Rect(JSONNode aNode)
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{
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return aNode.ReadRect();
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}
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public static implicit operator RectOffset(JSONNode aNode)
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{
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return aNode.ReadRectOffset();
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}
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#endregion implicit conversion operators
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#region Vector2
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public Vector2 ReadVector2(Vector2 aDefault)
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{
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if (IsObject)
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return new Vector2(this["x"].AsFloat, this["y"].AsFloat);
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if (IsArray)
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return new Vector2(this[0].AsFloat, this[1].AsFloat);
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return aDefault;
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}
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public Vector2 ReadVector2(string aXName, string aYName)
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{
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if (IsObject)
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{
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return new Vector2(this[aXName].AsFloat, this[aYName].AsFloat);
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}
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return Vector2.zero;
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}
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public Vector2 ReadVector2()
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{
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return ReadVector2(Vector2.zero);
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}
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public JSONNode WriteVector2(Vector2 aVec, string aXName = "x", string aYName = "y")
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{
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if (IsObject)
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{
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Inline = true;
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this[aXName].AsFloat = aVec.x;
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this[aYName].AsFloat = aVec.y;
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}
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else if (IsArray)
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{
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Inline = true;
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this[0].AsFloat = aVec.x;
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this[1].AsFloat = aVec.y;
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}
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return this;
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}
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#endregion Vector2
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#region Vector3
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public Vector3 ReadVector3(Vector3 aDefault)
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{
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if (IsObject)
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return new Vector3(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat);
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if (IsArray)
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return new Vector3(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat);
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return aDefault;
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}
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public Vector3 ReadVector3(string aXName, string aYName, string aZName)
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{
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if (IsObject)
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return new Vector3(this[aXName].AsFloat, this[aYName].AsFloat, this[aZName].AsFloat);
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return Vector3.zero;
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}
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public Vector3 ReadVector3()
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{
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return ReadVector3(Vector3.zero);
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}
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public JSONNode WriteVector3(Vector3 aVec, string aXName = "x", string aYName = "y", string aZName = "z")
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{
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if (IsObject)
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{
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Inline = true;
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this[aXName].AsFloat = aVec.x;
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this[aYName].AsFloat = aVec.y;
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this[aZName].AsFloat = aVec.z;
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}
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else if (IsArray)
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{
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Inline = true;
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this[0].AsFloat = aVec.x;
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this[1].AsFloat = aVec.y;
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this[2].AsFloat = aVec.z;
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}
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return this;
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}
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#endregion Vector3
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#region Vector4
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public Vector4 ReadVector4(Vector4 aDefault)
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{
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if (IsObject)
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return new Vector4(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat, this["w"].AsFloat);
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if (IsArray)
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return new Vector4(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
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return aDefault;
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}
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public Vector4 ReadVector4()
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{
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return ReadVector4(Vector4.zero);
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}
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public JSONNode WriteVector4(Vector4 aVec)
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{
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if (IsObject)
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{
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Inline = true;
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this["x"].AsFloat = aVec.x;
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this["y"].AsFloat = aVec.y;
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this["z"].AsFloat = aVec.z;
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this["w"].AsFloat = aVec.w;
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}
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else if (IsArray)
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{
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Inline = true;
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this[0].AsFloat = aVec.x;
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this[1].AsFloat = aVec.y;
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this[2].AsFloat = aVec.z;
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this[3].AsFloat = aVec.w;
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}
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return this;
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}
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#endregion Vector4
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#region Quaternion
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public Quaternion ReadQuaternion(Quaternion aDefault)
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{
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if (IsObject)
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return new Quaternion(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat, this["w"].AsFloat);
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if (IsArray)
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return new Quaternion(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
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return aDefault;
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}
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public Quaternion ReadQuaternion()
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{
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return ReadQuaternion(Quaternion.identity);
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}
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public JSONNode WriteQuaternion(Quaternion aRot)
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{
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if (IsObject)
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{
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Inline = true;
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this["x"].AsFloat = aRot.x;
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this["y"].AsFloat = aRot.y;
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this["z"].AsFloat = aRot.z;
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this["w"].AsFloat = aRot.w;
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}
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else if (IsArray)
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{
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Inline = true;
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this[0].AsFloat = aRot.x;
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this[1].AsFloat = aRot.y;
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this[2].AsFloat = aRot.z;
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this[3].AsFloat = aRot.w;
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}
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return this;
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}
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#endregion Quaternion
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#region Rect
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public Rect ReadRect(Rect aDefault)
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{
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if (IsObject)
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return new Rect(this["x"].AsFloat, this["y"].AsFloat, this["width"].AsFloat, this["height"].AsFloat);
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if (IsArray)
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return new Rect(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
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return aDefault;
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}
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public Rect ReadRect()
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{
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return ReadRect(new Rect());
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}
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public JSONNode WriteRect(Rect aRect)
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{
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if (IsObject)
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{
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Inline = true;
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this["x"].AsFloat = aRect.x;
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this["y"].AsFloat = aRect.y;
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this["width"].AsFloat = aRect.width;
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this["height"].AsFloat = aRect.height;
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}
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else if (IsArray)
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{
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Inline = true;
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this[0].AsFloat = aRect.x;
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this[1].AsFloat = aRect.y;
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this[2].AsFloat = aRect.width;
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this[3].AsFloat = aRect.height;
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}
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return this;
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}
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#endregion Rect
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#region RectOffset
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public RectOffset ReadRectOffset(RectOffset aDefault)
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{
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if (this is JSONObject)
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return new RectOffset(this["left"].AsInt, this["right"].AsInt, this["top"].AsInt, this["bottom"].AsInt);
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if (this is JSONArray)
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return new RectOffset(this[0].AsInt, this[1].AsInt, this[2].AsInt, this[3].AsInt);
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return aDefault;
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}
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public RectOffset ReadRectOffset()
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{
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return ReadRectOffset(new RectOffset());
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}
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public JSONNode WriteRectOffset(RectOffset aRect)
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{
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if (IsObject)
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{
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Inline = true;
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this["left"].AsInt = aRect.left;
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this["right"].AsInt = aRect.right;
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this["top"].AsInt = aRect.top;
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this["bottom"].AsInt = aRect.bottom;
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}
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else if (IsArray)
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{
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Inline = true;
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this[0].AsInt = aRect.left;
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this[1].AsInt = aRect.right;
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this[2].AsInt = aRect.top;
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this[3].AsInt = aRect.bottom;
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}
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return this;
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}
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#endregion RectOffset
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#region Matrix4x4
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public Matrix4x4 ReadMatrix()
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{
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Matrix4x4 result = Matrix4x4.identity;
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if (IsArray)
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{
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for (int i = 0; i < 16; i++)
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{
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result[i] = this[i].AsFloat;
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}
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}
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return result;
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}
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public JSONNode WriteMatrix(Matrix4x4 aMatrix)
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{
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if (IsArray)
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{
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Inline = true;
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for (int i = 0; i < 16; i++)
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{
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this[i].AsFloat = aMatrix[i];
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}
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}
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return this;
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}
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#endregion Matrix4x4
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}
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}
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