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- #region License and information
- /* * * * *
- *
- * Unity extension for the SimpleJSON framework. It does only work together with
- * the SimpleJSON.cs
- * It provides several helpers and conversion operators to serialize/deserialize
- * common Unity types such as Vector2/3/4, Rect, RectOffset, Quaternion and
- * Matrix4x4 as JSONObject or JSONArray.
- * This extension will add 3 static settings to the JSONNode class:
- * ( VectorContainerType, QuaternionContainerType, RectContainerType ) which
- * control what node type should be used for serializing the given type. So a
- * Vector3 as array would look like [12,32,24] and {"x":12, "y":32, "z":24} as
- * object.
- *
- *
- * The MIT License (MIT)
- *
- * Copyright (c) 2012-2017 Markus Göbel (Bunny83)
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * * * * */
-
- #endregion License and information
-
- using UnityEngine;
-
- // renaming the namespace to avoid conflict
- namespace OVRSimpleJSON // SimpleJSON
- {
- public enum JSONContainerType { Array, Object }
- public partial class JSONNode
- {
- public static JSONContainerType VectorContainerType = JSONContainerType.Array;
- public static JSONContainerType QuaternionContainerType = JSONContainerType.Array;
- public static JSONContainerType RectContainerType = JSONContainerType.Array;
- private static JSONNode GetContainer(JSONContainerType aType)
- {
- if (aType == JSONContainerType.Array)
- return new JSONArray();
- return new JSONObject();
- }
-
- #region implicit conversion operators
- public static implicit operator JSONNode(Vector2 aVec)
- {
- JSONNode n = GetContainer(VectorContainerType);
- n.WriteVector2(aVec);
- return n;
- }
- public static implicit operator JSONNode(Vector3 aVec)
- {
- JSONNode n = GetContainer(VectorContainerType);
- n.WriteVector3(aVec);
- return n;
- }
- public static implicit operator JSONNode(Vector4 aVec)
- {
- JSONNode n = GetContainer(VectorContainerType);
- n.WriteVector4(aVec);
- return n;
- }
- public static implicit operator JSONNode(Quaternion aRot)
- {
- JSONNode n = GetContainer(QuaternionContainerType);
- n.WriteQuaternion(aRot);
- return n;
- }
- public static implicit operator JSONNode(Rect aRect)
- {
- JSONNode n = GetContainer(RectContainerType);
- n.WriteRect(aRect);
- return n;
- }
- public static implicit operator JSONNode(RectOffset aRect)
- {
- JSONNode n = GetContainer(RectContainerType);
- n.WriteRectOffset(aRect);
- return n;
- }
-
- public static implicit operator Vector2(JSONNode aNode)
- {
- return aNode.ReadVector2();
- }
- public static implicit operator Vector3(JSONNode aNode)
- {
- return aNode.ReadVector3();
- }
- public static implicit operator Vector4(JSONNode aNode)
- {
- return aNode.ReadVector4();
- }
- public static implicit operator Quaternion(JSONNode aNode)
- {
- return aNode.ReadQuaternion();
- }
- public static implicit operator Rect(JSONNode aNode)
- {
- return aNode.ReadRect();
- }
- public static implicit operator RectOffset(JSONNode aNode)
- {
- return aNode.ReadRectOffset();
- }
- #endregion implicit conversion operators
-
- #region Vector2
- public Vector2 ReadVector2(Vector2 aDefault)
- {
- if (IsObject)
- return new Vector2(this["x"].AsFloat, this["y"].AsFloat);
- if (IsArray)
- return new Vector2(this[0].AsFloat, this[1].AsFloat);
- return aDefault;
- }
- public Vector2 ReadVector2(string aXName, string aYName)
- {
- if (IsObject)
- {
- return new Vector2(this[aXName].AsFloat, this[aYName].AsFloat);
- }
- return Vector2.zero;
- }
-
- public Vector2 ReadVector2()
- {
- return ReadVector2(Vector2.zero);
- }
- public JSONNode WriteVector2(Vector2 aVec, string aXName = "x", string aYName = "y")
- {
- if (IsObject)
- {
- Inline = true;
- this[aXName].AsFloat = aVec.x;
- this[aYName].AsFloat = aVec.y;
- }
- else if (IsArray)
- {
- Inline = true;
- this[0].AsFloat = aVec.x;
- this[1].AsFloat = aVec.y;
- }
- return this;
- }
- #endregion Vector2
-
- #region Vector3
- public Vector3 ReadVector3(Vector3 aDefault)
- {
- if (IsObject)
- return new Vector3(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat);
- if (IsArray)
- return new Vector3(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat);
- return aDefault;
- }
- public Vector3 ReadVector3(string aXName, string aYName, string aZName)
- {
- if (IsObject)
- return new Vector3(this[aXName].AsFloat, this[aYName].AsFloat, this[aZName].AsFloat);
- return Vector3.zero;
- }
- public Vector3 ReadVector3()
- {
- return ReadVector3(Vector3.zero);
- }
- public JSONNode WriteVector3(Vector3 aVec, string aXName = "x", string aYName = "y", string aZName = "z")
- {
- if (IsObject)
- {
- Inline = true;
- this[aXName].AsFloat = aVec.x;
- this[aYName].AsFloat = aVec.y;
- this[aZName].AsFloat = aVec.z;
- }
- else if (IsArray)
- {
- Inline = true;
- this[0].AsFloat = aVec.x;
- this[1].AsFloat = aVec.y;
- this[2].AsFloat = aVec.z;
- }
- return this;
- }
- #endregion Vector3
-
- #region Vector4
- public Vector4 ReadVector4(Vector4 aDefault)
- {
- if (IsObject)
- return new Vector4(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat, this["w"].AsFloat);
- if (IsArray)
- return new Vector4(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
- return aDefault;
- }
- public Vector4 ReadVector4()
- {
- return ReadVector4(Vector4.zero);
- }
- public JSONNode WriteVector4(Vector4 aVec)
- {
- if (IsObject)
- {
- Inline = true;
- this["x"].AsFloat = aVec.x;
- this["y"].AsFloat = aVec.y;
- this["z"].AsFloat = aVec.z;
- this["w"].AsFloat = aVec.w;
- }
- else if (IsArray)
- {
- Inline = true;
- this[0].AsFloat = aVec.x;
- this[1].AsFloat = aVec.y;
- this[2].AsFloat = aVec.z;
- this[3].AsFloat = aVec.w;
- }
- return this;
- }
- #endregion Vector4
-
- #region Quaternion
- public Quaternion ReadQuaternion(Quaternion aDefault)
- {
- if (IsObject)
- return new Quaternion(this["x"].AsFloat, this["y"].AsFloat, this["z"].AsFloat, this["w"].AsFloat);
- if (IsArray)
- return new Quaternion(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
- return aDefault;
- }
- public Quaternion ReadQuaternion()
- {
- return ReadQuaternion(Quaternion.identity);
- }
- public JSONNode WriteQuaternion(Quaternion aRot)
- {
- if (IsObject)
- {
- Inline = true;
- this["x"].AsFloat = aRot.x;
- this["y"].AsFloat = aRot.y;
- this["z"].AsFloat = aRot.z;
- this["w"].AsFloat = aRot.w;
- }
- else if (IsArray)
- {
- Inline = true;
- this[0].AsFloat = aRot.x;
- this[1].AsFloat = aRot.y;
- this[2].AsFloat = aRot.z;
- this[3].AsFloat = aRot.w;
- }
- return this;
- }
- #endregion Quaternion
-
- #region Rect
- public Rect ReadRect(Rect aDefault)
- {
- if (IsObject)
- return new Rect(this["x"].AsFloat, this["y"].AsFloat, this["width"].AsFloat, this["height"].AsFloat);
- if (IsArray)
- return new Rect(this[0].AsFloat, this[1].AsFloat, this[2].AsFloat, this[3].AsFloat);
- return aDefault;
- }
- public Rect ReadRect()
- {
- return ReadRect(new Rect());
- }
- public JSONNode WriteRect(Rect aRect)
- {
- if (IsObject)
- {
- Inline = true;
- this["x"].AsFloat = aRect.x;
- this["y"].AsFloat = aRect.y;
- this["width"].AsFloat = aRect.width;
- this["height"].AsFloat = aRect.height;
- }
- else if (IsArray)
- {
- Inline = true;
- this[0].AsFloat = aRect.x;
- this[1].AsFloat = aRect.y;
- this[2].AsFloat = aRect.width;
- this[3].AsFloat = aRect.height;
- }
- return this;
- }
- #endregion Rect
-
- #region RectOffset
- public RectOffset ReadRectOffset(RectOffset aDefault)
- {
- if (this is JSONObject)
- return new RectOffset(this["left"].AsInt, this["right"].AsInt, this["top"].AsInt, this["bottom"].AsInt);
- if (this is JSONArray)
- return new RectOffset(this[0].AsInt, this[1].AsInt, this[2].AsInt, this[3].AsInt);
- return aDefault;
- }
- public RectOffset ReadRectOffset()
- {
- return ReadRectOffset(new RectOffset());
- }
- public JSONNode WriteRectOffset(RectOffset aRect)
- {
- if (IsObject)
- {
- Inline = true;
- this["left"].AsInt = aRect.left;
- this["right"].AsInt = aRect.right;
- this["top"].AsInt = aRect.top;
- this["bottom"].AsInt = aRect.bottom;
- }
- else if (IsArray)
- {
- Inline = true;
- this[0].AsInt = aRect.left;
- this[1].AsInt = aRect.right;
- this[2].AsInt = aRect.top;
- this[3].AsInt = aRect.bottom;
- }
- return this;
- }
- #endregion RectOffset
-
- #region Matrix4x4
- public Matrix4x4 ReadMatrix()
- {
- Matrix4x4 result = Matrix4x4.identity;
- if (IsArray)
- {
- for (int i = 0; i < 16; i++)
- {
- result[i] = this[i].AsFloat;
- }
- }
- return result;
- }
- public JSONNode WriteMatrix(Matrix4x4 aMatrix)
- {
- if (IsArray)
- {
- Inline = true;
- for (int i = 0; i < 16; i++)
- {
- this[i].AsFloat = aMatrix[i];
- }
- }
- return this;
- }
- #endregion Matrix4x4
- }
- }
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