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#if UNITY_EDITOR_WIN && UNITY_ANDROID
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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#if UNITY_2018_1_OR_NEWER
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using UnityEditor.Build.Reporting;
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#endif
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public class OVRBundleManager
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{
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public const string TRANSITION_APK_VERSION_NAME = "OVRTransitionAPKVersion";
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private const int BUNDLE_CHUNK_SIZE = 30;
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private const string TRANSITION_SCENE_RELATIVE_PATH = "Scenes/OVRTransitionScene.unity";
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private const string BUNDLE_MANAGER_OUTPUT_PATH = "OVRAssetBundles";
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private const string BUNDLE_MANAGER_MASTER_BUNDLE = "OVRMasterBundle";
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private const string EXTERNAL_STORAGE_PATH = "/sdcard/Android/data";
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private const string ADB_TOOL_INITIALIZE_ERROR = "Failed to initialize ADB Tool. Please check Android SDK path in Preferences -> External Tools";
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private static string externalSceneCache;
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private static string transitionScenePath;
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private static string projectDefaultAppIdentifier;
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private static string projectDefaultVersion;
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private static ScriptingImplementation projectScriptImplementation;
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#if UNITY_2018_3_OR_NEWER
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private static ManagedStrippingLevel projectManagedStrippingLevel;
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#else
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private static StrippingLevel projectStrippingLevel;
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#endif
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private static bool projectStripEngineCode;
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public static void BuildDeployTransitionAPK(bool useOptionalTransitionApkPackage)
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{
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OVRBundleTool.PrintLog("Building and deploying transition APK . . . ", true);
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if (!Directory.Exists(BUNDLE_MANAGER_OUTPUT_PATH))
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{
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Directory.CreateDirectory(BUNDLE_MANAGER_OUTPUT_PATH);
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}
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PrebuildProjectSettingUpdate();
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if (String.IsNullOrEmpty(transitionScenePath))
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{
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// Get current editor script's directory as base path
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string[] res = System.IO.Directory.GetFiles(Application.dataPath, "OVRBundleManager.cs", SearchOption.AllDirectories);
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if (res.Length > 1)
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{
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OVRBundleTool.PrintError("More than one OVRBundleManager editor script has been found, please double check your Oculus SDK import.");
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return;
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}
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else
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{
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// Append Transition Scene's relative path to base path
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var OVREditorScript = Path.GetDirectoryName(res[0]);
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transitionScenePath = Path.Combine(OVREditorScript, TRANSITION_SCENE_RELATIVE_PATH);
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}
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}
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string[] buildScenes = new string[1] { transitionScenePath };
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string apkOutputPath = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, "OVRTransition.apk");
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DateTime apkBuildStart = DateTime.Now;
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#if UNITY_2018_1_OR_NEWER
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BuildReport report = BuildPipeline.BuildPlayer(buildScenes, apkOutputPath, BuildTarget.Android,
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BuildOptions.Development | BuildOptions.AutoRunPlayer);
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if (report.summary.result == BuildResult.Succeeded)
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{
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OVRBundleTool.PrintSuccess();
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}
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else if (report.summary.result == BuildResult.Failed)
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{
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OVRBundleTool.PrintError();
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}
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#else
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string error = BuildPipeline.BuildPlayer(buildScenes, apkOutputPath, BuildTarget.Android,
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BuildOptions.Development | BuildOptions.AutoRunPlayer);
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if (string.IsNullOrEmpty(error))
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{
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OVRBundleTool.PrintSuccess();
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}
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else
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{
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OVRBundleTool.PrintError();
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}
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#endif
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OVRPlugin.SendEvent("oculus_bundle_tool", "apk_build_time", (DateTime.Now - apkBuildStart).TotalSeconds.ToString());
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PostbuildProjectSettingUpdate();
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}
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private static void PrebuildProjectSettingUpdate()
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{
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// Modify application identifier for transition APK
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projectDefaultAppIdentifier = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android);
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PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android,
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projectDefaultAppIdentifier + GetTransitionApkOptionalIdentifier());
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// Set VersionCode as a unique identifier for transition APK
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projectDefaultVersion = PlayerSettings.bundleVersion;
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PlayerSettings.bundleVersion = TRANSITION_APK_VERSION_NAME;
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// Modify IL2CPP option as it strips script symbols that are necessary for the scenes at runtime
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projectScriptImplementation = PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup);
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if (projectScriptImplementation != ScriptingImplementation.Mono2x)
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{
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// Show message in console to make it more clear to developers
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OVRBundleTool.PrintLog("Build will use Mono as scripting backend.");
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PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup, ScriptingImplementation.Mono2x);
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}
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// Avoid stripping managed code that are necessary for the scenes at runtime
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#if UNITY_2018_3_OR_NEWER
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projectManagedStrippingLevel = PlayerSettings.GetManagedStrippingLevel(BuildTargetGroup.Android);
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if (projectManagedStrippingLevel != ManagedStrippingLevel.Disabled)
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{
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OVRBundleTool.PrintLog("Build will set Managed Stripping Level to Disabled.");
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PlayerSettings.SetManagedStrippingLevel(BuildTargetGroup.Android, ManagedStrippingLevel.Disabled);
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}
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#else
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projectStrippingLevel = PlayerSettings.strippingLevel;
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if (projectStrippingLevel != StrippingLevel.Disabled)
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{
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OVRBundleTool.PrintLog("Build will set Stripping Level to Disabled.");
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PlayerSettings.strippingLevel = StrippingLevel.Disabled;
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}
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#endif
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projectStripEngineCode = PlayerSettings.stripEngineCode;
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if (projectStripEngineCode)
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{
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PlayerSettings.stripEngineCode = false;
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}
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}
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private static void PostbuildProjectSettingUpdate()
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{
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// Restore application identifier
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PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android,
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projectDefaultAppIdentifier);
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// Restore version setting
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PlayerSettings.bundleVersion = projectDefaultVersion;
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// Restore scripting backend option
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if (PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) != projectScriptImplementation)
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{
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PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup, projectScriptImplementation);
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}
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// Restore managed stripping level
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#if UNITY_2018_3_OR_NEWER
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if (PlayerSettings.GetManagedStrippingLevel(BuildTargetGroup.Android) != projectManagedStrippingLevel)
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{
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PlayerSettings.SetManagedStrippingLevel(BuildTargetGroup.Android, projectManagedStrippingLevel);
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}
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#else
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if (PlayerSettings.strippingLevel != projectStrippingLevel)
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{
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PlayerSettings.strippingLevel = projectStrippingLevel;
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}
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#endif
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if (PlayerSettings.stripEngineCode != projectStripEngineCode)
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{
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PlayerSettings.stripEngineCode = projectStripEngineCode;
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}
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}
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// Build and deploy a list of scenes. It's suggested to only build and deploy one active scene that's being modified and
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// its dependencies such as scenes that are loaded additively
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public static void BuildDeployScenes(List<OVRBundleTool.EditorSceneInfo> sceneList, bool forceRestart)
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{
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externalSceneCache = EXTERNAL_STORAGE_PATH + "/" + PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android)
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+ GetTransitionApkOptionalIdentifier() + "/cache/scenes";
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BuildSceneBundles(sceneList);
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if (DeploySceneBundles(sceneList))
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{
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if (forceRestart)
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{
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LaunchApplication();
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return;
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}
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OVRBundleTool.PrintSuccess();
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return;
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}
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}
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// Build assets that are used by scenes from the given list.
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// This function will automatically de-duplicated same asset file being referenced in multiple scenes.
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// Scene bundles will be created with name pattern: <SceneName>_<AssetTypeExtention><ChunckNumber>
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private static void BuildSceneBundles(List<OVRBundleTool.EditorSceneInfo> sceneList)
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{
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DateTime totalStart = DateTime.Now;
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// Keeps track of dependent assets across scenes
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// to ensure each asset is only packaged once in one of the scene bundles.
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// uniqueAssetInSceneBundle is a map from "asset unique identifier" to the first scene that references the asset.
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// It supports different assets with same file name as "asset unique identifier" contain full qualified asset file path
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Dictionary<string, string> uniqueAssetInSceneBundle = new Dictionary<string, string>();
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// List of bundle targets for Unity's build pipeline to package
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List<AssetBundleBuild> assetBundleBuilds = new List<AssetBundleBuild>();
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// Map that contains "asset type" to list of assets that are of the asset type
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Dictionary<string, List<string>> extToAssetList = new Dictionary<string, List<string>>();
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// Check if assets in Resources need to be packaged
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if (CheckForResources())
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{
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var resourceDirectories = Directory.GetDirectories("Assets", "Resources", SearchOption.AllDirectories).ToArray();
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// Fetch a list of all files in resource directory
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string[] resourceAssetPaths = AssetDatabase.FindAssets("", resourceDirectories).Select(x => AssetDatabase.GUIDToAssetPath(x)).ToArray();
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ProcessAssets(resourceAssetPaths, "resources", ref uniqueAssetInSceneBundle, ref extToAssetList);
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AssetBundleBuild resourceBundle = new AssetBundleBuild();
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resourceBundle.assetNames = uniqueAssetInSceneBundle.Keys.ToArray();
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resourceBundle.assetBundleName = OVRSceneLoader.resourceBundleName;
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assetBundleBuilds.Add(resourceBundle);
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}
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// Create scene bundle output directory
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string sceneBundleDirectory = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, BUNDLE_MANAGER_MASTER_BUNDLE);
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if (!Directory.Exists(sceneBundleDirectory))
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{
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Directory.CreateDirectory(sceneBundleDirectory);
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}
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OVRBundleTool.PrintLog("Building scene bundles . . . ");
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DateTime labelingStart = DateTime.Now;
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foreach (var scene in sceneList)
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{
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// Get all the assets that the scene depends on and sort them by type
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DateTime getDepStart = DateTime.Now;
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string[] assetDependencies = AssetDatabase.GetDependencies(scene.scenePath);
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Debug.Log("[OVRBundleManager] - " + scene.sceneName + " - Calculated scene asset dependencies in: " + (DateTime.Now - getDepStart).TotalSeconds);
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ProcessAssets(assetDependencies, scene.sceneName, ref uniqueAssetInSceneBundle, ref extToAssetList);
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// Add the scene into it's own bundle
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string[] sceneAsset = new string[1] { scene.scenePath };
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AssetBundleBuild sceneBuild = new AssetBundleBuild();
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sceneBuild.assetBundleName = "scene_" + scene.sceneName;
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sceneBuild.assetNames = sceneAsset;
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assetBundleBuilds.Add(sceneBuild);
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}
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// Chunk the asset bundles by number of assets
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foreach (string ext in extToAssetList.Keys)
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{
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int assetCount = extToAssetList[ext].Count;
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int numChunks = (assetCount + BUNDLE_CHUNK_SIZE - 1) / BUNDLE_CHUNK_SIZE;
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//Debug.Log(ext + " has " + assetCount + " asset(s) that will be split into " + numChunks + " chunk(s)");
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for (int i = 0; i < numChunks; i++)
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{
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List<string> assetChunkList;
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if (i == numChunks - 1)
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{
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int size = BUNDLE_CHUNK_SIZE - (numChunks * BUNDLE_CHUNK_SIZE - assetCount);
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assetChunkList = extToAssetList[ext].GetRange(i * BUNDLE_CHUNK_SIZE, size);
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}
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else
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{
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assetChunkList = extToAssetList[ext].GetRange(i * BUNDLE_CHUNK_SIZE, BUNDLE_CHUNK_SIZE);
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}
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AssetBundleBuild build = new AssetBundleBuild();
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build.assetBundleName = "asset_" + ext + i;
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build.assetNames = assetChunkList.ToArray();
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//Debug.Log("Chunk " + i + " has " + assetChunkList.Count + " asset(s)");
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assetBundleBuilds.Add(build);
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}
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}
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Debug.Log("[OVRBundleManager] - Created chucked scene bundles in: " + (DateTime.Now - labelingStart).TotalSeconds);
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// Build asset bundles
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BuildPipeline.BuildAssetBundles(sceneBundleDirectory, assetBundleBuilds.ToArray(),
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BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.Android);
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double bundleBuildTime = (DateTime.Now - totalStart).TotalSeconds;
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Debug.Log("[OVRBundleManager] - Total Time: " + bundleBuildTime);
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OVRPlugin.SendEvent("oculus_bundle_tool", "bundle_build_time", bundleBuildTime.ToString());
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}
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private static void ProcessAssets(string[] assetPaths,
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string assetParent,
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ref Dictionary<string, string> uniqueAssetInSceneBundle,
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ref Dictionary<string, List<string>> extToAssetList)
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{
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foreach (string asset in assetPaths)
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{
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string ext = Path.GetExtension(asset);
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if (!string.IsNullOrEmpty(ext))
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{
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ext = ext.Substring(1);
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if (!ext.Equals("cs") && !ext.Equals("unity"))
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{
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// Only process each asset once across all resource and scene bundles
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// Each asset is keyed by full path as a unique identifier
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if (!uniqueAssetInSceneBundle.ContainsKey(asset))
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{
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var assetObject = (UnityEngine.Object)AssetDatabase.LoadAssetAtPath(asset, typeof(UnityEngine.Object));
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if (assetObject == null || (assetObject.hideFlags & HideFlags.DontSaveInBuild) == 0)
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{
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uniqueAssetInSceneBundle[asset] = assetParent;
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if (assetParent != "resources")
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{
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if (!extToAssetList.ContainsKey(ext))
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{
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extToAssetList[ext] = new List<string>();
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}
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extToAssetList[ext].Add(asset);
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}
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}
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}
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}
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}
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}
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}
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private static bool DeploySceneBundles(List<OVRBundleTool.EditorSceneInfo> sceneList)
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{
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// Create Temp directory on local machine if it does not exist
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string tempDirectory = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, "Temp");
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if (!Directory.Exists(tempDirectory))
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{
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Directory.CreateDirectory(tempDirectory);
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}
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string absoluteTempPath = Path.Combine(Path.Combine(Application.dataPath, ".."), tempDirectory);
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OVRBundleTool.PrintLog("Deploying scene bundles to device . . . ");
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OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
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if (adbTool.isReady)
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{
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DateTime transferStart = DateTime.Now;
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OVRBundleTool.UpdateSceneBuildStatus(OVRBundleTool.SceneBundleStatus.TRANSFERRING);
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// Transfer all scene bundles that are relavent
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if (!TransferSceneBundles(adbTool, absoluteTempPath, externalSceneCache))
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{
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return false;
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}
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OVRBundleTool.UpdateSceneBuildStatus(OVRBundleTool.SceneBundleStatus.DEPLOYED);
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// Create file to tell transition scene APK which scene to load and push it to the device
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string sceneLoadDataPath = Path.Combine(tempDirectory, OVRSceneLoader.sceneLoadDataName);
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if (File.Exists(sceneLoadDataPath))
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{
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File.Delete(sceneLoadDataPath);
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}
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StreamWriter writer = new StreamWriter(sceneLoadDataPath, true);
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// Write version and scene names
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long unixTime = (int)(DateTimeOffset.UtcNow.ToUniversalTime() - new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds;
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writer.WriteLine(unixTime.ToString());
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for (int i = 0; i < sceneList.Count; i++)
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{
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writer.WriteLine(Path.GetFileNameWithoutExtension(sceneList[i].scenePath));
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}
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writer.Close();
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string absoluteSceneLoadDataPath = Path.Combine(absoluteTempPath, OVRSceneLoader.sceneLoadDataName);
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string[] pushCommand = { "-d push", "\"" + absoluteSceneLoadDataPath + "\"", "\"" + externalSceneCache + "\"" };
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string output, error;
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if (adbTool.RunCommand(pushCommand, null, out output, out error) == 0)
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{
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Debug.Log("[OVRBundleManager] Scene Load Data Pushed to Device.");
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OVRPlugin.SendEvent("oculus_bundle_tool", "transfer_bundle_time", (DateTime.Now - transferStart).TotalSeconds.ToString());
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return true;
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}
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OVRBundleTool.PrintError(string.IsNullOrEmpty(error) ? output : error);
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}
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else
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{
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OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
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}
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return false;
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}
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private static bool TransferSceneBundles(OVRADBTool adbTool, string absoluteTempPath, string externalSceneCache)
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{
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List<string> bundlesToTransfer = new List<string>();
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List<string> bundlesToDelete = new List<string>();
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string manifestFilePath = externalSceneCache + "/" + BUNDLE_MANAGER_MASTER_BUNDLE;
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string[] pullManifestCommand = { "-d pull", "\"" + manifestFilePath + "\"", "\"" + absoluteTempPath + "\"" };
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string output, error;
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if (adbTool.RunCommand(pullManifestCommand, null, out output, out error) == 0)
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{
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// An existing manifest file was found on device. Load hashes and upload bundles that have changed hashes.
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Debug.Log("[OVRBundleManager] - Scene bundle manifest file found. Decoding changes . . .");
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// Load hashes from remote manifest
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AssetBundle remoteBundle = AssetBundle.LoadFromFile(Path.Combine(absoluteTempPath, BUNDLE_MANAGER_MASTER_BUNDLE));
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if (remoteBundle == null)
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{
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OVRBundleTool.PrintError("Failed to load remote asset bundle manifest file.");
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return false;
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}
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AssetBundleManifest remoteManifest = remoteBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
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Dictionary<string, Hash128> remoteBundleToHash = new Dictionary<string, Hash128>();
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if (remoteManifest != null)
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{
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string[] assetBundles = remoteManifest.GetAllAssetBundles();
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foreach (string bundleName in assetBundles)
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{
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remoteBundleToHash[bundleName] = remoteManifest.GetAssetBundleHash(bundleName);
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}
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}
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remoteBundle.Unload(true);
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// Load hashes from local manifest
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AssetBundle localBundle = AssetBundle.LoadFromFile(BUNDLE_MANAGER_OUTPUT_PATH + "\\" + BUNDLE_MANAGER_MASTER_BUNDLE
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+ "\\" + BUNDLE_MANAGER_MASTER_BUNDLE);
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if (localBundle == null)
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{
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OVRBundleTool.PrintError("<color=red>Failed to load local asset bundle manifest file.\n</color>");
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return false;
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}
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AssetBundleManifest localManifest = localBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
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if (localManifest != null)
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{
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Hash128 zeroHash = new Hash128(0, 0, 0, 0);
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// Build a list of dirty bundles that will have to be transfered
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string relativeSceneBundlesPath = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, BUNDLE_MANAGER_MASTER_BUNDLE);
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bundlesToTransfer.Add(Path.Combine(relativeSceneBundlesPath, BUNDLE_MANAGER_MASTER_BUNDLE));
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string[] assetBundles = localManifest.GetAllAssetBundles();
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foreach (string bundleName in assetBundles)
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{
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if (!remoteBundleToHash.ContainsKey(bundleName))
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{
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bundlesToTransfer.Add(Path.Combine(relativeSceneBundlesPath, bundleName));
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}
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else
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{
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if (remoteBundleToHash[bundleName] != localManifest.GetAssetBundleHash(bundleName))
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{
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bundlesToTransfer.Add(Path.Combine(relativeSceneBundlesPath, bundleName));
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}
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remoteBundleToHash[bundleName] = zeroHash;
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}
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}
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OVRBundleTool.PrintLog(bundlesToTransfer.Count + " dirty bundle(s) will be transfered.\n");
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}
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}
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else
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{
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if (output.Contains("does not exist"))
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{
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// Fresh install of asset bundles, transfer all asset bundles
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OVRBundleTool.PrintLog("Manifest file not found. Transfering all bundles . . . ");
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string[] mkdirCommand = { "-d shell", "mkdir -p", "\"" + externalSceneCache + "\"" };
|
|
if (adbTool.RunCommand(mkdirCommand, null, out output, out error) == 0)
|
|
{
|
|
string absoluteSceneBundlePath = Path.Combine(Path.Combine(Application.dataPath, ".."),
|
|
Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, BUNDLE_MANAGER_MASTER_BUNDLE));
|
|
|
|
string[] assetBundlePaths = Directory.GetFiles(absoluteSceneBundlePath);
|
|
if (assetBundlePaths.Length != 0)
|
|
{
|
|
foreach (string path in assetBundlePaths)
|
|
{
|
|
if (!path.Contains(".manifest"))
|
|
{
|
|
bundlesToTransfer.Add(path);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OVRBundleTool.PrintError("Failed to locate scene bundles to transfer.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If any adb error occured during manifest calculation, print it and return false
|
|
if (!string.IsNullOrEmpty(error) || output.Contains("error"))
|
|
{
|
|
OVRBundleTool.PrintError(string.IsNullOrEmpty(error) ? output : error);
|
|
return false;
|
|
}
|
|
|
|
// Transfer bundles to device
|
|
DateTime transferStart = DateTime.Now;
|
|
foreach (string bundle in bundlesToTransfer)
|
|
{
|
|
string absoluteBundlePath = Path.Combine(Path.Combine(Application.dataPath, ".."), bundle);
|
|
string[] pushBundleCommand = { "-d push", "\"" + absoluteBundlePath + "\"", "\"" + externalSceneCache + "\"" };
|
|
adbTool.RunCommandAsync(pushBundleCommand, null);
|
|
}
|
|
Debug.Log("[OVRBundleManager] - Transfer took " + (DateTime.Now - transferStart).TotalSeconds + " seconds.");
|
|
|
|
// Delete stale bundles on device
|
|
if (bundlesToDelete.Count > 0)
|
|
{
|
|
foreach (string bundle in bundlesToDelete)
|
|
{
|
|
string bundlePath = externalSceneCache + "/" + bundle;
|
|
string[] deleteBundleCommand = { "-d shell", "rm", "\"" + bundlePath + "\"" };
|
|
adbTool.RunCommandAsync(deleteBundleCommand, null);
|
|
}
|
|
OVRBundleTool.PrintLog("Deleted " + bundlesToDelete.Count + " bundle(s) that were stale");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public static bool LaunchApplication()
|
|
{
|
|
OVRBundleTool.PrintLog("Launching Application . . . ");
|
|
|
|
OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
|
|
if (adbTool.isReady)
|
|
{
|
|
string output, error;
|
|
string appPackagename = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android)
|
|
+ GetTransitionApkOptionalIdentifier();
|
|
string playerActivityName = "\"" + appPackagename + "/com.unity3d.player.UnityPlayerActivity\"";
|
|
string[] appStartCommand = { "-d shell", "am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -S -f 0x10200000 -n", playerActivityName };
|
|
if (adbTool.RunCommand(appStartCommand, null, out output, out error) == 0)
|
|
{
|
|
OVRBundleTool.PrintSuccess();
|
|
OVRBundleTool.PrintLog("App package " + appPackagename + " is launched.");
|
|
return true;
|
|
}
|
|
|
|
string completeError = "Failed to launch application. Try launching it manually through the device.\n" + (string.IsNullOrEmpty(error) ? output : error);
|
|
OVRBundleTool.PrintError(completeError);
|
|
}
|
|
else
|
|
{
|
|
OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool UninstallAPK()
|
|
{
|
|
OVRBundleTool.PrintLog("Uninstalling Application . . .");
|
|
|
|
OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
|
|
if (adbTool.isReady)
|
|
{
|
|
string output, error;
|
|
string appPackagename = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android)
|
|
+ GetTransitionApkOptionalIdentifier();
|
|
string[] appStartCommand = { "-d shell", "pm uninstall", appPackagename };
|
|
if (adbTool.RunCommand(appStartCommand, null, out output, out error) == 0)
|
|
{
|
|
OVRBundleTool.PrintSuccess();
|
|
OVRBundleTool.PrintLog("App package " + appPackagename + " is uninstalled.");
|
|
return true;
|
|
}
|
|
|
|
OVRBundleTool.PrintError("Failed to uninstall APK.");
|
|
}
|
|
else
|
|
{
|
|
OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static void DeleteRemoteAssetBundles()
|
|
{
|
|
OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
|
|
if (adbTool.isReady)
|
|
{
|
|
bool failure = false;
|
|
string fileExistsError = "No such file or directory";
|
|
OVRBundleTool.PrintLog("Deleting device bundles . . . ");
|
|
string output, error;
|
|
string[] deleteBundleCommand = { "-d shell", "rm -r", externalSceneCache };
|
|
if (adbTool.RunCommand(deleteBundleCommand, null, out output, out error) != 0)
|
|
{
|
|
if (!(output.Contains(fileExistsError) || error.Contains(fileExistsError)))
|
|
{
|
|
failure = true;
|
|
}
|
|
}
|
|
|
|
if (failure)
|
|
{
|
|
OVRBundleTool.PrintError(string.IsNullOrEmpty(error) ? output : error);
|
|
OVRBundleTool.PrintError("Failed to delete scene bundle cache directory.");
|
|
}
|
|
else
|
|
{
|
|
OVRBundleTool.PrintSuccess();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
|
|
}
|
|
}
|
|
|
|
public static void DeleteLocalAssetBundles()
|
|
{
|
|
try
|
|
{
|
|
if (Directory.Exists(BUNDLE_MANAGER_OUTPUT_PATH))
|
|
{
|
|
OVRBundleTool.PrintLog("Deleting local bundles . . . ");
|
|
Directory.Delete(BUNDLE_MANAGER_OUTPUT_PATH, true);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
OVRBundleTool.PrintError(e.Message);
|
|
}
|
|
OVRBundleTool.PrintSuccess();
|
|
}
|
|
|
|
private static bool CheckForResources()
|
|
{
|
|
string[] resourceDirectories = Directory.GetDirectories("Assets", "Resources", SearchOption.AllDirectories);
|
|
return resourceDirectories.Length > 0;
|
|
}
|
|
|
|
private static string GetTransitionApkOptionalIdentifier()
|
|
{
|
|
string transitionApkOptionalIdentifier;
|
|
// Check option value from editor UI
|
|
if (OVRBundleTool.GetUseOptionalTransitionApkPackage())
|
|
{
|
|
// Append .transition to default app package name to optionally allow both
|
|
// full build apk and transition apk to be installed on device
|
|
transitionApkOptionalIdentifier = ".transition";
|
|
}
|
|
else
|
|
{
|
|
transitionApkOptionalIdentifier = "";
|
|
}
|
|
return transitionApkOptionalIdentifier;
|
|
}
|
|
}
|
|
#endif
|