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- #if UNITY_EDITOR_WIN && UNITY_ANDROID
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System;
- using System.Linq;
-
- using UnityEngine;
- using UnityEditor;
- #if UNITY_2018_1_OR_NEWER
- using UnityEditor.Build.Reporting;
- #endif
-
- public class OVRBundleManager
- {
- public const string TRANSITION_APK_VERSION_NAME = "OVRTransitionAPKVersion";
- private const int BUNDLE_CHUNK_SIZE = 30;
- private const string TRANSITION_SCENE_RELATIVE_PATH = "Scenes/OVRTransitionScene.unity";
- private const string BUNDLE_MANAGER_OUTPUT_PATH = "OVRAssetBundles";
- private const string BUNDLE_MANAGER_MASTER_BUNDLE = "OVRMasterBundle";
-
- private const string EXTERNAL_STORAGE_PATH = "/sdcard/Android/data";
- private const string ADB_TOOL_INITIALIZE_ERROR = "Failed to initialize ADB Tool. Please check Android SDK path in Preferences -> External Tools";
-
- private static string externalSceneCache;
- private static string transitionScenePath;
-
- private static string projectDefaultAppIdentifier;
- private static string projectDefaultVersion;
- private static ScriptingImplementation projectScriptImplementation;
- #if UNITY_2018_3_OR_NEWER
- private static ManagedStrippingLevel projectManagedStrippingLevel;
- #else
- private static StrippingLevel projectStrippingLevel;
- #endif
- private static bool projectStripEngineCode;
-
- public static void BuildDeployTransitionAPK(bool useOptionalTransitionApkPackage)
- {
- OVRBundleTool.PrintLog("Building and deploying transition APK . . . ", true);
-
- if (!Directory.Exists(BUNDLE_MANAGER_OUTPUT_PATH))
- {
- Directory.CreateDirectory(BUNDLE_MANAGER_OUTPUT_PATH);
- }
-
- PrebuildProjectSettingUpdate();
-
- if (String.IsNullOrEmpty(transitionScenePath))
- {
- // Get current editor script's directory as base path
- string[] res = System.IO.Directory.GetFiles(Application.dataPath, "OVRBundleManager.cs", SearchOption.AllDirectories);
- if (res.Length > 1)
- {
- OVRBundleTool.PrintError("More than one OVRBundleManager editor script has been found, please double check your Oculus SDK import.");
- return;
- }
- else
- {
- // Append Transition Scene's relative path to base path
- var OVREditorScript = Path.GetDirectoryName(res[0]);
- transitionScenePath = Path.Combine(OVREditorScript, TRANSITION_SCENE_RELATIVE_PATH);
- }
- }
-
- string[] buildScenes = new string[1] { transitionScenePath };
- string apkOutputPath = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, "OVRTransition.apk");
- DateTime apkBuildStart = DateTime.Now;
-
- #if UNITY_2018_1_OR_NEWER
- BuildReport report = BuildPipeline.BuildPlayer(buildScenes, apkOutputPath, BuildTarget.Android,
- BuildOptions.Development | BuildOptions.AutoRunPlayer);
-
- if (report.summary.result == BuildResult.Succeeded)
- {
- OVRBundleTool.PrintSuccess();
- }
- else if (report.summary.result == BuildResult.Failed)
- {
- OVRBundleTool.PrintError();
- }
- #else
- string error = BuildPipeline.BuildPlayer(buildScenes, apkOutputPath, BuildTarget.Android,
- BuildOptions.Development | BuildOptions.AutoRunPlayer);
-
- if (string.IsNullOrEmpty(error))
- {
- OVRBundleTool.PrintSuccess();
- }
- else
- {
- OVRBundleTool.PrintError();
- }
- #endif
- OVRPlugin.SendEvent("oculus_bundle_tool", "apk_build_time", (DateTime.Now - apkBuildStart).TotalSeconds.ToString());
- PostbuildProjectSettingUpdate();
- }
-
- private static void PrebuildProjectSettingUpdate()
- {
- // Modify application identifier for transition APK
- projectDefaultAppIdentifier = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android);
- PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android,
- projectDefaultAppIdentifier + GetTransitionApkOptionalIdentifier());
-
- // Set VersionCode as a unique identifier for transition APK
- projectDefaultVersion = PlayerSettings.bundleVersion;
- PlayerSettings.bundleVersion = TRANSITION_APK_VERSION_NAME;
-
- // Modify IL2CPP option as it strips script symbols that are necessary for the scenes at runtime
- projectScriptImplementation = PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup);
- if (projectScriptImplementation != ScriptingImplementation.Mono2x)
- {
- // Show message in console to make it more clear to developers
- OVRBundleTool.PrintLog("Build will use Mono as scripting backend.");
- PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup, ScriptingImplementation.Mono2x);
- }
-
- // Avoid stripping managed code that are necessary for the scenes at runtime
- #if UNITY_2018_3_OR_NEWER
- projectManagedStrippingLevel = PlayerSettings.GetManagedStrippingLevel(BuildTargetGroup.Android);
- if (projectManagedStrippingLevel != ManagedStrippingLevel.Disabled)
- {
- OVRBundleTool.PrintLog("Build will set Managed Stripping Level to Disabled.");
- PlayerSettings.SetManagedStrippingLevel(BuildTargetGroup.Android, ManagedStrippingLevel.Disabled);
- }
- #else
- projectStrippingLevel = PlayerSettings.strippingLevel;
- if (projectStrippingLevel != StrippingLevel.Disabled)
- {
- OVRBundleTool.PrintLog("Build will set Stripping Level to Disabled.");
- PlayerSettings.strippingLevel = StrippingLevel.Disabled;
- }
- #endif
-
- projectStripEngineCode = PlayerSettings.stripEngineCode;
- if (projectStripEngineCode)
- {
- PlayerSettings.stripEngineCode = false;
- }
- }
-
- private static void PostbuildProjectSettingUpdate()
- {
- // Restore application identifier
- PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android,
- projectDefaultAppIdentifier);
-
- // Restore version setting
- PlayerSettings.bundleVersion = projectDefaultVersion;
-
- // Restore scripting backend option
- if (PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) != projectScriptImplementation)
- {
- PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup, projectScriptImplementation);
- }
-
- // Restore managed stripping level
- #if UNITY_2018_3_OR_NEWER
- if (PlayerSettings.GetManagedStrippingLevel(BuildTargetGroup.Android) != projectManagedStrippingLevel)
- {
- PlayerSettings.SetManagedStrippingLevel(BuildTargetGroup.Android, projectManagedStrippingLevel);
- }
- #else
- if (PlayerSettings.strippingLevel != projectStrippingLevel)
- {
- PlayerSettings.strippingLevel = projectStrippingLevel;
- }
- #endif
-
- if (PlayerSettings.stripEngineCode != projectStripEngineCode)
- {
- PlayerSettings.stripEngineCode = projectStripEngineCode;
- }
- }
-
- // Build and deploy a list of scenes. It's suggested to only build and deploy one active scene that's being modified and
- // its dependencies such as scenes that are loaded additively
- public static void BuildDeployScenes(List<OVRBundleTool.EditorSceneInfo> sceneList, bool forceRestart)
- {
- externalSceneCache = EXTERNAL_STORAGE_PATH + "/" + PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android)
- + GetTransitionApkOptionalIdentifier() + "/cache/scenes";
-
- BuildSceneBundles(sceneList);
- if (DeploySceneBundles(sceneList))
- {
- if (forceRestart)
- {
- LaunchApplication();
- return;
- }
- OVRBundleTool.PrintSuccess();
- return;
- }
- }
-
- // Build assets that are used by scenes from the given list.
- // This function will automatically de-duplicated same asset file being referenced in multiple scenes.
- // Scene bundles will be created with name pattern: <SceneName>_<AssetTypeExtention><ChunckNumber>
- private static void BuildSceneBundles(List<OVRBundleTool.EditorSceneInfo> sceneList)
- {
- DateTime totalStart = DateTime.Now;
- // Keeps track of dependent assets across scenes
- // to ensure each asset is only packaged once in one of the scene bundles.
- // uniqueAssetInSceneBundle is a map from "asset unique identifier" to the first scene that references the asset.
- // It supports different assets with same file name as "asset unique identifier" contain full qualified asset file path
- Dictionary<string, string> uniqueAssetInSceneBundle = new Dictionary<string, string>();
-
- // List of bundle targets for Unity's build pipeline to package
- List<AssetBundleBuild> assetBundleBuilds = new List<AssetBundleBuild>();
- // Map that contains "asset type" to list of assets that are of the asset type
- Dictionary<string, List<string>> extToAssetList = new Dictionary<string, List<string>>();
-
- // Check if assets in Resources need to be packaged
- if (CheckForResources())
- {
- var resourceDirectories = Directory.GetDirectories("Assets", "Resources", SearchOption.AllDirectories).ToArray();
- // Fetch a list of all files in resource directory
- string[] resourceAssetPaths = AssetDatabase.FindAssets("", resourceDirectories).Select(x => AssetDatabase.GUIDToAssetPath(x)).ToArray();
- ProcessAssets(resourceAssetPaths, "resources", ref uniqueAssetInSceneBundle, ref extToAssetList);
-
- AssetBundleBuild resourceBundle = new AssetBundleBuild();
- resourceBundle.assetNames = uniqueAssetInSceneBundle.Keys.ToArray();
- resourceBundle.assetBundleName = OVRSceneLoader.resourceBundleName;
- assetBundleBuilds.Add(resourceBundle);
- }
-
- // Create scene bundle output directory
- string sceneBundleDirectory = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, BUNDLE_MANAGER_MASTER_BUNDLE);
- if (!Directory.Exists(sceneBundleDirectory))
- {
- Directory.CreateDirectory(sceneBundleDirectory);
- }
-
- OVRBundleTool.PrintLog("Building scene bundles . . . ");
- DateTime labelingStart = DateTime.Now;
- foreach (var scene in sceneList)
- {
- // Get all the assets that the scene depends on and sort them by type
- DateTime getDepStart = DateTime.Now;
- string[] assetDependencies = AssetDatabase.GetDependencies(scene.scenePath);
- Debug.Log("[OVRBundleManager] - " + scene.sceneName + " - Calculated scene asset dependencies in: " + (DateTime.Now - getDepStart).TotalSeconds);
- ProcessAssets(assetDependencies, scene.sceneName, ref uniqueAssetInSceneBundle, ref extToAssetList);
-
- // Add the scene into it's own bundle
- string[] sceneAsset = new string[1] { scene.scenePath };
- AssetBundleBuild sceneBuild = new AssetBundleBuild();
- sceneBuild.assetBundleName = "scene_" + scene.sceneName;
- sceneBuild.assetNames = sceneAsset;
- assetBundleBuilds.Add(sceneBuild);
- }
-
- // Chunk the asset bundles by number of assets
- foreach (string ext in extToAssetList.Keys)
- {
- int assetCount = extToAssetList[ext].Count;
- int numChunks = (assetCount + BUNDLE_CHUNK_SIZE - 1) / BUNDLE_CHUNK_SIZE;
- //Debug.Log(ext + " has " + assetCount + " asset(s) that will be split into " + numChunks + " chunk(s)");
- for (int i = 0; i < numChunks; i++)
- {
- List<string> assetChunkList;
- if (i == numChunks - 1)
- {
- int size = BUNDLE_CHUNK_SIZE - (numChunks * BUNDLE_CHUNK_SIZE - assetCount);
- assetChunkList = extToAssetList[ext].GetRange(i * BUNDLE_CHUNK_SIZE, size);
- }
- else
- {
- assetChunkList = extToAssetList[ext].GetRange(i * BUNDLE_CHUNK_SIZE, BUNDLE_CHUNK_SIZE);
- }
- AssetBundleBuild build = new AssetBundleBuild();
- build.assetBundleName = "asset_" + ext + i;
- build.assetNames = assetChunkList.ToArray();
- //Debug.Log("Chunk " + i + " has " + assetChunkList.Count + " asset(s)");
- assetBundleBuilds.Add(build);
- }
- }
-
- Debug.Log("[OVRBundleManager] - Created chucked scene bundles in: " + (DateTime.Now - labelingStart).TotalSeconds);
-
- // Build asset bundles
- BuildPipeline.BuildAssetBundles(sceneBundleDirectory, assetBundleBuilds.ToArray(),
- BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.Android);
-
- double bundleBuildTime = (DateTime.Now - totalStart).TotalSeconds;
- Debug.Log("[OVRBundleManager] - Total Time: " + bundleBuildTime);
- OVRPlugin.SendEvent("oculus_bundle_tool", "bundle_build_time", bundleBuildTime.ToString());
- }
-
- private static void ProcessAssets(string[] assetPaths,
- string assetParent,
- ref Dictionary<string, string> uniqueAssetInSceneBundle,
- ref Dictionary<string, List<string>> extToAssetList)
- {
- foreach (string asset in assetPaths)
- {
- string ext = Path.GetExtension(asset);
- if (!string.IsNullOrEmpty(ext))
- {
- ext = ext.Substring(1);
- if (!ext.Equals("cs") && !ext.Equals("unity"))
- {
- // Only process each asset once across all resource and scene bundles
- // Each asset is keyed by full path as a unique identifier
- if (!uniqueAssetInSceneBundle.ContainsKey(asset))
- {
- var assetObject = (UnityEngine.Object)AssetDatabase.LoadAssetAtPath(asset, typeof(UnityEngine.Object));
- if (assetObject == null || (assetObject.hideFlags & HideFlags.DontSaveInBuild) == 0)
- {
- uniqueAssetInSceneBundle[asset] = assetParent;
-
- if (assetParent != "resources")
- {
- if (!extToAssetList.ContainsKey(ext))
- {
- extToAssetList[ext] = new List<string>();
- }
- extToAssetList[ext].Add(asset);
- }
- }
- }
- }
- }
- }
- }
-
- private static bool DeploySceneBundles(List<OVRBundleTool.EditorSceneInfo> sceneList)
- {
- // Create Temp directory on local machine if it does not exist
- string tempDirectory = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, "Temp");
- if (!Directory.Exists(tempDirectory))
- {
- Directory.CreateDirectory(tempDirectory);
- }
- string absoluteTempPath = Path.Combine(Path.Combine(Application.dataPath, ".."), tempDirectory);
-
- OVRBundleTool.PrintLog("Deploying scene bundles to device . . . ");
-
- OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
- if (adbTool.isReady)
- {
- DateTime transferStart = DateTime.Now;
-
- OVRBundleTool.UpdateSceneBuildStatus(OVRBundleTool.SceneBundleStatus.TRANSFERRING);
- // Transfer all scene bundles that are relavent
- if (!TransferSceneBundles(adbTool, absoluteTempPath, externalSceneCache))
- {
- return false;
- }
- OVRBundleTool.UpdateSceneBuildStatus(OVRBundleTool.SceneBundleStatus.DEPLOYED);
-
- // Create file to tell transition scene APK which scene to load and push it to the device
- string sceneLoadDataPath = Path.Combine(tempDirectory, OVRSceneLoader.sceneLoadDataName);
- if (File.Exists(sceneLoadDataPath))
- {
- File.Delete(sceneLoadDataPath);
- }
-
- StreamWriter writer = new StreamWriter(sceneLoadDataPath, true);
- // Write version and scene names
- long unixTime = (int)(DateTimeOffset.UtcNow.ToUniversalTime() - new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds;
- writer.WriteLine(unixTime.ToString());
- for (int i = 0; i < sceneList.Count; i++)
- {
- writer.WriteLine(Path.GetFileNameWithoutExtension(sceneList[i].scenePath));
- }
-
- writer.Close();
-
- string absoluteSceneLoadDataPath = Path.Combine(absoluteTempPath, OVRSceneLoader.sceneLoadDataName);
- string[] pushCommand = { "-d push", "\"" + absoluteSceneLoadDataPath + "\"", "\"" + externalSceneCache + "\"" };
- string output, error;
- if (adbTool.RunCommand(pushCommand, null, out output, out error) == 0)
- {
- Debug.Log("[OVRBundleManager] Scene Load Data Pushed to Device.");
- OVRPlugin.SendEvent("oculus_bundle_tool", "transfer_bundle_time", (DateTime.Now - transferStart).TotalSeconds.ToString());
- return true;
- }
- OVRBundleTool.PrintError(string.IsNullOrEmpty(error) ? output : error);
- }
- else
- {
- OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
- }
- return false;
- }
-
- private static bool TransferSceneBundles(OVRADBTool adbTool, string absoluteTempPath, string externalSceneCache)
- {
- List<string> bundlesToTransfer = new List<string>();
- List<string> bundlesToDelete = new List<string>();
- string manifestFilePath = externalSceneCache + "/" + BUNDLE_MANAGER_MASTER_BUNDLE;
-
- string[] pullManifestCommand = { "-d pull", "\"" + manifestFilePath + "\"", "\"" + absoluteTempPath + "\"" };
-
- string output, error;
- if (adbTool.RunCommand(pullManifestCommand, null, out output, out error) == 0)
- {
- // An existing manifest file was found on device. Load hashes and upload bundles that have changed hashes.
- Debug.Log("[OVRBundleManager] - Scene bundle manifest file found. Decoding changes . . .");
-
- // Load hashes from remote manifest
- AssetBundle remoteBundle = AssetBundle.LoadFromFile(Path.Combine(absoluteTempPath, BUNDLE_MANAGER_MASTER_BUNDLE));
- if (remoteBundle == null)
- {
- OVRBundleTool.PrintError("Failed to load remote asset bundle manifest file.");
- return false;
- }
- AssetBundleManifest remoteManifest = remoteBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
-
- Dictionary<string, Hash128> remoteBundleToHash = new Dictionary<string, Hash128>();
- if (remoteManifest != null)
- {
- string[] assetBundles = remoteManifest.GetAllAssetBundles();
- foreach (string bundleName in assetBundles)
- {
- remoteBundleToHash[bundleName] = remoteManifest.GetAssetBundleHash(bundleName);
- }
- }
- remoteBundle.Unload(true);
-
- // Load hashes from local manifest
- AssetBundle localBundle = AssetBundle.LoadFromFile(BUNDLE_MANAGER_OUTPUT_PATH + "\\" + BUNDLE_MANAGER_MASTER_BUNDLE
- + "\\" + BUNDLE_MANAGER_MASTER_BUNDLE);
- if (localBundle == null)
- {
- OVRBundleTool.PrintError("<color=red>Failed to load local asset bundle manifest file.\n</color>");
- return false;
- }
- AssetBundleManifest localManifest = localBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
-
- if (localManifest != null)
- {
- Hash128 zeroHash = new Hash128(0, 0, 0, 0);
-
- // Build a list of dirty bundles that will have to be transfered
- string relativeSceneBundlesPath = Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, BUNDLE_MANAGER_MASTER_BUNDLE);
- bundlesToTransfer.Add(Path.Combine(relativeSceneBundlesPath, BUNDLE_MANAGER_MASTER_BUNDLE));
- string[] assetBundles = localManifest.GetAllAssetBundles();
- foreach (string bundleName in assetBundles)
- {
- if (!remoteBundleToHash.ContainsKey(bundleName))
- {
- bundlesToTransfer.Add(Path.Combine(relativeSceneBundlesPath, bundleName));
- }
- else
- {
- if (remoteBundleToHash[bundleName] != localManifest.GetAssetBundleHash(bundleName))
- {
- bundlesToTransfer.Add(Path.Combine(relativeSceneBundlesPath, bundleName));
- }
- remoteBundleToHash[bundleName] = zeroHash;
- }
- }
-
- OVRBundleTool.PrintLog(bundlesToTransfer.Count + " dirty bundle(s) will be transfered.\n");
- }
- }
- else
- {
- if (output.Contains("does not exist"))
- {
- // Fresh install of asset bundles, transfer all asset bundles
- OVRBundleTool.PrintLog("Manifest file not found. Transfering all bundles . . . ");
-
- string[] mkdirCommand = { "-d shell", "mkdir -p", "\"" + externalSceneCache + "\"" };
- if (adbTool.RunCommand(mkdirCommand, null, out output, out error) == 0)
- {
- string absoluteSceneBundlePath = Path.Combine(Path.Combine(Application.dataPath, ".."),
- Path.Combine(BUNDLE_MANAGER_OUTPUT_PATH, BUNDLE_MANAGER_MASTER_BUNDLE));
-
- string[] assetBundlePaths = Directory.GetFiles(absoluteSceneBundlePath);
- if (assetBundlePaths.Length != 0)
- {
- foreach (string path in assetBundlePaths)
- {
- if (!path.Contains(".manifest"))
- {
- bundlesToTransfer.Add(path);
- }
- }
- }
- else
- {
- OVRBundleTool.PrintError("Failed to locate scene bundles to transfer.");
- return false;
- }
- }
- }
- }
-
- // If any adb error occured during manifest calculation, print it and return false
- if (!string.IsNullOrEmpty(error) || output.Contains("error"))
- {
- OVRBundleTool.PrintError(string.IsNullOrEmpty(error) ? output : error);
- return false;
- }
-
- // Transfer bundles to device
- DateTime transferStart = DateTime.Now;
- foreach (string bundle in bundlesToTransfer)
- {
- string absoluteBundlePath = Path.Combine(Path.Combine(Application.dataPath, ".."), bundle);
- string[] pushBundleCommand = { "-d push", "\"" + absoluteBundlePath + "\"", "\"" + externalSceneCache + "\"" };
- adbTool.RunCommandAsync(pushBundleCommand, null);
- }
- Debug.Log("[OVRBundleManager] - Transfer took " + (DateTime.Now - transferStart).TotalSeconds + " seconds.");
-
- // Delete stale bundles on device
- if (bundlesToDelete.Count > 0)
- {
- foreach (string bundle in bundlesToDelete)
- {
- string bundlePath = externalSceneCache + "/" + bundle;
- string[] deleteBundleCommand = { "-d shell", "rm", "\"" + bundlePath + "\"" };
- adbTool.RunCommandAsync(deleteBundleCommand, null);
- }
- OVRBundleTool.PrintLog("Deleted " + bundlesToDelete.Count + " bundle(s) that were stale");
- }
-
- return true;
- }
-
- public static bool LaunchApplication()
- {
- OVRBundleTool.PrintLog("Launching Application . . . ");
-
- OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
- if (adbTool.isReady)
- {
- string output, error;
- string appPackagename = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android)
- + GetTransitionApkOptionalIdentifier();
- string playerActivityName = "\"" + appPackagename + "/com.unity3d.player.UnityPlayerActivity\"";
- string[] appStartCommand = { "-d shell", "am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -S -f 0x10200000 -n", playerActivityName };
- if (adbTool.RunCommand(appStartCommand, null, out output, out error) == 0)
- {
- OVRBundleTool.PrintSuccess();
- OVRBundleTool.PrintLog("App package " + appPackagename + " is launched.");
- return true;
- }
-
- string completeError = "Failed to launch application. Try launching it manually through the device.\n" + (string.IsNullOrEmpty(error) ? output : error);
- OVRBundleTool.PrintError(completeError);
- }
- else
- {
- OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
- }
- return false;
- }
-
- public static bool UninstallAPK()
- {
- OVRBundleTool.PrintLog("Uninstalling Application . . .");
-
- OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
- if (adbTool.isReady)
- {
- string output, error;
- string appPackagename = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android)
- + GetTransitionApkOptionalIdentifier();
- string[] appStartCommand = { "-d shell", "pm uninstall", appPackagename };
- if (adbTool.RunCommand(appStartCommand, null, out output, out error) == 0)
- {
- OVRBundleTool.PrintSuccess();
- OVRBundleTool.PrintLog("App package " + appPackagename + " is uninstalled.");
- return true;
- }
-
- OVRBundleTool.PrintError("Failed to uninstall APK.");
- }
- else
- {
- OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
- }
- return false;
- }
-
- public static void DeleteRemoteAssetBundles()
- {
- OVRADBTool adbTool = new OVRADBTool(OVRConfig.Instance.GetAndroidSDKPath());
- if (adbTool.isReady)
- {
- bool failure = false;
- string fileExistsError = "No such file or directory";
- OVRBundleTool.PrintLog("Deleting device bundles . . . ");
- string output, error;
- string[] deleteBundleCommand = { "-d shell", "rm -r", externalSceneCache };
- if (adbTool.RunCommand(deleteBundleCommand, null, out output, out error) != 0)
- {
- if (!(output.Contains(fileExistsError) || error.Contains(fileExistsError)))
- {
- failure = true;
- }
- }
-
- if (failure)
- {
- OVRBundleTool.PrintError(string.IsNullOrEmpty(error) ? output : error);
- OVRBundleTool.PrintError("Failed to delete scene bundle cache directory.");
- }
- else
- {
- OVRBundleTool.PrintSuccess();
- }
- }
- else
- {
- OVRBundleTool.PrintError(ADB_TOOL_INITIALIZE_ERROR);
- }
- }
-
- public static void DeleteLocalAssetBundles()
- {
- try
- {
- if (Directory.Exists(BUNDLE_MANAGER_OUTPUT_PATH))
- {
- OVRBundleTool.PrintLog("Deleting local bundles . . . ");
- Directory.Delete(BUNDLE_MANAGER_OUTPUT_PATH, true);
- }
- }
- catch (Exception e)
- {
- OVRBundleTool.PrintError(e.Message);
- }
- OVRBundleTool.PrintSuccess();
- }
-
- private static bool CheckForResources()
- {
- string[] resourceDirectories = Directory.GetDirectories("Assets", "Resources", SearchOption.AllDirectories);
- return resourceDirectories.Length > 0;
- }
-
- private static string GetTransitionApkOptionalIdentifier()
- {
- string transitionApkOptionalIdentifier;
- // Check option value from editor UI
- if (OVRBundleTool.GetUseOptionalTransitionApkPackage())
- {
- // Append .transition to default app package name to optionally allow both
- // full build apk and transition apk to be installed on device
- transitionApkOptionalIdentifier = ".transition";
- }
- else
- {
- transitionApkOptionalIdentifier = "";
- }
- return transitionApkOptionalIdentifier;
- }
- }
- #endif
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