/************************************************************************************
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Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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See SampleFramework license.txt for license terms. Unless required by applicable law
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or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the license for specific
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language governing permissions and limitations under the license.
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************************************************************************************/
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using UnityEngine;
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namespace OculusSampleFramework
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{
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public class Pose
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public Pose()
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{
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Position = Vector3.zero;
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Rotation = Quaternion.identity;
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}
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public Pose(Vector3 position, Quaternion rotation)
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{
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Position = position;
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Rotation = rotation;
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}
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}
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}
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