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- /************************************************************************************
-
- Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- See SampleFramework license.txt for license terms. Unless required by applicable law
- or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
- CONDITIONS OF ANY KIND, either express or implied. See the license for specific
- language governing permissions and limitations under the license.
-
- ************************************************************************************/
-
- using UnityEngine;
-
- namespace OculusSampleFramework
- {
- public class Pose
- {
- public Vector3 Position;
- public Quaternion Rotation;
-
- public Pose()
- {
- Position = Vector3.zero;
- Rotation = Quaternion.identity;
- }
-
- public Pose(Vector3 position, Quaternion rotation)
- {
- Position = position;
- Rotation = rotation;
- }
- }
- }
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