|
Shader "OvrAvatar/AvatarSurfaceShaderSelfOccluding" {
|
|
Properties{
|
|
// Global parameters
|
|
_Alpha("Alpha", Range(0.0, 1.0)) = 1.0
|
|
_DarkMultiplier("Dark Multiplier", Color) = (0.6, 0.6, 0.6, 1.0)
|
|
_BaseColor("Base Color", Color) = (0.0, 0.0, 0.0, 0.0)
|
|
_BaseMaskType("Base Mask Type", Int) = 0
|
|
_BaseMaskParameters("Base Mask Parameters", Vector) = (0, 0, 0, 0)
|
|
_BaseMaskAxis("Base Mask Axis", Vector) = (0, 1, 0, 0)
|
|
_AlphaMask("Alpha Mask", 2D) = "white" {}
|
|
_NormalMap("Normal Map", 2D) = "" {}
|
|
_ParallaxMap("Parallax Map", 2D) = "" {}
|
|
_RoughnessMap("Roughness Map", 2D) = "" {}
|
|
|
|
// Layer 0 parameters
|
|
_LayerSampleMode0("Layer Sample Mode 0", Int) = 0
|
|
_LayerBlendMode0("Layer Blend Mode 0", Int) = 0
|
|
_LayerMaskType0("Layer Mask Type 0", Int) = 0
|
|
_LayerColor0("Layer Color 0", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface0("Layer Surface 0", 2D) = "" {}
|
|
_LayerSampleParameters0("Layer Sample Parameters 0", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters0("Layer Mask Parameters 0", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis0("Layer Mask Axis 0", Vector) = (0, 1, 0, 0)
|
|
|
|
// Layer 1 parameters
|
|
_LayerSampleMode1("Layer Sample Mode 1", Int) = 0
|
|
_LayerBlendMode1("Layer Blend Mode 1", Int) = 0
|
|
_LayerMaskType1("Layer Mask Type 1", Int) = 0
|
|
_LayerColor1("Layer Color 1", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface1("Layer Surface 1", 2D) = "" {}
|
|
_LayerSampleParameters1("Layer Sample Parameters 1", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters1("Layer Mask Parameters 1", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis1("Layer Mask Axis 1", Vector) = (0, 1, 0, 0)
|
|
|
|
// Layer 2 parameters
|
|
_LayerSampleMode2("Layer Sample Mode 2", Int) = 0
|
|
_LayerBlendMode2("Layer Blend Mode 2", Int) = 0
|
|
_LayerMaskType2("Layer Mask Type 2", Int) = 0
|
|
_LayerColor2("Layer Color 2", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface2("Layer Surface 2", 2D) = "" {}
|
|
_LayerSampleParameters2("Layer Sample Parameters 2", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters2("Layer Mask Parameters 2", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis2("Layer Mask Axis 2", Vector) = (0, 1, 0, 0)
|
|
|
|
// Layer 3 parameters
|
|
_LayerSampleMode3("Layer Sample Mode 3", Int) = 0
|
|
_LayerBlendMode3("Layer Blend Mode 3", Int) = 0
|
|
_LayerMaskType3("Layer Mask Type 3", Int) = 0
|
|
_LayerColor3("Layer Color 3", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface3("Layer Surface 3", 2D) = "" {}
|
|
_LayerSampleParameters3("Layer Sample Parameters 3", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters3("Layer Mask Parameters 3", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis3("Layer Mask Axis 3", Vector) = (0, 1, 0, 0)
|
|
|
|
// Layer 4 parameters
|
|
_LayerSampleMode4("Layer Sample Mode 4", Int) = 0
|
|
_LayerBlendMode4("Layer Blend Mode 4", Int) = 0
|
|
_LayerMaskType4("Layer Mask Type 4", Int) = 0
|
|
_LayerColor4("Layer Color 4", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface4("Layer Surface 4", 2D) = "" {}
|
|
_LayerSampleParameters4("Layer Sample Parameters 4", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters4("Layer Mask Parameters 4", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis4("Layer Mask Axis 4", Vector) = (0, 1, 0, 0)
|
|
|
|
// Layer 5 parameters
|
|
_LayerSampleMode5("Layer Sample Mode 5", Int) = 0
|
|
_LayerBlendMode5("Layer Blend Mode 5", Int) = 0
|
|
_LayerMaskType5("Layer Mask Type 5", Int) = 0
|
|
_LayerColor5("Layer Color 5", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface5("Layer Surface 5", 2D) = "" {}
|
|
_LayerSampleParameters5("Layer Sample Parameters 5", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters5("Layer Mask Parameters 5", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis5("Layer Mask Axis 5", Vector) = (0, 1, 0, 0)
|
|
|
|
// Layer 6 parameters
|
|
_LayerSampleMode6("Layer Sample Mode 6", Int) = 0
|
|
_LayerBlendMode6("Layer Blend Mode 6", Int) = 0
|
|
_LayerMaskType6("Layer Mask Type 6", Int) = 0
|
|
_LayerColor6("Layer Color 6", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface6("Layer Surface 6", 2D) = "" {}
|
|
_LayerSampleParameters6("Layer Sample Parameters 6", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters6("Layer Mask Parameters 6", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis6("Layer Mask Axis 6", Vector) = (0, 1, 0, 0)
|
|
|
|
// Layer 7 parameters
|
|
_LayerSampleMode7("Layer Sample Mode 7", Int) = 0
|
|
_LayerBlendMode7("Layer Blend Mode 7", Int) = 0
|
|
_LayerMaskType7("Layer Mask Type 7", Int) = 0
|
|
_LayerColor7("Layer Color 7", Color) = (1.0, 1.0, 1.0, 1.0)
|
|
_LayerSurface7("Layer Surface 7", 2D) = "" {}
|
|
_LayerSampleParameters7("Layer Sample Parameters 7", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskParameters7("Layer Mask Parameters 7", Vector) = (0, 0, 0, 0)
|
|
_LayerMaskAxis7("Layer Mask Axis 7", Vector) = (0, 1, 0, 0)
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue" = "Transparent"
|
|
"RenderType" = "Transparent"
|
|
}
|
|
|
|
Pass
|
|
{
|
|
ZWrite On
|
|
Cull Off
|
|
ColorMask 0
|
|
Offset 1, 1
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
#include "UnityCG.cginc"
|
|
|
|
struct v2f
|
|
{
|
|
float4 position : SV_POSITION;
|
|
};
|
|
|
|
v2f vert(appdata_full v)
|
|
{
|
|
// Output
|
|
v2f output;
|
|
output.position = UnityObjectToClipPos(v.vertex);
|
|
return output;
|
|
}
|
|
|
|
float4 frag(v2f input) : COLOR
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
ZWrite Off
|
|
LOD 200
|
|
|
|
Pass
|
|
{
|
|
Name "FORWARD"
|
|
Tags
|
|
{
|
|
"LightMode" = "ForwardBase"
|
|
}
|
|
|
|
CGPROGRAM
|
|
#pragma only_renderers d3d11 gles3 gles
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
#pragma multi_compile PROJECTOR_OFF PROJECTOR_ON
|
|
#pragma multi_compile NORMAL_MAP_OFF NORMAL_MAP_ON
|
|
#pragma multi_compile PARALLAX_OFF PARALLAX_ON
|
|
#pragma multi_compile ROUGHNESS_OFF ROUGHNESS_ON
|
|
#pragma multi_compile VERTALPHA_OFF VERTALPHA_ON
|
|
#pragma multi_compile LAYERS_1 LAYERS_2 LAYERS_3 LAYERS_4 LAYERS_5 LAYERS_6 LAYERS_7 LAYERS_8
|
|
|
|
#include "Assets/Oculus/Avatar/Resources/Materials/AvatarMaterialStateShader.cginc"
|
|
|
|
float4 frag(VertexOutput IN) : SV_Target
|
|
{
|
|
return ComputeSurface(IN);
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
FallBack "Diffuse"
|
|
CustomEditor "AvatarMaterialEditor"
|
|
}
|