|
|
- Shader "OvrAvatar/AvatarSurfaceShaderSelfOccluding" {
- Properties{
- // Global parameters
- _Alpha("Alpha", Range(0.0, 1.0)) = 1.0
- _DarkMultiplier("Dark Multiplier", Color) = (0.6, 0.6, 0.6, 1.0)
- _BaseColor("Base Color", Color) = (0.0, 0.0, 0.0, 0.0)
- _BaseMaskType("Base Mask Type", Int) = 0
- _BaseMaskParameters("Base Mask Parameters", Vector) = (0, 0, 0, 0)
- _BaseMaskAxis("Base Mask Axis", Vector) = (0, 1, 0, 0)
- _AlphaMask("Alpha Mask", 2D) = "white" {}
- _NormalMap("Normal Map", 2D) = "" {}
- _ParallaxMap("Parallax Map", 2D) = "" {}
- _RoughnessMap("Roughness Map", 2D) = "" {}
-
- // Layer 0 parameters
- _LayerSampleMode0("Layer Sample Mode 0", Int) = 0
- _LayerBlendMode0("Layer Blend Mode 0", Int) = 0
- _LayerMaskType0("Layer Mask Type 0", Int) = 0
- _LayerColor0("Layer Color 0", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface0("Layer Surface 0", 2D) = "" {}
- _LayerSampleParameters0("Layer Sample Parameters 0", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters0("Layer Mask Parameters 0", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis0("Layer Mask Axis 0", Vector) = (0, 1, 0, 0)
-
- // Layer 1 parameters
- _LayerSampleMode1("Layer Sample Mode 1", Int) = 0
- _LayerBlendMode1("Layer Blend Mode 1", Int) = 0
- _LayerMaskType1("Layer Mask Type 1", Int) = 0
- _LayerColor1("Layer Color 1", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface1("Layer Surface 1", 2D) = "" {}
- _LayerSampleParameters1("Layer Sample Parameters 1", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters1("Layer Mask Parameters 1", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis1("Layer Mask Axis 1", Vector) = (0, 1, 0, 0)
-
- // Layer 2 parameters
- _LayerSampleMode2("Layer Sample Mode 2", Int) = 0
- _LayerBlendMode2("Layer Blend Mode 2", Int) = 0
- _LayerMaskType2("Layer Mask Type 2", Int) = 0
- _LayerColor2("Layer Color 2", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface2("Layer Surface 2", 2D) = "" {}
- _LayerSampleParameters2("Layer Sample Parameters 2", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters2("Layer Mask Parameters 2", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis2("Layer Mask Axis 2", Vector) = (0, 1, 0, 0)
-
- // Layer 3 parameters
- _LayerSampleMode3("Layer Sample Mode 3", Int) = 0
- _LayerBlendMode3("Layer Blend Mode 3", Int) = 0
- _LayerMaskType3("Layer Mask Type 3", Int) = 0
- _LayerColor3("Layer Color 3", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface3("Layer Surface 3", 2D) = "" {}
- _LayerSampleParameters3("Layer Sample Parameters 3", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters3("Layer Mask Parameters 3", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis3("Layer Mask Axis 3", Vector) = (0, 1, 0, 0)
-
- // Layer 4 parameters
- _LayerSampleMode4("Layer Sample Mode 4", Int) = 0
- _LayerBlendMode4("Layer Blend Mode 4", Int) = 0
- _LayerMaskType4("Layer Mask Type 4", Int) = 0
- _LayerColor4("Layer Color 4", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface4("Layer Surface 4", 2D) = "" {}
- _LayerSampleParameters4("Layer Sample Parameters 4", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters4("Layer Mask Parameters 4", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis4("Layer Mask Axis 4", Vector) = (0, 1, 0, 0)
-
- // Layer 5 parameters
- _LayerSampleMode5("Layer Sample Mode 5", Int) = 0
- _LayerBlendMode5("Layer Blend Mode 5", Int) = 0
- _LayerMaskType5("Layer Mask Type 5", Int) = 0
- _LayerColor5("Layer Color 5", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface5("Layer Surface 5", 2D) = "" {}
- _LayerSampleParameters5("Layer Sample Parameters 5", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters5("Layer Mask Parameters 5", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis5("Layer Mask Axis 5", Vector) = (0, 1, 0, 0)
-
- // Layer 6 parameters
- _LayerSampleMode6("Layer Sample Mode 6", Int) = 0
- _LayerBlendMode6("Layer Blend Mode 6", Int) = 0
- _LayerMaskType6("Layer Mask Type 6", Int) = 0
- _LayerColor6("Layer Color 6", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface6("Layer Surface 6", 2D) = "" {}
- _LayerSampleParameters6("Layer Sample Parameters 6", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters6("Layer Mask Parameters 6", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis6("Layer Mask Axis 6", Vector) = (0, 1, 0, 0)
-
- // Layer 7 parameters
- _LayerSampleMode7("Layer Sample Mode 7", Int) = 0
- _LayerBlendMode7("Layer Blend Mode 7", Int) = 0
- _LayerMaskType7("Layer Mask Type 7", Int) = 0
- _LayerColor7("Layer Color 7", Color) = (1.0, 1.0, 1.0, 1.0)
- _LayerSurface7("Layer Surface 7", 2D) = "" {}
- _LayerSampleParameters7("Layer Sample Parameters 7", Vector) = (0, 0, 0, 0)
- _LayerMaskParameters7("Layer Mask Parameters 7", Vector) = (0, 0, 0, 0)
- _LayerMaskAxis7("Layer Mask Axis 7", Vector) = (0, 1, 0, 0)
- }
-
- SubShader
- {
- Tags
- {
- "Queue" = "Transparent"
- "RenderType" = "Transparent"
- }
-
- Pass
- {
- ZWrite On
- Cull Off
- ColorMask 0
- Offset 1, 1
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #include "UnityCG.cginc"
-
- struct v2f
- {
- float4 position : SV_POSITION;
- };
-
- v2f vert(appdata_full v)
- {
- // Output
- v2f output;
- output.position = UnityObjectToClipPos(v.vertex);
- return output;
- }
-
- float4 frag(v2f input) : COLOR
- {
- return 0;
- }
-
- ENDCG
- }
-
- Blend SrcAlpha OneMinusSrcAlpha
- ZWrite Off
- LOD 200
-
- Pass
- {
- Name "FORWARD"
- Tags
- {
- "LightMode" = "ForwardBase"
- }
-
- CGPROGRAM
- #pragma only_renderers d3d11 gles3 gles
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #pragma multi_compile PROJECTOR_OFF PROJECTOR_ON
- #pragma multi_compile NORMAL_MAP_OFF NORMAL_MAP_ON
- #pragma multi_compile PARALLAX_OFF PARALLAX_ON
- #pragma multi_compile ROUGHNESS_OFF ROUGHNESS_ON
- #pragma multi_compile VERTALPHA_OFF VERTALPHA_ON
- #pragma multi_compile LAYERS_1 LAYERS_2 LAYERS_3 LAYERS_4 LAYERS_5 LAYERS_6 LAYERS_7 LAYERS_8
-
- #include "Assets/Oculus/Avatar/Resources/Materials/AvatarMaterialStateShader.cginc"
-
- float4 frag(VertexOutput IN) : SV_Target
- {
- return ComputeSurface(IN);
- }
-
- ENDCG
- }
- }
-
- FallBack "Diffuse"
- CustomEditor "AvatarMaterialEditor"
- }
|