using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RotationController : MonoBehaviour
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{
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#region Read-Only Fields
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public float RotationPeriod => m_RotationPeriod;
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public Vector3 Position => transform.position;
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#endregion Read-Only Fields
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[SerializeField]
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private float m_RotationPeriod;
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private void FixedUpdate()
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{
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transform.Rotate(Vector3.forward, 360/m_RotationPeriod * Time.fixedDeltaTime, Space.World);
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}
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}
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