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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class RotationController : MonoBehaviour
- {
-
- #region Read-Only Fields
- public float RotationPeriod => m_RotationPeriod;
- public Vector3 Position => transform.position;
- #endregion Read-Only Fields
-
- [SerializeField]
- private float m_RotationPeriod;
-
-
- private void FixedUpdate()
- {
- transform.Rotate(Vector3.forward, 360/m_RotationPeriod * Time.fixedDeltaTime, Space.World);
- }
-
-
- }
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