// UI Drop Zone|UI|80040
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namespace VRTK
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{
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using UnityEngine;
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using UnityEngine.EventSystems;
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/// <summary>
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/// Specifies a Unity UI Element as being a valid drop zone location for a UI Draggable element.
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/// </summary>
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/// <remarks>
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/// > It's appropriate to use a Panel UI element as a drop zone with a layout group applied so new children dropped into the drop zone automatically align.
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///
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/// **Script Usage:**
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/// * Place the `VRTK_UIDropZone` script on the Unity UI element that is to become the drop zone.
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/// </remarks>
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/// <example>
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/// `VRTK/Examples/034_Controls_InteractingWithUnityUI` demonstrates a collection of UI Drop Zones.
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/// </example>
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[AddComponentMenu("VRTK/Scripts/UI/VRTK_UIDropZone")]
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public class VRTK_UIDropZone : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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protected VRTK_UIDraggableItem droppableItem;
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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if (eventData.pointerDrag != null)
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{
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VRTK_UIDraggableItem dragItem = eventData.pointerDrag.GetComponent<VRTK_UIDraggableItem>();
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if (dragItem != null && dragItem.restrictToDropZone)
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{
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dragItem.validDropZone = gameObject;
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droppableItem = dragItem;
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}
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}
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}
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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if (droppableItem != null)
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{
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droppableItem.validDropZone = null;
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}
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droppableItem = null;
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}
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}
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}
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