Assignment for RMIT Mixed Reality in 2020
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// UI Drop Zone|UI|80040
namespace VRTK
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Specifies a Unity UI Element as being a valid drop zone location for a UI Draggable element.
/// </summary>
/// <remarks>
/// > It's appropriate to use a Panel UI element as a drop zone with a layout group applied so new children dropped into the drop zone automatically align.
///
/// **Script Usage:**
/// * Place the `VRTK_UIDropZone` script on the Unity UI element that is to become the drop zone.
/// </remarks>
/// <example>
/// `VRTK/Examples/034_Controls_InteractingWithUnityUI` demonstrates a collection of UI Drop Zones.
/// </example>
[AddComponentMenu("VRTK/Scripts/UI/VRTK_UIDropZone")]
public class VRTK_UIDropZone : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
protected VRTK_UIDraggableItem droppableItem;
public virtual void OnPointerEnter(PointerEventData eventData)
{
if (eventData.pointerDrag != null)
{
VRTK_UIDraggableItem dragItem = eventData.pointerDrag.GetComponent<VRTK_UIDraggableItem>();
if (dragItem != null && dragItem.restrictToDropZone)
{
dragItem.validDropZone = gameObject;
droppableItem = dragItem;
}
}
}
public virtual void OnPointerExit(PointerEventData eventData)
{
if (droppableItem != null)
{
droppableItem.validDropZone = null;
}
droppableItem = null;
}
}
}