// UI Drop Zone|UI|80040
namespace VRTK
{
using UnityEngine;
using UnityEngine.EventSystems;
///
/// Specifies a Unity UI Element as being a valid drop zone location for a UI Draggable element.
///
///
/// > It's appropriate to use a Panel UI element as a drop zone with a layout group applied so new children dropped into the drop zone automatically align.
///
/// **Script Usage:**
/// * Place the `VRTK_UIDropZone` script on the Unity UI element that is to become the drop zone.
///
///
/// `VRTK/Examples/034_Controls_InteractingWithUnityUI` demonstrates a collection of UI Drop Zones.
///
[AddComponentMenu("VRTK/Scripts/UI/VRTK_UIDropZone")]
public class VRTK_UIDropZone : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
protected VRTK_UIDraggableItem droppableItem;
public virtual void OnPointerEnter(PointerEventData eventData)
{
if (eventData.pointerDrag != null)
{
VRTK_UIDraggableItem dragItem = eventData.pointerDrag.GetComponent();
if (dragItem != null && dragItem.restrictToDropZone)
{
dragItem.validDropZone = gameObject;
droppableItem = dragItem;
}
}
}
public virtual void OnPointerExit(PointerEventData eventData)
{
if (droppableItem != null)
{
droppableItem.validDropZone = null;
}
droppableItem = null;
}
}
}