|
// WindowsMR System|SDK_WindowsMR|002
|
|
namespace VRTK
|
|
{
|
|
/// <summary>
|
|
/// The Windows Mixed Reality System SDK script provides a bridge to the Windows Mixed Reality Unity SDK.
|
|
/// </summary>
|
|
[SDK_Description("WindowsMR", SDK_WindowsMRDefines.ScriptingDefineSymbol, "WindowsMR", "WSA")]
|
|
public class SDK_WindowsMR
|
|
#if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
|
|
: SDK_BaseSystem
|
|
#else
|
|
: SDK_FallbackSystem
|
|
#endif
|
|
{
|
|
#if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
|
|
/// <summary>
|
|
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
|
|
/// </summary>
|
|
/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
|
|
public override void ForceInterleavedReprojectionOn(bool force)
|
|
{
|
|
// TODO: Compare with Oculus and SteamVR
|
|
}
|
|
|
|
/// <summary>
|
|
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
|
|
/// </summary>
|
|
/// <returns>Returns true if the display is extending the desktop</returns>
|
|
public override bool IsDisplayOnDesktop()
|
|
{
|
|
// TODO: Compare with Oculus and SteamVR
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
|
|
/// </summary>
|
|
/// <returns>Returns true if the Unity app should render with low resources.</returns>
|
|
public override bool ShouldAppRenderWithLowResources()
|
|
{
|
|
// TODO: Compare with Oculus and SteamVR
|
|
return false;
|
|
}
|
|
#endif
|
|
}
|
|
}
|