// WindowsMR System|SDK_WindowsMR|002
namespace VRTK
{
///
/// The Windows Mixed Reality System SDK script provides a bridge to the Windows Mixed Reality Unity SDK.
///
[SDK_Description("WindowsMR", SDK_WindowsMRDefines.ScriptingDefineSymbol, "WindowsMR", "WSA")]
public class SDK_WindowsMR
#if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
: SDK_BaseSystem
#else
: SDK_FallbackSystem
#endif
{
#if VRTK_DEFINE_SDK_WINDOWSMR && UNITY_2017_2_OR_NEWER
///
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
///
/// If true then Interleaved Reprojection will be forced on, if false it will not be forced on.
public override void ForceInterleavedReprojectionOn(bool force)
{
// TODO: Compare with Oculus and SteamVR
}
///
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
///
/// Returns true if the display is extending the desktop
public override bool IsDisplayOnDesktop()
{
// TODO: Compare with Oculus and SteamVR
return false;
}
///
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
///
/// Returns true if the Unity app should render with low resources.
public override bool ShouldAppRenderWithLowResources()
{
// TODO: Compare with Oculus and SteamVR
return false;
}
#endif
}
}