namespace VRTK
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{
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using UnityEngine;
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using System.Collections.Generic;
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public static class VRTK_SDK_Bridge
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{
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private static SDK_BaseSystem systemSDK = null;
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private static SDK_BaseHeadset headsetSDK = null;
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private static SDK_BaseController controllerSDK = null;
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private static SDK_BaseBoundaries boundariesSDK = null;
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#region Controller Methods
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public static void ControllerProcessUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options = null)
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{
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GetControllerSDK().ProcessUpdate(controllerReference, options);
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}
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public static void ControllerProcessFixedUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options = null)
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{
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GetControllerSDK().ProcessFixedUpdate(controllerReference, options);
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}
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public static SDK_BaseController.ControllerType GetCurrentControllerType(VRTK_ControllerReference controllerReference = null)
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{
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return GetControllerSDK().GetCurrentControllerType(controllerReference);
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}
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public static string GetControllerDefaultColliderPath(SDK_BaseController.ControllerHand hand)
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{
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return GetControllerSDK().GetControllerDefaultColliderPath(hand);
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}
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public static string GetControllerElementPath(SDK_BaseController.ControllerElements element, SDK_BaseController.ControllerHand hand, bool fullPath = false)
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{
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return GetControllerSDK().GetControllerElementPath(element, hand, fullPath);
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}
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public static uint GetControllerIndex(GameObject controller)
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{
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return GetControllerSDK().GetControllerIndex(controller);
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}
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public static GameObject GetControllerByIndex(uint index, bool actual)
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{
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return GetControllerSDK().GetControllerByIndex(index, actual);
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}
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public static Transform GetControllerOrigin(VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetControllerOrigin(controllerReference);
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}
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[System.Obsolete("GenerateControllerPointerOrigin has been deprecated and will be removed in a future version of VRTK.")]
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public static Transform GenerateControllerPointerOrigin(GameObject parent)
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{
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return GetControllerSDK().GenerateControllerPointerOrigin(parent);
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}
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public static GameObject GetControllerLeftHand(bool actual)
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{
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return GetControllerSDK().GetControllerLeftHand(actual);
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}
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public static GameObject GetControllerRightHand(bool actual)
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{
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return GetControllerSDK().GetControllerRightHand(actual);
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}
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public static GameObject GetControllerByHand(SDK_BaseController.ControllerHand hand, bool actual)
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{
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switch (hand)
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{
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case SDK_BaseController.ControllerHand.Left:
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return GetControllerLeftHand(actual);
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case SDK_BaseController.ControllerHand.Right:
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return GetControllerRightHand(actual);
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}
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return null;
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}
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public static bool IsControllerLeftHand(GameObject controller)
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{
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return GetControllerSDK().IsControllerLeftHand(controller);
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}
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public static bool IsControllerRightHand(GameObject controller)
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{
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return GetControllerSDK().IsControllerRightHand(controller);
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}
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public static bool IsControllerLeftHand(GameObject controller, bool actual)
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{
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return GetControllerSDK().IsControllerLeftHand(controller, actual);
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}
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public static bool IsControllerRightHand(GameObject controller, bool actual)
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{
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return GetControllerSDK().IsControllerRightHand(controller, actual);
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}
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public static bool WaitForControllerModel(SDK_BaseController.ControllerHand hand)
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{
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return GetControllerSDK().WaitForControllerModel(hand);
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}
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public static GameObject GetControllerModel(GameObject controller)
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{
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return GetControllerSDK().GetControllerModel(controller);
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}
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public static GameObject GetControllerModel(SDK_BaseController.ControllerHand hand)
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{
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return GetControllerSDK().GetControllerModel(hand);
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}
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public static SDK_BaseController.ControllerHand GetControllerModelHand(GameObject controllerModel)
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{
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return GetControllerSDK().GetControllerModelHand(controllerModel);
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}
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public static GameObject GetControllerRenderModel(VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetControllerRenderModel(controllerReference);
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}
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public static void SetControllerRenderModelWheel(GameObject renderModel, bool state)
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{
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GetControllerSDK().SetControllerRenderModelWheel(renderModel, state);
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}
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public static void HapticPulse(VRTK_ControllerReference controllerReference, float strength = 0.5f)
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{
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GetControllerSDK().HapticPulse(controllerReference, strength);
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}
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public static bool HapticPulse(VRTK_ControllerReference controllerReference, AudioClip clip)
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{
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return GetControllerSDK().HapticPulse(controllerReference, clip);
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}
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public static SDK_ControllerHapticModifiers GetHapticModifiers()
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{
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return GetControllerSDK().GetHapticModifiers();
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}
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public static Vector3 GetControllerVelocity(VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetVelocity(controllerReference);
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}
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public static Vector3 GetControllerAngularVelocity(VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetAngularVelocity(controllerReference);
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}
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public static bool IsTouchpadStatic(bool isTouched, Vector2 currentAxisValues, Vector2 previousAxisValues, int compareFidelity)
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{
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return GetControllerSDK().IsTouchpadStatic(isTouched, currentAxisValues, previousAxisValues, compareFidelity);
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}
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public static Vector2 GetControllerAxis(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetButtonAxis(buttonType, controllerReference);
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}
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public static float GetControllerSenseAxis(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetButtonSenseAxis(buttonType, controllerReference);
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}
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public static float GetControllerHairlineDelta(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetButtonHairlineDelta(buttonType, controllerReference);
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}
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public static bool GetControllerButtonState(SDK_BaseController.ButtonTypes buttonType, SDK_BaseController.ButtonPressTypes pressType, VRTK_ControllerReference controllerReference)
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{
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return GetControllerSDK().GetControllerButtonState(buttonType, pressType, controllerReference);
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}
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#endregion
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#region Headset Methods
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public static void HeadsetProcessUpdate(Dictionary<string, object> options = null)
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{
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GetHeadsetSDK().ProcessUpdate(options);
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}
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public static void HeadsetProcessFixedUpdate(Dictionary<string, object> options = null)
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{
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GetHeadsetSDK().ProcessFixedUpdate(options);
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}
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public static Transform GetHeadset()
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{
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return GetHeadsetSDK().GetHeadset();
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}
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public static Transform GetHeadsetCamera()
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{
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return GetHeadsetSDK().GetHeadsetCamera();
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}
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public static string GetHeadsetType()
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{
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return GetHeadsetSDK().GetHeadsetType();
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}
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public static Vector3 GetHeadsetVelocity()
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{
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return GetHeadsetSDK().GetHeadsetVelocity();
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}
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public static Vector3 GetHeadsetAngularVelocity()
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{
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return GetHeadsetSDK().GetHeadsetAngularVelocity();
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}
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public static void HeadsetFade(Color color, float duration, bool fadeOverlay = false)
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{
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GetHeadsetSDK().HeadsetFade(color, duration, fadeOverlay);
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}
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public static bool HasHeadsetFade(Transform obj)
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{
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return GetHeadsetSDK().HasHeadsetFade(obj);
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}
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public static void AddHeadsetFade(Transform camera)
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{
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GetHeadsetSDK().AddHeadsetFade(camera);
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}
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#endregion
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#region Boundaries Methods
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public static Transform GetPlayArea()
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{
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return GetBoundariesSDK().GetPlayArea();
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}
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public static Vector3[] GetPlayAreaVertices()
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{
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return GetBoundariesSDK().GetPlayAreaVertices();
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}
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public static float GetPlayAreaBorderThickness()
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{
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return GetBoundariesSDK().GetPlayAreaBorderThickness();
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}
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public static bool IsPlayAreaSizeCalibrated()
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{
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return GetBoundariesSDK().IsPlayAreaSizeCalibrated();
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}
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public static bool GetDrawAtRuntime()
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{
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return GetBoundariesSDK().GetDrawAtRuntime();
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}
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public static void SetDrawAtRuntime(bool value)
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{
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GetBoundariesSDK().SetDrawAtRuntime(value);
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}
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#endregion
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#region System Methods
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public static bool IsDisplayOnDesktop()
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{
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return GetSystemSDK().IsDisplayOnDesktop();
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}
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public static bool ShouldAppRenderWithLowResources()
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{
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return GetSystemSDK().ShouldAppRenderWithLowResources();
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}
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public static void ForceInterleavedReprojectionOn(bool force)
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{
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GetSystemSDK().ForceInterleavedReprojectionOn(force);
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}
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#endregion
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public static SDK_BaseSystem GetSystemSDK()
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{
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if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
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{
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return VRTK_SDKManager.instance.loadedSetup.systemSDK;
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}
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if (systemSDK == null)
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{
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systemSDK = ScriptableObject.CreateInstance<SDK_FallbackSystem>();
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}
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return systemSDK;
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}
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public static SDK_BaseHeadset GetHeadsetSDK()
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{
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if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
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{
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return VRTK_SDKManager.instance.loadedSetup.headsetSDK;
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}
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if (headsetSDK == null)
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{
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headsetSDK = ScriptableObject.CreateInstance<SDK_FallbackHeadset>();
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}
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return headsetSDK;
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}
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public static SDK_BaseController GetControllerSDK()
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{
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if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
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{
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return VRTK_SDKManager.instance.loadedSetup.controllerSDK;
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}
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if (controllerSDK == null)
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{
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controllerSDK = ScriptableObject.CreateInstance<SDK_FallbackController>();
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}
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return controllerSDK;
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}
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public static SDK_BaseBoundaries GetBoundariesSDK()
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{
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if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
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{
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return VRTK_SDKManager.instance.loadedSetup.boundariesSDK;
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}
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if (boundariesSDK == null)
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{
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boundariesSDK = ScriptableObject.CreateInstance<SDK_FallbackBoundaries>();
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}
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return boundariesSDK;
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}
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public static void InvalidateCaches()
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{
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#if UNITY_EDITOR
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Object.DestroyImmediate(systemSDK);
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Object.DestroyImmediate(headsetSDK);
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Object.DestroyImmediate(controllerSDK);
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Object.DestroyImmediate(boundariesSDK);
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#else
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Object.Destroy(systemSDK);
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Object.Destroy(headsetSDK);
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Object.Destroy(controllerSDK);
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Object.Destroy(boundariesSDK);
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#endif
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systemSDK = null;
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headsetSDK = null;
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controllerSDK = null;
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boundariesSDK = null;
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}
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}
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}
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