Assignment for RMIT Mixed Reality in 2020
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namespace VRTK
{
using UnityEngine;
using System.Collections.Generic;
public static class VRTK_SDK_Bridge
{
private static SDK_BaseSystem systemSDK = null;
private static SDK_BaseHeadset headsetSDK = null;
private static SDK_BaseController controllerSDK = null;
private static SDK_BaseBoundaries boundariesSDK = null;
#region Controller Methods
public static void ControllerProcessUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options = null)
{
GetControllerSDK().ProcessUpdate(controllerReference, options);
}
public static void ControllerProcessFixedUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options = null)
{
GetControllerSDK().ProcessFixedUpdate(controllerReference, options);
}
public static SDK_BaseController.ControllerType GetCurrentControllerType(VRTK_ControllerReference controllerReference = null)
{
return GetControllerSDK().GetCurrentControllerType(controllerReference);
}
public static string GetControllerDefaultColliderPath(SDK_BaseController.ControllerHand hand)
{
return GetControllerSDK().GetControllerDefaultColliderPath(hand);
}
public static string GetControllerElementPath(SDK_BaseController.ControllerElements element, SDK_BaseController.ControllerHand hand, bool fullPath = false)
{
return GetControllerSDK().GetControllerElementPath(element, hand, fullPath);
}
public static uint GetControllerIndex(GameObject controller)
{
return GetControllerSDK().GetControllerIndex(controller);
}
public static GameObject GetControllerByIndex(uint index, bool actual)
{
return GetControllerSDK().GetControllerByIndex(index, actual);
}
public static Transform GetControllerOrigin(VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetControllerOrigin(controllerReference);
}
[System.Obsolete("GenerateControllerPointerOrigin has been deprecated and will be removed in a future version of VRTK.")]
public static Transform GenerateControllerPointerOrigin(GameObject parent)
{
return GetControllerSDK().GenerateControllerPointerOrigin(parent);
}
public static GameObject GetControllerLeftHand(bool actual)
{
return GetControllerSDK().GetControllerLeftHand(actual);
}
public static GameObject GetControllerRightHand(bool actual)
{
return GetControllerSDK().GetControllerRightHand(actual);
}
public static GameObject GetControllerByHand(SDK_BaseController.ControllerHand hand, bool actual)
{
switch (hand)
{
case SDK_BaseController.ControllerHand.Left:
return GetControllerLeftHand(actual);
case SDK_BaseController.ControllerHand.Right:
return GetControllerRightHand(actual);
}
return null;
}
public static bool IsControllerLeftHand(GameObject controller)
{
return GetControllerSDK().IsControllerLeftHand(controller);
}
public static bool IsControllerRightHand(GameObject controller)
{
return GetControllerSDK().IsControllerRightHand(controller);
}
public static bool IsControllerLeftHand(GameObject controller, bool actual)
{
return GetControllerSDK().IsControllerLeftHand(controller, actual);
}
public static bool IsControllerRightHand(GameObject controller, bool actual)
{
return GetControllerSDK().IsControllerRightHand(controller, actual);
}
public static bool WaitForControllerModel(SDK_BaseController.ControllerHand hand)
{
return GetControllerSDK().WaitForControllerModel(hand);
}
public static GameObject GetControllerModel(GameObject controller)
{
return GetControllerSDK().GetControllerModel(controller);
}
public static GameObject GetControllerModel(SDK_BaseController.ControllerHand hand)
{
return GetControllerSDK().GetControllerModel(hand);
}
public static SDK_BaseController.ControllerHand GetControllerModelHand(GameObject controllerModel)
{
return GetControllerSDK().GetControllerModelHand(controllerModel);
}
public static GameObject GetControllerRenderModel(VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetControllerRenderModel(controllerReference);
}
public static void SetControllerRenderModelWheel(GameObject renderModel, bool state)
{
GetControllerSDK().SetControllerRenderModelWheel(renderModel, state);
}
public static void HapticPulse(VRTK_ControllerReference controllerReference, float strength = 0.5f)
{
GetControllerSDK().HapticPulse(controllerReference, strength);
}
public static bool HapticPulse(VRTK_ControllerReference controllerReference, AudioClip clip)
{
return GetControllerSDK().HapticPulse(controllerReference, clip);
}
public static SDK_ControllerHapticModifiers GetHapticModifiers()
{
return GetControllerSDK().GetHapticModifiers();
}
public static Vector3 GetControllerVelocity(VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetVelocity(controllerReference);
}
public static Vector3 GetControllerAngularVelocity(VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetAngularVelocity(controllerReference);
}
public static bool IsTouchpadStatic(bool isTouched, Vector2 currentAxisValues, Vector2 previousAxisValues, int compareFidelity)
{
return GetControllerSDK().IsTouchpadStatic(isTouched, currentAxisValues, previousAxisValues, compareFidelity);
}
public static Vector2 GetControllerAxis(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetButtonAxis(buttonType, controllerReference);
}
public static float GetControllerSenseAxis(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetButtonSenseAxis(buttonType, controllerReference);
}
public static float GetControllerHairlineDelta(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetButtonHairlineDelta(buttonType, controllerReference);
}
public static bool GetControllerButtonState(SDK_BaseController.ButtonTypes buttonType, SDK_BaseController.ButtonPressTypes pressType, VRTK_ControllerReference controllerReference)
{
return GetControllerSDK().GetControllerButtonState(buttonType, pressType, controllerReference);
}
#endregion
#region Headset Methods
public static void HeadsetProcessUpdate(Dictionary<string, object> options = null)
{
GetHeadsetSDK().ProcessUpdate(options);
}
public static void HeadsetProcessFixedUpdate(Dictionary<string, object> options = null)
{
GetHeadsetSDK().ProcessFixedUpdate(options);
}
public static Transform GetHeadset()
{
return GetHeadsetSDK().GetHeadset();
}
public static Transform GetHeadsetCamera()
{
return GetHeadsetSDK().GetHeadsetCamera();
}
public static string GetHeadsetType()
{
return GetHeadsetSDK().GetHeadsetType();
}
public static Vector3 GetHeadsetVelocity()
{
return GetHeadsetSDK().GetHeadsetVelocity();
}
public static Vector3 GetHeadsetAngularVelocity()
{
return GetHeadsetSDK().GetHeadsetAngularVelocity();
}
public static void HeadsetFade(Color color, float duration, bool fadeOverlay = false)
{
GetHeadsetSDK().HeadsetFade(color, duration, fadeOverlay);
}
public static bool HasHeadsetFade(Transform obj)
{
return GetHeadsetSDK().HasHeadsetFade(obj);
}
public static void AddHeadsetFade(Transform camera)
{
GetHeadsetSDK().AddHeadsetFade(camera);
}
#endregion
#region Boundaries Methods
public static Transform GetPlayArea()
{
return GetBoundariesSDK().GetPlayArea();
}
public static Vector3[] GetPlayAreaVertices()
{
return GetBoundariesSDK().GetPlayAreaVertices();
}
public static float GetPlayAreaBorderThickness()
{
return GetBoundariesSDK().GetPlayAreaBorderThickness();
}
public static bool IsPlayAreaSizeCalibrated()
{
return GetBoundariesSDK().IsPlayAreaSizeCalibrated();
}
public static bool GetDrawAtRuntime()
{
return GetBoundariesSDK().GetDrawAtRuntime();
}
public static void SetDrawAtRuntime(bool value)
{
GetBoundariesSDK().SetDrawAtRuntime(value);
}
#endregion
#region System Methods
public static bool IsDisplayOnDesktop()
{
return GetSystemSDK().IsDisplayOnDesktop();
}
public static bool ShouldAppRenderWithLowResources()
{
return GetSystemSDK().ShouldAppRenderWithLowResources();
}
public static void ForceInterleavedReprojectionOn(bool force)
{
GetSystemSDK().ForceInterleavedReprojectionOn(force);
}
#endregion
public static SDK_BaseSystem GetSystemSDK()
{
if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
{
return VRTK_SDKManager.instance.loadedSetup.systemSDK;
}
if (systemSDK == null)
{
systemSDK = ScriptableObject.CreateInstance<SDK_FallbackSystem>();
}
return systemSDK;
}
public static SDK_BaseHeadset GetHeadsetSDK()
{
if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
{
return VRTK_SDKManager.instance.loadedSetup.headsetSDK;
}
if (headsetSDK == null)
{
headsetSDK = ScriptableObject.CreateInstance<SDK_FallbackHeadset>();
}
return headsetSDK;
}
public static SDK_BaseController GetControllerSDK()
{
if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
{
return VRTK_SDKManager.instance.loadedSetup.controllerSDK;
}
if (controllerSDK == null)
{
controllerSDK = ScriptableObject.CreateInstance<SDK_FallbackController>();
}
return controllerSDK;
}
public static SDK_BaseBoundaries GetBoundariesSDK()
{
if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
{
return VRTK_SDKManager.instance.loadedSetup.boundariesSDK;
}
if (boundariesSDK == null)
{
boundariesSDK = ScriptableObject.CreateInstance<SDK_FallbackBoundaries>();
}
return boundariesSDK;
}
public static void InvalidateCaches()
{
#if UNITY_EDITOR
Object.DestroyImmediate(systemSDK);
Object.DestroyImmediate(headsetSDK);
Object.DestroyImmediate(controllerSDK);
Object.DestroyImmediate(boundariesSDK);
#else
Object.Destroy(systemSDK);
Object.Destroy(headsetSDK);
Object.Destroy(controllerSDK);
Object.Destroy(boundariesSDK);
#endif
systemSDK = null;
headsetSDK = null;
controllerSDK = null;
boundariesSDK = null;
}
}
}