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- namespace VRTK
- {
- using UnityEngine;
- using System.Collections.Generic;
-
- public static class VRTK_SDK_Bridge
- {
- private static SDK_BaseSystem systemSDK = null;
- private static SDK_BaseHeadset headsetSDK = null;
- private static SDK_BaseController controllerSDK = null;
- private static SDK_BaseBoundaries boundariesSDK = null;
-
- #region Controller Methods
-
- public static void ControllerProcessUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options = null)
- {
- GetControllerSDK().ProcessUpdate(controllerReference, options);
- }
-
- public static void ControllerProcessFixedUpdate(VRTK_ControllerReference controllerReference, Dictionary<string, object> options = null)
- {
- GetControllerSDK().ProcessFixedUpdate(controllerReference, options);
- }
-
- public static SDK_BaseController.ControllerType GetCurrentControllerType(VRTK_ControllerReference controllerReference = null)
- {
- return GetControllerSDK().GetCurrentControllerType(controllerReference);
- }
-
- public static string GetControllerDefaultColliderPath(SDK_BaseController.ControllerHand hand)
- {
- return GetControllerSDK().GetControllerDefaultColliderPath(hand);
- }
-
- public static string GetControllerElementPath(SDK_BaseController.ControllerElements element, SDK_BaseController.ControllerHand hand, bool fullPath = false)
- {
- return GetControllerSDK().GetControllerElementPath(element, hand, fullPath);
- }
-
- public static uint GetControllerIndex(GameObject controller)
- {
- return GetControllerSDK().GetControllerIndex(controller);
- }
-
- public static GameObject GetControllerByIndex(uint index, bool actual)
- {
- return GetControllerSDK().GetControllerByIndex(index, actual);
- }
-
- public static Transform GetControllerOrigin(VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetControllerOrigin(controllerReference);
- }
-
- [System.Obsolete("GenerateControllerPointerOrigin has been deprecated and will be removed in a future version of VRTK.")]
- public static Transform GenerateControllerPointerOrigin(GameObject parent)
- {
- return GetControllerSDK().GenerateControllerPointerOrigin(parent);
- }
-
- public static GameObject GetControllerLeftHand(bool actual)
- {
- return GetControllerSDK().GetControllerLeftHand(actual);
- }
-
- public static GameObject GetControllerRightHand(bool actual)
- {
- return GetControllerSDK().GetControllerRightHand(actual);
- }
-
- public static GameObject GetControllerByHand(SDK_BaseController.ControllerHand hand, bool actual)
- {
- switch (hand)
- {
- case SDK_BaseController.ControllerHand.Left:
- return GetControllerLeftHand(actual);
- case SDK_BaseController.ControllerHand.Right:
- return GetControllerRightHand(actual);
- }
- return null;
- }
-
- public static bool IsControllerLeftHand(GameObject controller)
- {
- return GetControllerSDK().IsControllerLeftHand(controller);
- }
-
- public static bool IsControllerRightHand(GameObject controller)
- {
- return GetControllerSDK().IsControllerRightHand(controller);
- }
-
- public static bool IsControllerLeftHand(GameObject controller, bool actual)
- {
- return GetControllerSDK().IsControllerLeftHand(controller, actual);
- }
-
- public static bool IsControllerRightHand(GameObject controller, bool actual)
- {
- return GetControllerSDK().IsControllerRightHand(controller, actual);
- }
-
- public static bool WaitForControllerModel(SDK_BaseController.ControllerHand hand)
- {
- return GetControllerSDK().WaitForControllerModel(hand);
- }
-
- public static GameObject GetControllerModel(GameObject controller)
- {
- return GetControllerSDK().GetControllerModel(controller);
- }
-
- public static GameObject GetControllerModel(SDK_BaseController.ControllerHand hand)
- {
- return GetControllerSDK().GetControllerModel(hand);
- }
-
- public static SDK_BaseController.ControllerHand GetControllerModelHand(GameObject controllerModel)
- {
- return GetControllerSDK().GetControllerModelHand(controllerModel);
- }
-
- public static GameObject GetControllerRenderModel(VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetControllerRenderModel(controllerReference);
- }
-
- public static void SetControllerRenderModelWheel(GameObject renderModel, bool state)
- {
- GetControllerSDK().SetControllerRenderModelWheel(renderModel, state);
- }
-
- public static void HapticPulse(VRTK_ControllerReference controllerReference, float strength = 0.5f)
- {
- GetControllerSDK().HapticPulse(controllerReference, strength);
- }
-
- public static bool HapticPulse(VRTK_ControllerReference controllerReference, AudioClip clip)
- {
- return GetControllerSDK().HapticPulse(controllerReference, clip);
- }
-
- public static SDK_ControllerHapticModifiers GetHapticModifiers()
- {
- return GetControllerSDK().GetHapticModifiers();
- }
-
- public static Vector3 GetControllerVelocity(VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetVelocity(controllerReference);
- }
-
- public static Vector3 GetControllerAngularVelocity(VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetAngularVelocity(controllerReference);
- }
-
- public static bool IsTouchpadStatic(bool isTouched, Vector2 currentAxisValues, Vector2 previousAxisValues, int compareFidelity)
- {
- return GetControllerSDK().IsTouchpadStatic(isTouched, currentAxisValues, previousAxisValues, compareFidelity);
- }
-
- public static Vector2 GetControllerAxis(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetButtonAxis(buttonType, controllerReference);
- }
-
- public static float GetControllerSenseAxis(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetButtonSenseAxis(buttonType, controllerReference);
- }
-
- public static float GetControllerHairlineDelta(SDK_BaseController.ButtonTypes buttonType, VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetButtonHairlineDelta(buttonType, controllerReference);
- }
-
- public static bool GetControllerButtonState(SDK_BaseController.ButtonTypes buttonType, SDK_BaseController.ButtonPressTypes pressType, VRTK_ControllerReference controllerReference)
- {
- return GetControllerSDK().GetControllerButtonState(buttonType, pressType, controllerReference);
- }
-
- #endregion
-
- #region Headset Methods
-
- public static void HeadsetProcessUpdate(Dictionary<string, object> options = null)
- {
- GetHeadsetSDK().ProcessUpdate(options);
- }
-
- public static void HeadsetProcessFixedUpdate(Dictionary<string, object> options = null)
- {
- GetHeadsetSDK().ProcessFixedUpdate(options);
- }
-
- public static Transform GetHeadset()
- {
- return GetHeadsetSDK().GetHeadset();
- }
-
- public static Transform GetHeadsetCamera()
- {
- return GetHeadsetSDK().GetHeadsetCamera();
- }
-
- public static string GetHeadsetType()
- {
- return GetHeadsetSDK().GetHeadsetType();
- }
-
- public static Vector3 GetHeadsetVelocity()
- {
- return GetHeadsetSDK().GetHeadsetVelocity();
- }
-
- public static Vector3 GetHeadsetAngularVelocity()
- {
- return GetHeadsetSDK().GetHeadsetAngularVelocity();
- }
-
- public static void HeadsetFade(Color color, float duration, bool fadeOverlay = false)
- {
- GetHeadsetSDK().HeadsetFade(color, duration, fadeOverlay);
- }
-
- public static bool HasHeadsetFade(Transform obj)
- {
- return GetHeadsetSDK().HasHeadsetFade(obj);
- }
-
- public static void AddHeadsetFade(Transform camera)
- {
- GetHeadsetSDK().AddHeadsetFade(camera);
- }
-
- #endregion
-
- #region Boundaries Methods
-
- public static Transform GetPlayArea()
- {
- return GetBoundariesSDK().GetPlayArea();
- }
-
- public static Vector3[] GetPlayAreaVertices()
- {
- return GetBoundariesSDK().GetPlayAreaVertices();
- }
-
- public static float GetPlayAreaBorderThickness()
- {
- return GetBoundariesSDK().GetPlayAreaBorderThickness();
- }
-
- public static bool IsPlayAreaSizeCalibrated()
- {
- return GetBoundariesSDK().IsPlayAreaSizeCalibrated();
- }
-
- public static bool GetDrawAtRuntime()
- {
- return GetBoundariesSDK().GetDrawAtRuntime();
- }
-
- public static void SetDrawAtRuntime(bool value)
- {
- GetBoundariesSDK().SetDrawAtRuntime(value);
- }
-
- #endregion
-
- #region System Methods
-
- public static bool IsDisplayOnDesktop()
- {
- return GetSystemSDK().IsDisplayOnDesktop();
- }
-
- public static bool ShouldAppRenderWithLowResources()
- {
- return GetSystemSDK().ShouldAppRenderWithLowResources();
- }
-
- public static void ForceInterleavedReprojectionOn(bool force)
- {
- GetSystemSDK().ForceInterleavedReprojectionOn(force);
- }
-
- #endregion
-
- public static SDK_BaseSystem GetSystemSDK()
- {
- if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
- {
- return VRTK_SDKManager.instance.loadedSetup.systemSDK;
- }
- if (systemSDK == null)
- {
- systemSDK = ScriptableObject.CreateInstance<SDK_FallbackSystem>();
- }
- return systemSDK;
- }
-
- public static SDK_BaseHeadset GetHeadsetSDK()
- {
- if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
- {
- return VRTK_SDKManager.instance.loadedSetup.headsetSDK;
- }
- if (headsetSDK == null)
- {
- headsetSDK = ScriptableObject.CreateInstance<SDK_FallbackHeadset>();
- }
- return headsetSDK;
- }
-
- public static SDK_BaseController GetControllerSDK()
- {
- if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
- {
- return VRTK_SDKManager.instance.loadedSetup.controllerSDK;
- }
- if (controllerSDK == null)
- {
- controllerSDK = ScriptableObject.CreateInstance<SDK_FallbackController>();
- }
- return controllerSDK;
- }
-
- public static SDK_BaseBoundaries GetBoundariesSDK()
- {
- if (VRTK_SDKManager.instance != null && VRTK_SDKManager.instance.loadedSetup != null)
- {
- return VRTK_SDKManager.instance.loadedSetup.boundariesSDK;
- }
- if (boundariesSDK == null)
- {
- boundariesSDK = ScriptableObject.CreateInstance<SDK_FallbackBoundaries>();
- }
- return boundariesSDK;
- }
-
- public static void InvalidateCaches()
- {
- #if UNITY_EDITOR
- Object.DestroyImmediate(systemSDK);
- Object.DestroyImmediate(headsetSDK);
- Object.DestroyImmediate(controllerSDK);
- Object.DestroyImmediate(boundariesSDK);
- #else
- Object.Destroy(systemSDK);
- Object.Destroy(headsetSDK);
- Object.Destroy(controllerSDK);
- Object.Destroy(boundariesSDK);
- #endif
-
- systemSDK = null;
- headsetSDK = null;
- controllerSDK = null;
- boundariesSDK = null;
- }
- }
- }
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