namespace VRTK.Examples
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{
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using UnityEngine;
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public class Sphere_Spawner : MonoBehaviour
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{
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private GameObject spawnMe;
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private Vector3 position;
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private void Start()
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{
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if (GetComponent<VRTK_ControllerEvents>() == null)
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{
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VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.REQUIRED_COMPONENT_MISSING_FROM_GAMEOBJECT, "Sphere_Spawner", "VRTK_ControllerEvents", "the same"));
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return;
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}
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GetComponent<VRTK_ControllerEvents>().TriggerPressed += new ControllerInteractionEventHandler(DoTriggerPressed);
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GetComponent<VRTK_ControllerEvents>().TouchpadPressed += new ControllerInteractionEventHandler(DoTouchpadPressed);
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spawnMe = GameObject.Find("SpawnMe");
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position = spawnMe.transform.position;
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}
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private void DoTriggerPressed(object sender, ControllerInteractionEventArgs e)
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{
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Invoke("CreateSphere", 0f);
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}
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private void DoTouchpadPressed(object sender, ControllerInteractionEventArgs e)
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{
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for (int i = 0; i < 20; i++)
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{
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Invoke("CreateSphere", 0f);
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}
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}
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private void CreateSphere()
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{
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Instantiate(spawnMe, position, Quaternion.identity);
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}
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}
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}
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